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authorBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
commit7137a17f77fd3b6c3bbcefa2d621b3a11f161679 (patch)
treed76a6e842933cfb0d53402c45afb120d4c520d2e /src/monster2.hpp
parent7f7462188e2a213518acc979e3698746f098d7ab (diff)
Remove monster memory
Instead of having monster memory, the player automatically knows everything about all monsters from the start.
Diffstat (limited to 'src/monster2.hpp')
-rw-r--r--src/monster2.hpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/monster2.hpp b/src/monster2.hpp
index 84f79e36..5ef5eaf9 100644
--- a/src/monster2.hpp
+++ b/src/monster2.hpp
@@ -23,8 +23,6 @@ extern errr get_mon_num_prep(void);
extern s16b get_mon_num(int level);
extern void monster_desc(char *desc, monster_type *m_ptr, int mode);
extern void monster_race_desc(char *desc, int r_idx, int ego);
-extern void lore_do_probe(int m_idx);
-extern void lore_treasure(int m_idx, int num_item, int num_gold);
extern void update_mon(int m_idx, bool_ full);
extern void update_monsters(bool_ full);
extern void monster_carry(monster_type *m_ptr, int m_idx, object_type *q_ptr);