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authorBardur Arantsson <bardur@scientician.net>2011-02-20 19:54:40 +0100
committerBardur Arantsson <bardur@scientician.net>2011-02-20 20:56:41 +0100
commit5fbe06613a8a9e5d8731a832ddff0e9bdce112bb (patch)
tree4ab5267304509feed1bbcf4ad265cd8597c64fce /src/monster1.c
parent420428c53fe83064331ac2e06297c8a93abc93cf (diff)
Remove redefinition of "bool" for C++ friendliness.
Diffstat (limited to 'src/monster1.c')
-rw-r--r--src/monster1.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/monster1.c b/src/monster1.c
index cb8be90b..de18e3c8 100644
--- a/src/monster1.c
+++ b/src/monster1.c
@@ -35,7 +35,7 @@ static cptr wd_his[3] = { "its", "his", "her" };
* Determine if the "armor" is known
* The higher the level, the fewer kills needed.
*/
-static bool know_armour(int r_idx)
+static bool_ know_armour(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -62,7 +62,7 @@ static bool know_armour(int r_idx)
* the higher the level of the monster, the fewer the attacks you need,
* the more damage an attack does, the more attacks you need
*/
-static bool know_damage(int r_idx, int i)
+static bool_ know_damage(int r_idx, int i)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -105,8 +105,8 @@ static void roff_aux(int r_idx, int ego, int remem)
{
monster_race *r_ptr;
- bool old = FALSE;
- bool sin = FALSE;
+ bool_ old = FALSE;
+ bool_ sin = FALSE;
int m, n, r;
@@ -114,8 +114,8 @@ static void roff_aux(int r_idx, int ego, int remem)
int msex = 0;
- bool breath = FALSE;
- bool magic = FALSE;
+ bool_ breath = FALSE;
+ bool_ magic = FALSE;
u32b flags1;
u32b flags2;
@@ -254,7 +254,7 @@ static void roff_aux(int r_idx, int ego, int remem)
else if (flags1 & (RF1_UNIQUE))
{
/* Hack -- Determine if the unique is "dead" */
- bool dead = (r_ptr->max_num == 0) ? TRUE : FALSE;
+ bool_ dead = (r_ptr->max_num == 0) ? TRUE : FALSE;
/* We've been killed... */
if (r_ptr->r_deaths)
@@ -1644,7 +1644,7 @@ void display_roff(int r_idx, int ego)
}
-bool monster_quest(int r_idx)
+bool_ monster_quest(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1661,7 +1661,7 @@ bool monster_quest(int r_idx)
}
-bool monster_dungeon(int r_idx)
+bool_ monster_dungeon(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1672,7 +1672,7 @@ bool monster_dungeon(int r_idx)
}
-bool monster_ocean(int r_idx)
+bool_ monster_ocean(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1683,7 +1683,7 @@ bool monster_ocean(int r_idx)
}
-bool monster_shore(int r_idx)
+bool_ monster_shore(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1694,7 +1694,7 @@ bool monster_shore(int r_idx)
}
-bool monster_waste(int r_idx)
+bool_ monster_waste(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1705,7 +1705,7 @@ bool monster_waste(int r_idx)
}
-bool monster_town(int r_idx)
+bool_ monster_town(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1716,7 +1716,7 @@ bool monster_town(int r_idx)
}
-bool monster_wood(int r_idx)
+bool_ monster_wood(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1727,7 +1727,7 @@ bool monster_wood(int r_idx)
}
-bool monster_volcano(int r_idx)
+bool_ monster_volcano(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1738,7 +1738,7 @@ bool monster_volcano(int r_idx)
}
-bool monster_mountain(int r_idx)
+bool_ monster_mountain(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1749,7 +1749,7 @@ bool monster_mountain(int r_idx)
}
-bool monster_grass(int r_idx)
+bool_ monster_grass(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1760,7 +1760,7 @@ bool monster_grass(int r_idx)
}
-bool monster_deep_water(int r_idx)
+bool_ monster_deep_water(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1773,7 +1773,7 @@ bool monster_deep_water(int r_idx)
}
-bool monster_shallow_water(int r_idx)
+bool_ monster_shallow_water(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1786,7 +1786,7 @@ bool monster_shallow_water(int r_idx)
}
-bool monster_lava(int r_idx)
+bool_ monster_lava(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -1847,7 +1847,7 @@ void set_mon_num_hook(void)
/*
* Check if monster can cross terrain
*/
-bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
+bool_ monster_can_cross_terrain(byte feat, monster_race *r_ptr)
{
/* Deep water */
if (feat == FEAT_DEEP_WATER)