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authorBardur Arantsson <bardur@scientician.net>2012-05-29 06:25:07 +0200
committerBardur Arantsson <bardur@scientician.net>2012-05-29 18:18:10 +0200
commitd98a999477698bb0a304c4995df44f2b7ef5389d (patch)
treee0d30c7a705368f7991371a143a9c4c7b06faf60 /src/init2.c
parent127f4d6985d998c65d958907758e474edb29ceec (diff)
Lua: Convert all the spell metadata to C code
(Yay automated translation!)
Diffstat (limited to 'src/init2.c')
-rw-r--r--src/init2.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/init2.c b/src/init2.c
index 9e9911f8..f195c469 100644
--- a/src/init2.c
+++ b/src/init2.c
@@ -1960,10 +1960,8 @@ static errr init_misc(void)
message__tail = MESSAGE_BUF;
/* Prepare schools */
- max_spells = 0;
max_schools = 0;
schools = NULL;
- school_spells = NULL;
process_hooks(HOOK_INIT_GAME, "(s)", "begin");
@@ -2067,13 +2065,6 @@ static errr init_wilderness(void)
return 0;
}
-void init_spells(s16b new_size)
-{
- /* allocate the extra memory */
- C_MAKE(school_spells, new_size, spell_type);
- max_spells = new_size;
-}
-
void init_schools(s16b new_size)
{
/* allocate the extra memory */