diff options
author | Bardur Arantsson <bardur@scientician.net> | 2015-06-12 06:27:05 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2015-08-01 17:26:10 +0200 |
commit | c6196b25d119a10e79deedef26a73e0d5a021b0e (patch) | |
tree | 199f5bff5cf363787eb610caa495fd3682a463ed /src/monster_type.hpp | |
parent | 000f6272f8ab1d43ec6300fb5972f7813ada1c88 (diff) |
Refactor cave_type and monster_type to use non-intrusive lists
We use vectors of object indexes instead of embedding the list within
object_type itself.
Diffstat (limited to 'src/monster_type.hpp')
-rw-r--r-- | src/monster_type.hpp | 84 |
1 files changed, 57 insertions, 27 deletions
diff --git a/src/monster_type.hpp b/src/monster_type.hpp index ccb555d4..912c97d0 100644 --- a/src/monster_type.hpp +++ b/src/monster_type.hpp @@ -3,6 +3,9 @@ #include "h-basic.h" #include "monster_blow.hpp" +#include <cassert> +#include <vector> + /** * Monster information for a specific monster. * @@ -13,48 +16,75 @@ */ struct monster_type { - s16b r_idx; /* Monster race index */ + s16b r_idx = 0; /* Monster race index */ + + u16b ego = 0; /* Ego monster type */ + + byte fy = 0; /* Y location on map */ + byte fx = 0; /* X location on map */ + + s32b hp = 0; /* Current Hit points */ + s32b maxhp = 0; /* Max Hit points */ - u16b ego; /* Ego monster type */ + monster_blow blow[4] = { /* Up to four blows per round */ + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }; - byte fy; /* Y location on map */ - byte fx; /* X location on map */ + byte speed = 0; /* Speed (normally 110) */ + byte level = 0; /* Level of creature */ + s16b ac = 0; /* Armour Class */ + s32b exp = 0; /* Experience */ - s32b hp; /* Current Hit points */ - s32b maxhp; /* Max Hit points */ + s16b csleep = 0; /* Inactive counter */ - monster_blow blow[4]; /* Up to four blows per round */ + byte mspeed = 0; /* Monster "speed" */ + byte energy = 0; /* Monster "energy" */ - byte speed; /* Speed (normally 110) */ - byte level; /* Level of creature */ - s16b ac; /* Armour Class */ - s32b exp; /* Experience */ + byte stunned = 0; /* Monster is stunned */ + byte confused = 0; /* Monster is confused */ + byte monfear = 0; /* Monster is afraid */ - s16b csleep; /* Inactive counter */ + s16b bleeding = 0; /* Monster is bleeding */ + s16b poisoned = 0; /* Monster is poisoned */ - byte mspeed; /* Monster "speed" */ - byte energy; /* Monster "energy" */ + byte cdis = 0; /* Current dis from player */ - byte stunned; /* Monster is stunned */ - byte confused; /* Monster is confused */ - byte monfear; /* Monster is afraid */ + s32b mflag = 0; /* Extra monster flags */ - s16b bleeding; /* Monster is bleeding */ - s16b poisoned; /* Monster is poisoned */ + bool_ ml = FALSE; /* Monster is "visible" */ - byte cdis; /* Current dis from player */ + std::vector<s16b> hold_o_idxs { }; /* Objects being held */ - s32b mflag; /* Extra monster flags */ + u32b smart = 0; /* Field for "smart_learn" */ - bool_ ml; /* Monster is "visible" */ + s16b status = 0; /* Status(friendly, pet, companion, ..) */ - s16b hold_o_idx; /* Object being held (if any) */ + s16b target = 0; /* Monster target */ - u32b smart; /* Field for "smart_learn" */ + s16b possessor = 0; /* Is it under the control of a possessor ? */ - s16b status; /* Status(friendly, pet, companion, ..) */ + /** + * @brief wipe the object's state + */ + void wipe() + { + /* Reset to defaults */ + *this = monster_type(); + } - s16b target; /* Monster target */ + /** + * Get the o_idx of the object being mimicked + */ + s16b mimic_o_idx() const + { + // We *should* also assert that the monster has flag RF9_MIMIC, + // but it's currently not safe since the functions we need for + // that are a) expensive, and b) side-effecting via statics. + assert(hold_o_idxs.size() == 1); // Mimics are defined by exactly one object + return hold_o_idxs.front(); + } - s16b possessor; /* Is it under the control of a possessor ? */ }; |