diff options
author | Bardur Arantsson <bardur@scientician.net> | 2016-06-20 22:49:05 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2016-06-20 22:49:05 +0200 |
commit | fa5083020d4cc4d6d7471b461c430d40ed36c02e (patch) | |
tree | 958f40459bdfbf0fa84ea71e5254033db79e91de /src/melee2.cc | |
parent | e17e742edb3809d45ce1edc716d71b3bb93056d6 (diff) |
Remove ANIM_DEAD monster spell
It doesn't seem like it was ever implemented fully in the first place,
i.e. it was only available to Possessors and Symbiants, not monsters.
Diffstat (limited to 'src/melee2.cc')
-rw-r--r-- | src/melee2.cc | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/melee2.cc b/src/melee2.cc index 522b2f47..83827dcf 100644 --- a/src/melee2.cc +++ b/src/melee2.cc @@ -2344,12 +2344,6 @@ static bool_ monst_spell_monst(int m_idx) break; } - /* RF6_ANIM_DEAD */ - case 160 + 12: - { - break; - } - /* RF6_S_BUG */ case 160 + 13: { @@ -4214,10 +4208,6 @@ static bool_ make_attack_spell(int m_idx) break; } - /* RF6_ANIM_DEAD */ - case 160 + 12: - break; - /* RF6_S_BUG */ case 160 + 13: { |