diff options
author | Bardur Arantsson <bardur@scientician.net> | 2016-09-17 09:58:14 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2016-09-17 09:58:14 +0200 |
commit | 7bf0a5a464c417cbe6d746a0deabd9538d66d4b1 (patch) | |
tree | 770fe3d81861d8555c3503d2fe561bdceca1d0e8 /src/generate.cc | |
parent | 8ef7443e887958060d7a77b3750f495b592eb7b3 (diff) |
Remove player_type::preserve field
It redundantly duplicates the value of the 'preserve' option,
and since the options are saved along with the character we don't
actually need it.
Diffstat (limited to 'src/generate.cc')
-rw-r--r-- | src/generate.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/generate.cc b/src/generate.cc index 3f74bc24..8c02c58a 100644 --- a/src/generate.cc +++ b/src/generate.cc @@ -8508,7 +8508,7 @@ void generate_cave(void) else feeling = 10; /* Hack -- Have a special feeling sometimes */ - if (good_item_flag && !p_ptr->preserve) feeling = 1; + if (good_item_flag && !preserve) feeling = 1; /* It takes 1000 game turns for "feelings" to recharge */ if ((turn - old_turn) < 1000) feeling = 0; |