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authorManoj Srivastava <srivasta@debian.org>2014-05-14 23:54:09 -0700
committerManoj Srivastava <srivasta@debian.org>2014-05-14 23:54:09 -0700
commit4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f (patch)
treea0a9cad00e7916b9a97e14831fb362f21871cbef /src/lua/luadebug.h
tome (2.3.11-ah-2) unstable; urgency=low
* Modified the install paths to deploy to the FHS compliant /usr/games/tome and /var/games/tome, as we have always done * This is a major change, and includes theming. Some of the options have changed. Because of this, the manual page has been removed; there is a command line help option and in game help until the manual page is rewritten. # imported from the archive
Diffstat (limited to 'src/lua/luadebug.h')
-rw-r--r--src/lua/luadebug.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/lua/luadebug.h b/src/lua/luadebug.h
new file mode 100644
index 00000000..21522445
--- /dev/null
+++ b/src/lua/luadebug.h
@@ -0,0 +1,46 @@
+/*
+** $Id: luadebug.h,v 1.2 2001/11/26 23:00:26 darkgod Exp $
+** Debugging API
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef luadebug_h
+#define luadebug_h
+
+
+#include "lua.h"
+
+typedef struct lua_Debug lua_Debug; /* activation record */
+typedef struct lua_Localvar lua_Localvar;
+
+typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
+
+
+LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
+LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
+LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
+
+LUA_API lua_Hook lua_setcallhook (lua_State *L, lua_Hook func);
+LUA_API lua_Hook lua_setlinehook (lua_State *L, lua_Hook func);
+
+
+#define LUA_IDSIZE 60
+
+struct lua_Debug {
+ const char *event; /* `call', `return' */
+ int currentline; /* (l) */
+ const char *name; /* (n) */
+ const char *namewhat; /* (n) `global', `tag method', `local', `field' */
+ int nups; /* (u) number of upvalues */
+ int linedefined; /* (S) */
+ const char *what; /* (S) `Lua' function, `C' function, Lua `main' */
+ const char *source; /* (S) */
+ char short_src[LUA_IDSIZE]; /* (S) */
+ /* private part */
+ struct lua_TObject *_func; /* active function */
+};
+
+
+#endif