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authorBardur Arantsson <bardur@scientician.net>2011-02-20 19:54:40 +0100
committerBardur Arantsson <bardur@scientician.net>2011-02-20 20:56:41 +0100
commit5fbe06613a8a9e5d8731a832ddff0e9bdce112bb (patch)
tree4ab5267304509feed1bbcf4ad265cd8597c64fce /src/melee1.c
parent420428c53fe83064331ac2e06297c8a93abc93cf (diff)
Remove redefinition of "bool" for C++ friendliness.
Diffstat (limited to 'src/melee1.c')
-rw-r--r--src/melee1.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/melee1.c b/src/melee1.c
index df7739b5..ae0a75a1 100644
--- a/src/melee1.c
+++ b/src/melee1.c
@@ -118,7 +118,7 @@ static cptr desc_moan[] =
/*
* Attack the player via physical attacks.
*/
-bool carried_make_attack_normal(int r_idx)
+bool_ carried_make_attack_normal(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -130,9 +130,9 @@ bool carried_make_attack_normal(int r_idx)
char ddesc[80] = "your symbiote";
cptr sym_name = symbiote_name(TRUE);
- bool blinked;
- bool touched = FALSE, alive = TRUE;
- bool explode = FALSE;
+ bool_ blinked;
+ bool_ touched = FALSE, alive = TRUE;
+ bool_ explode = FALSE;
/* Not allowed to attack */
if (r_ptr->flags1 & (RF1_NEVER_BLOW)) return (FALSE);
@@ -149,8 +149,8 @@ bool carried_make_attack_normal(int r_idx)
/* Scan through all four blows */
for (ap_cnt = 0; ap_cnt < 4; ap_cnt++)
{
- bool visible = FALSE;
- bool obvious = FALSE;
+ bool_ visible = FALSE;
+ bool_ obvious = FALSE;
int power = 0;
int damage = 0;
@@ -1073,7 +1073,7 @@ bool carried_make_attack_normal(int r_idx)
if (randint(100) < 11)
{
/* 1% chance for perm. damage */
- bool perm = (randint(10) == 1);
+ bool_ perm = (randint(10) == 1);
if (dec_stat(A_CON, randint(10), perm)) obvious = TRUE;
}
@@ -1354,7 +1354,7 @@ void black_breath_attack(int chance)
/*
* Attack the player via physical attacks.
*/
-bool make_attack_normal(int m_idx, byte divis)
+bool_ make_attack_normal(int m_idx, byte divis)
{
monster_type *m_ptr = &m_list[m_idx];
@@ -1375,9 +1375,9 @@ bool make_attack_normal(int m_idx, byte divis)
char ddesc[80];
- bool blinked;
- bool touched = FALSE, fear = FALSE, alive = TRUE;
- bool explode = FALSE;
+ bool_ blinked;
+ bool_ touched = FALSE, fear = FALSE, alive = TRUE;
+ bool_ explode = FALSE;
/* Not allowed to attack */
if (r_ptr->flags1 & (RF1_NEVER_BLOW)) return (FALSE);
@@ -1412,8 +1412,8 @@ bool make_attack_normal(int m_idx, byte divis)
/* Scan through all four blows */
for (ap_cnt = 0; ap_cnt < 4; ap_cnt++)
{
- bool visible = FALSE;
- bool obvious = FALSE;
+ bool_ visible = FALSE;
+ bool_ obvious = FALSE;
int power = 0;
int damage = 0;
@@ -2699,7 +2699,7 @@ bool make_attack_normal(int m_idx, byte divis)
if (randint(100) < 11)
{
/* 1% chance for perm. damage */
- bool perm = (randint(10) == 1);
+ bool_ perm = (randint(10) == 1);
if (dec_stat(A_CON, randint(10), perm)) obvious = TRUE;
}