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authorBardur Arantsson <bardur@scientician.net>2016-10-05 18:45:08 +0200
committerBardur Arantsson <bardur@scientician.net>2016-10-05 18:49:38 +0200
commit57bb453a15034c67d04496360b306a5f3bfd0bf2 (patch)
tree091141ca5dbbcd5daa68cc02d2df9926eaadbc35 /src/object2.cc
parent1bbed63b66c0f69809e698576a51501150f06bba (diff)
Move a_info into GameEditData
Diffstat (limited to 'src/object2.cc')
-rw-r--r--src/object2.cc23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/object2.cc b/src/object2.cc
index e812340b..7134308f 100644
--- a/src/object2.cc
+++ b/src/object2.cc
@@ -380,6 +380,7 @@ void compact_objects(int size)
void wipe_o_list(void)
{
auto &k_info = game->edit_data.k_info;
+ auto &a_info = game->edit_data.a_info;
int i;
@@ -1090,6 +1091,7 @@ s32b object_value_real(object_type const *o_ptr)
{
auto const &r_info = game->edit_data.r_info;
auto const &k_info = game->edit_data.k_info;
+ auto const &a_info = game->edit_data.a_info;
s32b value;
@@ -1118,7 +1120,7 @@ s32b object_value_real(object_type const *o_ptr)
/* Artifact */
else if (o_ptr->name1)
{
- artifact_type *a_ptr = &a_info[o_ptr->name1];
+ auto a_ptr = &a_info[o_ptr->name1];
/* Hack -- "worthless" artifacts */
if (!a_ptr->cost) return (0L);
@@ -2136,6 +2138,8 @@ static void random_artifact_power(object_type *o_ptr)
void random_artifact_resistance(object_type * o_ptr)
{
+ auto const &a_info = game->edit_data.a_info;
+
auto const art_flags = a_info[o_ptr->name1].flags;
// Check flags of the 'protype' artifact
@@ -2193,14 +2197,15 @@ void random_artifact_resistance(object_type * o_ptr)
static bool_ make_artifact_special(object_type *o_ptr)
{
auto const &k_info = game->edit_data.k_info;
+ auto const &a_info = game->edit_data.a_info;
/* No artifacts in the town */
if (!dun_level) return (FALSE);
/* Check the artifact list (just the "specials") */
- for (int i = 0; i < max_a_idx; i++)
+ for (std::size_t i = 0; i < a_info.size(); i++)
{
- artifact_type *a_ptr = &a_info[i];
+ auto a_ptr = &a_info[i];
/* Skip "empty" artifacts */
if (!a_ptr->name) continue;
@@ -2273,6 +2278,7 @@ static bool_ make_artifact_special(object_type *o_ptr)
*/
static bool_ make_artifact(object_type *o_ptr)
{
+ auto const &a_info = game->edit_data.a_info;
auto const &k_info = game->edit_data.k_info;
/* No artifacts in the town */
@@ -2282,9 +2288,9 @@ static bool_ make_artifact(object_type *o_ptr)
if (o_ptr->number != 1) return (FALSE);
/* Check the artifact list (skip the "specials") */
- for (int i = 0; i < max_a_idx; i++)
+ for (std::size_t i = 0; i < a_info.size(); i++)
{
- artifact_type *a_ptr = &a_info[i];
+ auto a_ptr = &a_info[i];
/* Skip "empty" items */
if (!a_ptr->name) continue;
@@ -3964,6 +3970,7 @@ void add_random_ego_flag(object_type *o_ptr, ego_flag_set const &fego, bool_ *li
void apply_magic(object_type *o_ptr, int lev, bool_ okay, bool_ good, bool_ great, boost::optional<int> force_power)
{
auto &k_info = game->edit_data.k_info;
+ auto &a_info = game->edit_data.a_info;
int i, rolls;
auto k_ptr = &k_info[o_ptr->k_idx];
@@ -4102,7 +4109,7 @@ void apply_magic(object_type *o_ptr, int lev, bool_ okay, bool_ good, bool_ grea
/* Hack -- analyze artifacts */
if (o_ptr->name1)
{
- artifact_type *a_ptr = &a_info[o_ptr->name1];
+ auto a_ptr = &a_info[o_ptr->name1];
/* Hack -- Mark the artifact as "created" */
a_ptr->cur_num = 1;
@@ -4885,6 +4892,7 @@ void place_object(int y, int x, bool_ good, bool_ great, int where)
{
auto const &d_info = game->edit_data.d_info;
auto &k_info = game->edit_data.k_info;
+ auto &a_info = game->edit_data.a_info;
s16b o_idx;
@@ -5120,6 +5128,7 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
{
auto const &f_info = game->edit_data.f_info;
auto &k_info = game->edit_data.k_info;
+ auto &a_info = game->edit_data.a_info;
int i, k, d, s;
@@ -5550,6 +5559,8 @@ void inven_item_increase(int item, int num)
*/
bool_ inven_item_optimize(int item)
{
+ auto const &a_info = game->edit_data.a_info;
+
object_type *o_ptr = &p_ptr->inventory[item];
/* Only optimize real items */