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authorBardur Arantsson <bardur@scientician.net>2015-06-12 06:27:05 +0200
committerBardur Arantsson <bardur@scientician.net>2015-08-01 17:26:10 +0200
commitc6196b25d119a10e79deedef26a73e0d5a021b0e (patch)
tree199f5bff5cf363787eb610caa495fd3682a463ed /src/object2.cc
parent000f6272f8ab1d43ec6300fb5972f7813ada1c88 (diff)
Refactor cave_type and monster_type to use non-intrusive lists
We use vectors of object indexes instead of embedding the list within object_type itself.
Diffstat (limited to 'src/object2.cc')
-rw-r--r--src/object2.cc291
1 files changed, 59 insertions, 232 deletions
diff --git a/src/object2.cc b/src/object2.cc
index 2d7e5e32..d437d24d 100644
--- a/src/object2.cc
+++ b/src/object2.cc
@@ -40,6 +40,7 @@
#include "wilderness_map.hpp"
#include "xtra1.hpp"
+#include <algorithm>
#include <cassert>
#include <type_traits>
#include <vector>
@@ -65,123 +66,36 @@ s32b calc_total_weight(void)
*/
void excise_object_idx(int o_idx)
{
- object_type *j_ptr;
-
- s16b this_o_idx, next_o_idx = 0;
-
- s16b prev_o_idx = 0;
-
+ /* Function to remove from list */
+ auto remove_it = [o_idx](std::vector<s16b> *v) -> void {
+ v->erase(
+ std::remove(
+ v->begin(),
+ v->end(),
+ o_idx),
+ v->end());
+ };
/* Object */
- j_ptr = &o_list[o_idx];
+ object_type *o_ptr = &o_list[o_idx];
/* Monster */
- if (j_ptr->held_m_idx)
+ if (o_ptr->held_m_idx)
{
- monster_type *m_ptr;
-
/* Monster */
- m_ptr = &m_list[j_ptr->held_m_idx];
-
- /* Scan all objects in the grid */
- for (this_o_idx = m_ptr->hold_o_idx; this_o_idx; this_o_idx = next_o_idx)
- {
- object_type * o_ptr;
-
- /* Acquire object */
- o_ptr = &o_list[this_o_idx];
-
- /* Acquire next object */
- next_o_idx = o_ptr->next_o_idx;
-
- /* Done */
- if (this_o_idx == o_idx)
- {
- /* No previous */
- if (prev_o_idx == 0)
- {
- /* Remove from list */
- m_ptr->hold_o_idx = next_o_idx;
- }
+ monster_type *m_ptr = &m_list[o_ptr->held_m_idx];
- /* Real previous */
- else
- {
- object_type *k_ptr;
-
- /* Previous object */
- k_ptr = &o_list[prev_o_idx];
-
- /* Remove from list */
- k_ptr->next_o_idx = next_o_idx;
- }
-
- /* Forget next pointer */
- o_ptr->next_o_idx = 0;
-
- /* Done */
- break;
- }
-
- /* Save prev_o_idx */
- prev_o_idx = this_o_idx;
- }
+ /* Remove object from list of held objects, if present. */
+ remove_it(&m_ptr->hold_o_idxs);
}
-
/* Dungeon */
else
{
- cave_type *c_ptr;
-
- int y = j_ptr->iy;
- int x = j_ptr->ix;
-
/* Grid */
- c_ptr = &cave[y][x];
+ cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
- /* Scan all objects in the grid */
- for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
- {
- object_type * o_ptr;
-
- /* Acquire object */
- o_ptr = &o_list[this_o_idx];
-
- /* Acquire next object */
- next_o_idx = o_ptr->next_o_idx;
-
- /* Done */
- if (this_o_idx == o_idx)
- {
- /* No previous */
- if (prev_o_idx == 0)
- {
- /* Remove from list */
- c_ptr->o_idx = next_o_idx;
- }
-
- /* Real previous */
- else
- {
- object_type *k_ptr;
-
- /* Previous object */
- k_ptr = &o_list[prev_o_idx];
-
- /* Remove from list */
- k_ptr->next_o_idx = next_o_idx;
- }
-
- /* Forget next pointer */
- o_ptr->next_o_idx = 0;
-
- /* Done */
- break;
- }
-
- /* Save prev_o_idx */
- prev_o_idx = this_o_idx;
- }
+ /* Remove object from list of objects in the grid, if present. */
+ remove_it(&c_ptr->o_idxs);
}
}
@@ -227,28 +141,17 @@ void delete_object_idx(int o_idx)
