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authorBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
commit7137a17f77fd3b6c3bbcefa2d621b3a11f161679 (patch)
treed76a6e842933cfb0d53402c45afb120d4c520d2e /src/object2.cc
parent7f7462188e2a213518acc979e3698746f098d7ab (diff)
Remove monster memory
Instead of having monster memory, the player automatically knows everything about all monsters from the start.
Diffstat (limited to 'src/object2.cc')
-rw-r--r--src/object2.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/object2.cc b/src/object2.cc
index 18d0e980..54ed2636 100644
--- a/src/object2.cc
+++ b/src/object2.cc
@@ -4618,7 +4618,6 @@ static bool_ kind_is_good(int k_idx)
/* Expensive rod tips are good */
case TV_ROD:
{
- /* Probing is not good, but Recall is*/
if (k_ptr->cost >= 4500) return TRUE;
return FALSE;
}