diff options
author | Bardur Arantsson <bardur@scientician.net> | 2012-03-04 20:33:34 +0100 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2012-03-29 20:41:39 +0200 |
commit | 1cef2bec6cfe51855e53ec29fa5ea64d506eb086 (patch) | |
tree | 9705900f04f1a5375b32a2d7a45852f1d1c0752e /src/lua_bind.c | |
parent | cbf8457017b6c92fba7853066af8a90c870e6c8f (diff) |
Refactor: Remove duplicate code for "clamping" spell failure chance.
Diffstat (limited to 'src/lua_bind.c')
-rw-r--r-- | src/lua_bind.c | 36 |
1 files changed, 4 insertions, 32 deletions
diff --git a/src/lua_bind.c b/src/lua_bind.c index 721ffe30..3a901a7c 100644 --- a/src/lua_bind.c +++ b/src/lua_bind.c @@ -44,15 +44,8 @@ bool_ lua_spell_success(magic_power *spell, int stat, char *oups_fct) /* Extract the minimum failure rate */ minfail = adj_mag_fail[p_ptr->stat_ind[stat]]; - /* Minimum failure rate */ - if (chance < minfail) chance = minfail; - - /* Stunning makes spells harder */ - if (p_ptr->stun > 50) chance += 25; - else if (p_ptr->stun) chance += 15; - - /* Always a 5 percent chance of working */ - if (chance > 95) chance = 95; + /* Failure rate */ + chance = clamp_failure_chance(chance, minfail); /* Failed spell */ if (rand_int(100) < chance) @@ -300,18 +293,8 @@ s32b lua_spell_chance(s32b chance, int level, int skill_level, int mana, int cur /* Hack -- Priest prayer penalty for "edged" weapons -DGK */ if ((forbid_non_blessed()) && (p_ptr->icky_wield)) chance += 25; - /* Minimum failure rate */ - if (chance < minfail) chance = minfail; - - /* Stunning makes spells harder */ - if (p_ptr->stun > 50) chance += 25; - else if (p_ptr->stun) chance += 15; - - /* Always a 5 percent chance of working */ - if (chance > 95) chance = 95; - /* Return the chance */ - return (chance); + return clamp_failure_chance(chance, minfail); } s32b lua_spell_device_chance(s32b chance, int level, int base_level) @@ -323,20 +306,9 @@ s32b lua_spell_device_chance(s32b chance, int level, int base_level) /* Extract the minimum failure rate */ minfail = 15 - get_skill_scale(SKILL_DEVICE, 25); - if (minfail < 0) minfail = 0; - - /* Minimum failure rate */ - if (chance < minfail) chance = minfail; - - /* Stunning makes spells harder */ - if (p_ptr->stun > 50) chance += 25; - else if (p_ptr->stun) chance += 15; - - /* Always a 5 percent chance of working */ - if (chance > 95) chance = 95; /* Return the chance */ - return (chance); + return clamp_failure_chance(chance, minfail); } /* Cave */ |