*/
void delete_object(int y, int x)
{
- cave_type *c_ptr;
-
- s16b this_o_idx, next_o_idx = 0;
-
-
/* Refuse "illegal" locations */
if (!in_bounds(y, x)) return;
-
/* Grid */
- c_ptr = &cave[y][x];
+ cave_type *c_ptr = &cave[y][x];
/* Scan all objects in the grid */
- for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
+ for (auto const this_o_idx: c_ptr->o_idxs)
{
- object_type * o_ptr;
-
/* Acquire object */
- o_ptr = &o_list[this_o_idx];
-
- /* Acquire next object */
- next_o_idx = o_ptr->next_o_idx;
+ object_type *o_ptr = &o_list[this_o_idx];
/* Wipe the object */
object_wipe(o_ptr);
@@ -258,7 +161,7 @@ void delete_object(int y, int x)
}
/* Objects are gone */
- c_ptr->o_idx = 0;
+ c_ptr->o_idxs.clear();
/* Visual update */
lite_spot(y, x);
@@ -270,76 +173,44 @@ void delete_object(int y, int x)
*/
static void compact_objects_aux(int i1, int i2)
{
- int i;
-
- cave_type *c_ptr;
-
- object_type *o_ptr;
-
-
/* Do nothing */
if (i1 == i2) return;
-
- /* Repair objects */
- for (i = 1; i < o_max; i++)
- {
- /* Acquire object */
- o_ptr = &o_list[i];
-
- /* Skip "dead" objects */
- if (!o_ptr->k_idx) continue;
-
- /* Repair "next" pointers */
- if (o_ptr->next_o_idx == i1)
- {
- /* Repair */
- o_ptr->next_o_idx = i2;
- }
- }
-
-
/* Acquire object */
- o_ptr = &o_list[i1];
-
+ object_type *o_ptr = &o_list[i1];
/* Monster */
if (o_ptr->held_m_idx)
{
- monster_type *m_ptr;
-
/* Acquire monster */
- m_ptr = &m_list[o_ptr->held_m_idx];
+ monster_type *m_ptr = &m_list[o_ptr->held_m_idx];
/* Repair monster */
- if (m_ptr->hold_o_idx == i1)
+ for (auto &hold_o_idx: m_ptr->hold_o_idxs)
{
- /* Repair */
- m_ptr->hold_o_idx = i2;
+ if (hold_o_idx == i1)
+ {
+ hold_o_idx = i2;
+ }
}
}
/* Dungeon */
else
{
- int y, x;
-
- /* Acquire location */
- y = o_ptr->iy;
- x = o_ptr->ix;
-
/* Acquire grid */
- c_ptr = &cave[y][x];
+ cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
/* Repair grid */
- if (c_ptr->o_idx == i1)
+ for (auto &o_idx: c_ptr->o_idxs)
{
- /* Repair */
- c_ptr->o_idx = i2;
+ if (o_idx == i1)
+ {
+ o_idx = i2;
+ }
}
}
-
/* Structure copy */
o_list[i2] = o_list[i1];
@@ -534,13 +405,11 @@ void wipe_o_list(void)
/* Monster */
if (o_ptr->held_m_idx)
{
- monster_type *m_ptr;
-
/* Monster */
- m_ptr = &m_list[o_ptr->held_m_idx];
+ monster_type *m_ptr = &m_list[o_ptr->held_m_idx];
/* Hack -- see above */
- m_ptr->hold_o_idx = 0;
+ m_ptr->hold_o_idxs.clear();
}
/* Dungeon */
@@ -556,11 +425,11 @@ void wipe_o_list(void)
c_ptr = &cave[y][x];
/* Hack -- see above */
- c_ptr->o_idx = 0;
+ c_ptr->o_idxs.clear();
}
/* Wipe the object */
- memset(o_ptr, 0, sizeof(object_type));
+ object_wipe(o_ptr);
}
/* Reset "o_max" */
@@ -4996,10 +4865,8 @@ void place_object(int y, int x, bool_ good, bool_ great, int where)
/* Success */
if (o_idx)
{
- object_type *o_ptr;
-
/* Acquire object */
- o_ptr = &o_list[o_idx];
+ object_type *o_ptr = &o_list[o_idx];
/* Structure Copy */
object_copy(o_ptr, q_ptr);
@@ -5011,11 +4878,8 @@ void place_object(int y, int x, bool_ good, bool_ great, int where)
/* Acquire grid */
c_ptr = &cave[y][x];
- /* Build a stack */
- o_ptr->next_o_idx = c_ptr->o_idx;
-
/* Place the object */
- c_ptr->o_idx = o_idx;
+ c_ptr->o_idxs.push_back(o_idx);
/* Notice */
note_spot(y, x);
@@ -5148,11 +5012,8 @@ void place_gold(int y, int x)
/* Acquire grid */
c_ptr = &cave[y][x];
- /* Build a stack */
- o_ptr->next_o_idx = c_ptr->o_idx;
-
/* Place the object */
