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authorBardur Arantsson <bardur@scientician.net>2016-06-22 07:42:43 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-22 07:42:43 +0200
commit3941b7834f0a038ed544e6ee96b9920d43db4c32 (patch)
tree4c0cb0d2a37105eb40b88608c9c9e18fc0d1dd5b /src/player_spec.hpp
parent3966bfb2f6836d13c1a93bfab1e9fa61ec4fff35 (diff)
Rework PR{1,2}_* flags to flag_set<>
Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
Diffstat (limited to 'src/player_spec.hpp')
-rw-r--r--src/player_spec.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/player_spec.hpp b/src/player_spec.hpp
index 5105df31..5fcec7cd 100644
--- a/src/player_spec.hpp
+++ b/src/player_spec.hpp
@@ -2,6 +2,7 @@
#include "h-basic.h"
#include "player_race_ability_type.hpp"
+#include "player_race_flag_set.hpp"
#include "skills_defs.hpp"
#include <array>
@@ -30,8 +31,7 @@ struct player_spec
u32b gods = 0;
- u32b flags1 = 0;
- u32b flags2 = 0;
+ player_race_flag_set flags;
std::array<player_race_ability_type, 10> abilities; /* Abilities to be gained by level(doesnt take prereqs in account) */
};