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authorBardur Arantsson <bardur@scientician.net>2014-06-07 09:40:26 +0200
committerBardur Arantsson <bardur@scientician.net>2014-06-26 04:19:42 +0200
commit62bcb16ba7fdda8f87d5b698546c4b3ba4b721cd (patch)
tree664b12659dcaf223c6141e3b6e1f53b8d516e922 /src/monster2.cc
parent41b65b07a5ac89bad9533487b2233d309e7fc86d (diff)
Remove a usage of vstrnfmt()
Diffstat (limited to 'src/monster2.cc')
-rw-r--r--src/monster2.cc87
1 files changed, 43 insertions, 44 deletions
diff --git a/src/monster2.cc b/src/monster2.cc
index 6ffc4649..c9892e49 100644
--- a/src/monster2.cc
+++ b/src/monster2.cc
@@ -13,6 +13,8 @@
#include "angband.h"
#include "hooks.h"
+#include <string>
+
#define MAX_HORROR 20
#define MAX_FUNNY 22
#define MAX_COMMENT 5
@@ -3682,25 +3684,21 @@ bool_ multiply_monster(int m_idx, bool_ charm, bool_ clone)
* Technically should attempt to treat "Beholder"'s as jelly's
*/
bool_ hack_message_pain_may_silent = FALSE;
-void message_pain_hook(cptr fmt, ...)
+void message_pain_hook(cptr message, cptr name)
{
- va_list vp;
-
- char buf[1024];
-
- /* Begin the Varargs Stuff */
- va_start(vp, fmt);
-
- /* Format the args, save the length */
- (void)vstrnfmt(buf, 1024, fmt, vp);
-
- /* End the Varargs Stuff */
- va_end(vp);
+ std::string buf;
+ buf += name;
+ buf += " ";
+ buf += message;
if (hack_message_pain_may_silent)
- monster_msg(buf);
+ {
+ monster_msg_simple(buf.c_str());
+ }
else
- msg_print(buf);
+ {
+ msg_print(buf.c_str());
+ }
}
void message_pain(int m_idx, int dam)
@@ -3713,11 +3711,12 @@ void message_pain(int m_idx, int dam)
/* Get the monster name */
monster_desc(m_name, m_ptr, 0);
+ capitalize(m_name);
/* Notice non-damage */
if (dam == 0)
{
- message_pain_hook("%^s is unharmed.", m_name);
+ message_pain_hook("is unharmed.", m_name);
return;
}
@@ -3732,76 +3731,76 @@ void message_pain(int m_idx, int dam)
if (strchr("jmvQ", r_ptr->d_char))
{
if (percentage > 95)
- message_pain_hook("%^s barely notices.", m_name);
+ message_pain_hook("barely notices.", m_name);
else if (percentage > 75)
- message_pain_hook("%^s flinches.", m_name);
+ message_pain_hook("flinches.", m_name);
else if (percentage > 50)
- message_pain_hook("%^s squelches.", m_name);
+ message_pain_hook("squelches.", m_name);
else if (percentage > 35)
- message_pain_hook("%^s quivers in pain.", m_name);
+ message_pain_hook("quivers in pain.", m_name);
else if (percentage > 20)
- message_pain_hook("%^s writhes about.", m_name);
+ message_pain_hook("writhes about.", m_name);
else if (percentage > 10)
- message_pain_hook("%^s writhes in agony.", m_name);
+ message_pain_hook("writhes in agony.", m_name);
else
- message_pain_hook("%^s jerks limply.", m_name);
+ message_pain_hook("jerks limply.", m_name);
}
/* Dogs and Hounds */
else if (strchr("CZ", r_ptr->d_char))
{
if (percentage > 95)
- message_pain_hook("%^s shrugs off the attack.", m_name);
+ message_pain_hook("shrugs off the attack.", m_name);
else if (percentage > 75)
- message_pain_hook("%^s snarls with pain.", m_name);
+ message_pain_hook("snarls with pain.", m_name);
else if (percentage > 50)
- message_pain_hook("%^s yelps in pain.", m_name);
+ message_pain_hook("yelps in pain.", m_name);
else if (percentage > 35)
- message_pain_hook("%^s howls in pain.", m_name);
+ message_pain_hook("howls in pain.", m_name);
else if (percentage > 20)
- message_pain_hook("%^s howls in agony.", m_name);
+ message_pain_hook("howls in agony.", m_name);
else if (percentage > 10)
- message_pain_hook("%^s writhes in agony.", m_name);
+ message_pain_hook("writhes in agony.", m_name);
else
- message_pain_hook("%^s yelps feebly.", m_name);
+ message_pain_hook("yelps feebly.", m_name);
}
/* One type of monsters (ignore,squeal,shriek) */
else if (strchr("FIKMRSXabclqrst", r_ptr->d_char))
{
if (percentage > 95)
- message_pain_hook("%^s ignores the attack.", m_name);
+ message_pain_hook("ignores the attack.", m_name);
else if (percentage > 75)
- message_pain_hook("%^s grunts with pain.", m_name);
+ message_pain_hook("grunts with pain.", m_name);
else if (percentage > 50)
- message_pain_hook("%^s squeals in pain.", m_name);
+ message_pain_hook("squeals in pain.", m_name);
else if (percentage > 35)
- message_pain_hook("%^s shrieks in pain.", m_name);
+ message_pain_hook("shrieks in pain.", m_name);
else if (percentage > 20)
- message_pain_hook("%^s shrieks in agony.", m_name);
+ message_pain_hook("shrieks in agony.", m_name);
else if (percentage > 10)
- message_pain_hook("%^s writhes in agony.", m_name);
+ message_pain_hook("writhes in agony.", m_name);
else
- message_pain_hook("%^s cries out feebly.", m_name);
+ message_pain_hook("cries out feebly.", m_name);
}
/* Another type of monsters (shrug,cry,scream) */
else
{
if (percentage > 95)
- message_pain_hook("%^s shrugs off the attack.", m_name);
+ message_pain_hook("shrugs off the attack.", m_name);
else if (percentage > 75)
- message_pain_hook("%^s grunts with pain.", m_name);
+ message_pain_hook("grunts with pain.", m_name);
else if (percentage > 50)
- message_pain_hook("%^s cries out in pain.", m_name);
+ message_pain_hook("cries out in pain.", m_name);
else if (percentage > 35)
- message_pain_hook("%^s screams in pain.", m_name);
+ message_pain_hook("screams in pain.", m_name);
else if (percentage > 20)
- message_pain_hook("%^s screams in agony.", m_name);
+ message_pain_hook("screams in agony.", m_name);
else if (percentage > 10)
- message_pain_hook("%^s writhes in agony.", m_name);
+ message_pain_hook("writhes in agony.", m_name);
else
- message_pain_hook("%^s cries out feebly.", m_name);
+ message_pain_hook("cries out feebly.", m_name);
}
}