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authorBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:55 +0100
committerBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:55 +0100
commit692699f064b2d792b61a5aa448b6844e8c713248 (patch)
tree9e25e80c55c3e2fea86de4d7ccfd037fe64aabc4 /src/lua_bind.hpp
parente63216657a9a2711483517e8eb5bed46215ae6dd (diff)
Change spell_chance_device parameter to use spell_type pointer
There's no need to go through the extra indirection of the spell list.
Diffstat (limited to 'src/lua_bind.hpp')
-rw-r--r--src/lua_bind.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/lua_bind.hpp b/src/lua_bind.hpp
index 3ac8e2bc..f4991bd3 100644
--- a/src/lua_bind.hpp
+++ b/src/lua_bind.hpp
@@ -1,9 +1,10 @@
#pragma once
#include "h-basic.h"
+#include "spell_type_fwd.h"
/** Calculate spell failure rate for a device, i.e. a wand or staff. */
-extern s32b spell_chance_device(s32b s);
+extern s32b spell_chance_device(spell_type *spell_ptr);
/** Calculate spell failure rate for a spell book. */
extern s32b spell_chance_book(s32b s);