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authorBardur Arantsson <bardur@scientician.net>2016-06-23 20:11:44 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-23 20:12:08 +0200
commit3dfd51d15686de33737a58fe74751122f272816a (patch)
treed5107d9aec965cd352be4997c688d4a54c0ab1d1 /src/options.cc
parentf921de3438624fb4b4e6d1fc3e256c1ca7292067 (diff)
Remove 'alert_hitpoint' option; behave as if always set
This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely.
Diffstat (limited to 'src/options.cc')
-rw-r--r--src/options.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/options.cc b/src/options.cc
index 5501ab52..c59644e3 100644
--- a/src/options.cc
+++ b/src/options.cc
@@ -25,7 +25,6 @@ bool_ disturb_detect; /* Disturb whenever leaving trap-detected area */
bool_ disturb_state; /* Disturn whenever player state changes */
bool_ disturb_minor; /* Disturb whenever boring things happen */
bool_ disturb_other; /* Disturb whenever various things happen */
-bool_ alert_hitpoint; /* Alert user to critical hitpoints */
bool_ alert_failure; /* Alert user to various failures */
bool_ last_words; /* Get last words upon dying */
bool_ small_levels; /* Allow unusually small dungeon levels */