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authorBardur Arantsson <bardur@scientician.net>2015-06-12 06:27:05 +0200
committerBardur Arantsson <bardur@scientician.net>2015-08-01 17:26:10 +0200
commitc6196b25d119a10e79deedef26a73e0d5a021b0e (patch)
tree199f5bff5cf363787eb610caa495fd3682a463ed /src/monster3.cc
parent000f6272f8ab1d43ec6300fb5972f7813ada1c88 (diff)
Refactor cave_type and monster_type to use non-intrusive lists
We use vectors of object indexes instead of embedding the list within object_type itself.
Diffstat (limited to 'src/monster3.cc')
-rw-r--r--src/monster3.cc44
1 files changed, 23 insertions, 21 deletions
diff --git a/src/monster3.cc b/src/monster3.cc
index 6201f198..e7e8e6da 100644
--- a/src/monster3.cc
+++ b/src/monster3.cc
@@ -345,12 +345,10 @@ bool_ do_control_walk(void)
bool_ do_control_inven(void)
{
- int monst_list[23];
-
if (!p_ptr->control) return FALSE;
screen_save();
prt("Carried items", 0, 0);
- show_monster_inven(p_ptr->control, monst_list);
+ (void) show_monster_inven(p_ptr->control);
inkey();
screen_load();
return TRUE;
@@ -358,24 +356,23 @@ bool_ do_control_inven(void)
bool_ do_control_pickup(void)
{
- int this_o_idx, next_o_idx = 0;
+ if (!p_ptr->control) return FALSE;
+
monster_type *m_ptr = &m_list[p_ptr->control];
- cave_type *c_ptr;
- bool_ done = FALSE;
- if (!p_ptr->control) return FALSE;
+ cave_type *c_ptr = &cave[m_ptr->fy][m_ptr->fx];
+
+ /* Copy list of all objects in the grid; we need a
+ * copy since we're going to be excising objects
+ * from lists. */
+ auto const object_idxs(c_ptr->o_idxs);
/* Scan all objects in the grid */
- c_ptr = &cave[m_ptr->fy][m_ptr->fx];
- for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
+ bool done = false;
+ for (auto const this_o_idx: object_idxs)
{
- object_type * o_ptr;
-
/* Acquire object */
- o_ptr = &o_list[this_o_idx];
-
- /* Acquire next object */
- next_o_idx = o_ptr->next_o_idx;
+ object_type *o_ptr = &o_list[this_o_idx];
/* Skip gold */
if (o_ptr->tval == TV_GOLD) continue;
@@ -392,14 +389,19 @@ bool_ do_control_pickup(void)
/* Memorize monster */
o_ptr->held_m_idx = p_ptr->control;
- /* Build a stack */
- o_ptr->next_o_idx = m_ptr->hold_o_idx;
-
/* Carry object */
- m_ptr->hold_o_idx = this_o_idx;
- done = TRUE;
+ m_ptr->hold_o_idxs.push_back(this_o_idx);
+
+ /* Picked up at least one object */
+ done = true;
+ }
+
+ /* Feedback */
+ if (done)
+ {
+ msg_print("You pick up all objects on the floor.");
}
- if (done) msg_print("You pick up all objects on the floor.");
+
return TRUE;
}