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authorBardur Arantsson <bardur@scientician.net>2016-06-22 07:42:43 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-22 07:42:43 +0200
commit3941b7834f0a038ed544e6ee96b9920d43db4c32 (patch)
tree4c0cb0d2a37105eb40b88608c9c9e18fc0d1dd5b /src/player_class.hpp
parent3966bfb2f6836d13c1a93bfab1e9fa61ec4fff35 (diff)
Rework PR{1,2}_* flags to flag_set<>
Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
Diffstat (limited to 'src/player_class.hpp')
-rw-r--r--src/player_class.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/player_class.hpp b/src/player_class.hpp
index 98414158..236a3007 100644
--- a/src/player_class.hpp
+++ b/src/player_class.hpp
@@ -4,6 +4,7 @@
#include "h-basic.h"
#include "object_flag_set.hpp"
#include "player_defs.hpp"
+#include "player_race_flag_set.hpp"
#include "player_spec.hpp"
/**
@@ -55,8 +56,7 @@ struct player_class
byte max_spell_level = 0; /* Maximun spell level */
byte magic_max_spell = 0; /* Maximun numbner of spells one can learn by natural means */
- u32b flags1 = 0;
- u32b flags2 = 0;
+ player_race_flag_set flags;
s16b mana = 0;
s16b blow_num = 0;