diff options
author | Bardur Arantsson <bardur@scientician.net> | 2013-07-15 17:30:16 +0200 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2013-08-08 16:33:29 +0200 |
commit | 3dfea8f553013c251a60e2f99d5fa3f0ef65fec8 (patch) | |
tree | 0f326556c2d384ba279f75cbf67402dcfe2f66ad /src/monster2.c | |
parent | 13503952c8aef44cebd3289a15b9ad2767a3937c (diff) |
Rework paralysis to avoid insta-death
Paralysis would mean instant death (even when hit by a lowly
floating eye), but this is not really an interesting mechanic.
It has been reworked to not be cumulative, such that it isn't
a death sentence, but is still very dangerous if the paralyzer
is faster than the player.
Diffstat (limited to 'src/monster2.c')
-rw-r--r-- | src/monster2.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/monster2.c b/src/monster2.c index 65d1c368..5ed4758a 100644 --- a/src/monster2.c +++ b/src/monster2.c @@ -1633,7 +1633,7 @@ void sanity_blast(monster_type * m_ptr, bool_ necro) } if (!p_ptr->free_act) { - (void)set_paralyzed(p_ptr->paralyzed + rand_int(4) + 4); + (void)set_paralyzed(rand_int(4) + 4); } while (rand_int(100) > p_ptr->skill_sav) (void)do_dec_stat(A_INT, STAT_DEC_NORMAL); |