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authorBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:14 +0200
committerBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:14 +0200
commitcc857c940cfe1bfe8d78674dbce53e5b71acaf41 (patch)
treed1e62b5c66b9bd3d0f8cf1873b8dd858060816c5 /src/init1.cc
parent5a3f511fd036dd73152786e83f32c32f274f2398 (diff)
Move ability_type::acquired to p_ptr struct
This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
Diffstat (limited to 'src/init1.cc')
-rw-r--r--src/init1.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/init1.cc b/src/init1.cc
index de92ae90..3f803fbe 100644
--- a/src/init1.cc
+++ b/src/init1.cc
@@ -3419,7 +3419,6 @@ errr init_ab_info_txt(FILE *fp)
/* Init */
ab_ptr->action_mkey = 0;
- ab_ptr->acquired = FALSE;
for (z = 0; z < 10; z++)
{
ab_ptr->skills[z] = -1;