diff options
author | Bardur Arantsson <bardur@scientician.net> | 2011-02-20 19:54:40 +0100 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2011-02-20 20:56:41 +0100 |
commit | 5fbe06613a8a9e5d8731a832ddff0e9bdce112bb (patch) | |
tree | 4ab5267304509feed1bbcf4ad265cd8597c64fce /src/loadsave.c | |
parent | 420428c53fe83064331ac2e06297c8a93abc93cf (diff) |
Remove redefinition of "bool" for C++ friendliness.
Diffstat (limited to 'src/loadsave.c')
-rw-r--r-- | src/loadsave.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/loadsave.c b/src/loadsave.c index 7031b0d7..f72c8c61 100644 --- a/src/loadsave.c +++ b/src/loadsave.c @@ -20,14 +20,14 @@ static void note(cptr); static void do_fate(int, int); static void do_item(object_type *, int); static void do_options(int); -static bool do_store(store_type *, int); +static bool_ do_store(store_type *, int); static void do_messages(int flag); static void do_xtra(int, int); -static bool do_savefile_aux(int); +static bool_ do_savefile_aux(int); static void junkinit(void); static void morejunk(void); -static bool do_inventory(int); -static bool do_dungeon(int, bool); +static bool_ do_inventory(int); +static bool_ do_dungeon(int, bool_); static void do_grid(int); static void my_sentinel(char *, u16b, int); @@ -38,7 +38,7 @@ static void skip_ver_byte(u32b, int); errr rd_savefile(void); #ifdef SAFER_PANICS -bool panicload; +bool_ panicload; #endif static FILE *fff; /* Local savefile ptr */ @@ -225,7 +225,7 @@ static void do_subrace(int flag) * Misc. other data */ static char loaded_game_module[80]; -static bool do_extra(int flag) +static bool_ do_extra(int flag) { int i, j; byte tmp8u; @@ -752,9 +752,9 @@ void save_dungeon(void) /* * Medium level player saver */ -static bool save_player_aux(char *name) +static bool_ save_player_aux(char *name) { - bool ok = FALSE; + bool_ ok = FALSE; int fd = -1; int mode = 0644; @@ -825,7 +825,7 @@ static bool save_player_aux(char *name) /* * Attempt to save the player in a savefile */ -bool save_player(void) +bool_ save_player(void) { int result = FALSE; char safe[1024]; @@ -931,10 +931,10 @@ bool save_player(void) return (result); } -bool file_exist(char *buf) +bool_ file_exist(char *buf) { int fd; - bool result; + bool_ result; /* Grab permission */ if (savefile_setuid) safe_setuid_grab(); @@ -971,7 +971,7 @@ bool file_exist(char *buf) * Note that we always try to load the "current" savefile, even if * there is no such file, so we must check for "empty" savefile names. */ -bool load_player(void) +bool_ load_player(void) { int fd = -1; @@ -1515,7 +1515,7 @@ static void note(cptr msg) /* * Determine if an item can be wielded/worn (e.g. helmet, sword, bow, arrow) */ -static bool wearable_p(object_type *o_ptr) +static bool_ wearable_p(object_type *o_ptr) { /* Valid "tval" codes */ switch (o_ptr->tval) @@ -1809,7 +1809,7 @@ static void do_item(object_type *o_ptr, int flag) static void do_monster(monster_type *m_ptr, int flag) { int i; - bool tmp; + bool_ tmp; /* Read the monster race */ do_s16b(&m_ptr->r_idx, flag); @@ -2002,7 +2002,7 @@ static void do_lore(int r_idx, int flag) /* * Read a store */ -static bool do_store(store_type *str, int flag) +static bool_ do_store(store_type *str, int flag) /* FIXME! Why does this return anything when it always returns the same thing? */ { @@ -2287,7 +2287,7 @@ static void do_spells(int i, int flag) * FIXME! This function probably could be unified better * Note that the inventory is "re-sorted" later by "dungeon()". */ -static bool do_inventory(int flag) +static bool_ do_inventory(int flag) { if (flag == LS_LOAD) { @@ -2432,7 +2432,7 @@ static void do_messages(int flag) /* FIXME! We should be able to unify this be * The monsters/objects must be loaded in the same order * that they were stored, since the actual indexes matter. */ -static bool do_dungeon(int flag, bool no_companions) +static bool_ do_dungeon(int flag, bool_ no_companions) { int i; @@ -2721,7 +2721,7 @@ static bool do_dungeon(int flag, bool no_companions) } /* Returns TRUE if we successfully load the dungeon */ -bool load_dungeon(char *ext) +bool_ load_dungeon(char *ext) { char tmp[16]; char name[1024]; @@ -2805,7 +2805,7 @@ void do_fate(int i, int flag) /* * Actually read the savefile */ -static bool do_savefile_aux(int flag) +static bool_ do_savefile_aux(int flag) { int i, j; @@ -2813,7 +2813,7 @@ static bool do_savefile_aux(int flag) u16b tmp16u; u32b tmp32u; - bool *reals; + bool_ *reals; u16b real_max = 0; /* Mention the savefile version */ @@ -3187,7 +3187,7 @@ static bool do_savefile_aux(int flag) } /* Note that this forbids max_towns from shrinking, but that is fine */ - C_MAKE(reals, max_towns, bool); + C_MAKE(reals, max_towns, bool_); /* Find the real towns */ if (flag == LS_SAVE) @@ -3220,7 +3220,7 @@ static bool do_savefile_aux(int flag) do_store(&town_info[z].store[j], flag); } - C_FREE(reals, max_towns, bool); + C_FREE(reals, max_towns, bool_); if (flag == LS_SAVE) tmp32u = extra_savefile_parts; do_u32b(&tmp32u, flag); |