- c_ptr->o_idx = o_idx;
+ c_ptr->o_idxs.push_back(o_idx);
/* Notice */
note_spot(y, x);
@@ -5188,10 +5049,6 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
int dy, dx;
int ty, tx;
- s16b o_idx = 0;
-
- s16b this_o_idx, next_o_idx = 0;
-
cave_type *c_ptr;
char o_name[80];
@@ -5271,15 +5128,10 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
k = 0;
/* Scan objects in that grid */
- for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
+ for (auto const this_o_idx: c_ptr->o_idxs)
{
- object_type * o_ptr;
-
/* Acquire object */
- o_ptr = &o_list[this_o_idx];
-
- /* Acquire next object */
- next_o_idx = o_ptr->next_o_idx;
+ object_type *o_ptr = &o_list[this_o_idx];
/* Check for possible combination */
if (object_similar(o_ptr, j_ptr)) comb = TRUE;
@@ -5377,15 +5229,10 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
c_ptr = &cave[by][bx];
/* Scan objects in that grid for combination */
- for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
+ for (auto const this_o_idx: c_ptr->o_idxs)
{
- object_type * o_ptr;
-
/* Acquire object */
- o_ptr = &o_list[this_o_idx];
-
- /* Acquire next object */
- next_o_idx = o_ptr->next_o_idx;
+ object_type *o_ptr = &o_list[this_o_idx];
/* Check for combination */
if (object_similar(o_ptr, j_ptr))
@@ -5402,6 +5249,7 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
}
/* Get new object */
+ s16b o_idx = 0;
if (!done) o_idx = o_pop();
/* Failure */
@@ -5448,11 +5296,8 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
/* No monster */
j_ptr->held_m_idx = 0;
- /* Build a stack */
- j_ptr->next_o_idx = c_ptr->o_idx;
-
/* Place the object */
- c_ptr->o_idx = o_idx;
+ c_ptr->o_idxs.push_back(o_idx);
/* Success */
done = TRUE;
@@ -5992,7 +5837,6 @@ s16b inven_carry(object_type *o_ptr, bool_ final)
/* Clean out unused fields */
o_ptr->iy = o_ptr->ix = 0;
- o_ptr->next_o_idx = 0;
o_ptr->held_m_idx = 0;
/* Count the items */
@@ -6382,23 +6226,11 @@ void reorder_pack(void)
*/
s16b floor_carry(int y, int x, object_type *j_ptr)
{
- int n = 0;
-
- s16b o_idx;
-
- s16b this_o_idx, next_o_idx = 0;
-
-
/* Scan objects in that grid for combination */
- for (this_o_idx = cave[y][x].o_idx; this_o_idx; this_o_idx = next_o_idx)
+ for (auto const this_o_idx: cave[y][x].o_idxs)
{
- object_type * o_ptr;
-
/* Acquire object */
- o_ptr = &o_list[this_o_idx];
-
- /* Acquire next object */
- next_o_idx = o_ptr->next_o_idx;
+ object_type *o_ptr = &o_list[this_o_idx];
/* Check for combination */
if (object_similar(o_ptr, j_ptr))
@@ -6406,27 +6238,25 @@ s16b floor_carry(int y, int x, object_type *j_ptr)
/* Combine the items */
object_absorb(o_ptr, j_ptr);
- /* Result */
- return (this_o_idx);
+ /* Done */
+ return this_o_idx;
}
-
- /* Count objects */
- n++;
}
/* The stack is already too large */
- if (n > 23) return (0);
+ if (cave[y][x].o_idxs.size() > 23)
+ {
+ return (0);
+ }
/* Make an object */
- o_idx = o_pop();
+ s16b o_idx = o_pop();
/* Success */
if (o_idx)
{
- object_type *o_ptr;
-
/* Acquire object */
- o_ptr = &o_list[o_idx];
+ object_type *o_ptr = &o_list[o_idx];
/* Structure Copy */
object_copy(o_ptr, j_ptr);
@@ -6438,11 +6268,8 @@ s16b floor_carry(int y, int x, object_type *j_ptr)
/* Forget monster */
o_ptr->held_m_idx = 0;
- /* Build a stack */
- o_ptr->next_o_idx = cave[y][x].o_idx;
-
/* Place the object */
- cave[y][x].o_idx = o_idx;
+ cave[y][x].o_idxs.push_back(o_idx);
/* Notice */
note_spot(y, x);