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authorBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
commitfa5083020d4cc4d6d7471b461c430d40ed36c02e (patch)
tree958f40459bdfbf0fa84ea71e5254033db79e91de /src/melee2.cc
parente17e742edb3809d45ce1edc716d71b3bb93056d6 (diff)
Remove ANIM_DEAD monster spell
It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters.
Diffstat (limited to 'src/melee2.cc')
-rw-r--r--src/melee2.cc10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/melee2.cc b/src/melee2.cc
index 522b2f47..83827dcf 100644
--- a/src/melee2.cc
+++ b/src/melee2.cc
@@ -2344,12 +2344,6 @@ static bool_ monst_spell_monst(int m_idx)
break;
}
- /* RF6_ANIM_DEAD */
- case 160 + 12:
- {
- break;
- }
-
/* RF6_S_BUG */
case 160 + 13:
{
@@ -4214,10 +4208,6 @@ static bool_ make_attack_spell(int m_idx)
break;
}
- /* RF6_ANIM_DEAD */
- case 160 + 12:
- break;
-
/* RF6_S_BUG */
case 160 + 13:
{