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authorBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:15 +0200
committerBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:15 +0200
commit05cdb1a997cba7748f0089cffa0a5885ca0b2c43 (patch)
treee3b0b3bb636e1e099eafe784eaeffdb147348b81 /src/monster1.cc
parent5eec61dd05577623c1d5b9eed3a22d1352dcd990 (diff)
Move wilderness structure into Game
Diffstat (limited to 'src/monster1.cc')
-rw-r--r--src/monster1.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/monster1.cc b/src/monster1.cc
index ae54448c..6d913367 100644
--- a/src/monster1.cc
+++ b/src/monster1.cc
@@ -9,6 +9,7 @@
#include "monster1.hpp"
#include "cave_type.hpp"
+#include "game.hpp"
#include "monster2.hpp"
#include "monster_ego.hpp"
#include "monster_race.hpp"
@@ -1535,7 +1536,7 @@ void set_mon_num_hook(void)
{
if (!dun_level)
{
- auto const &wilderness = *wilderness_ptr;
+ auto const &wilderness = game->wilderness;
switch (wf_info[wilderness(p_ptr->wilderness_x, p_ptr->wilderness_y).feat].terrain_idx)
{
case TERRAIN_TOWN: