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authorBardur Arantsson <bardur@scientician.net>2017-05-02 19:20:57 +0200
committerBardur Arantsson <bardur@scientician.net>2017-05-02 19:20:57 +0200
commit6a35e3de332df186eab39c3b67506882409a3ca2 (patch)
treeaebb7942caac015502984141cabef2f8d8b91e7f /src/powers.cc
parent536adca4d3937216e4c7191366ae2bd43a961f87 (diff)
Remove redundant (void) parameters and return value casts
Diffstat (limited to 'src/powers.cc')
-rw-r--r--src/powers.cc60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/powers.cc b/src/powers.cc
index 5d26b7dd..f3ffe668 100644
--- a/src/powers.cc
+++ b/src/powers.cc
@@ -235,17 +235,17 @@ static void power_activate(int power)
case PWR_UNFEAR:
{
msg_print("You play tough.");
- (void)set_afraid(0);
+ set_afraid(0);
}
break;
case PWR_BERSERK:
{
msg_print("RAAAGH!");
- (void)set_afraid(0);
+ set_afraid(0);
- (void)set_shero(p_ptr->shero + 10 + randint(plev));
- (void)hp_player(30);
+ set_shero(p_ptr->shero + 10 + randint(plev));
+ hp_player(30);
}
break;
@@ -260,7 +260,7 @@ static void power_activate(int power)
{
if (!get_aim_dir(&dir)) break;
msg_print("You bash at a stone wall.");
- (void)wall_to_mud(dir);
+ wall_to_mud(dir);
}
break;
@@ -311,7 +311,7 @@ static void power_activate(int power)
x_ptr_foo.diff = 7;
if (power_chance(&x_ptr_foo))
{
- (void)set_light_speed(p_ptr->lightspeed + 3);
+ set_light_speed(p_ptr->lightspeed + 3);
}
}
break;
@@ -328,8 +328,8 @@ static void power_activate(int power)
case PWR_DETECT_TD:
{
msg_print("You examine your surroundings.");
- (void)detect_doors(DEFAULT_RADIUS);
- (void)detect_stairs(DEFAULT_RADIUS);
+ detect_doors(DEFAULT_RADIUS);
+ detect_stairs(DEFAULT_RADIUS);
}
break;
@@ -510,7 +510,7 @@ static void power_activate(int power)
{
if (p_ptr->food < PY_FOOD_FULL)
/* No heal if we are "full" */
- (void)hp_player(dummy);
+ hp_player(dummy);
else
msg_print("You were not hungry.");
/* Gain nutritional sustenance: 150/hp drained */
@@ -519,7 +519,7 @@ static void power_activate(int power)
/* But if we ARE Gorged, it won't cure us */
dummy = p_ptr->food + MIN(5000, 100 * dummy);
if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
- (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
+ set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
}
else
msg_print("Yechh. That tastes foul.");
@@ -530,14 +530,14 @@ static void power_activate(int power)
{
msg_print("You emit an eldritch howl!");
if (!get_aim_dir(&dir)) break;
- (void)fear_monster(dir, plev);
+ fear_monster(dir, plev);
}
break;
case PWR_REST_LIFE:
{
msg_print("You attempt to restore your lost energies.");
- (void)restore_level();
+ restore_level();
}
break;
@@ -653,7 +653,7 @@ static void power_activate(int power)
{
msg_print("Your eyes look mesmerising...");
if (get_aim_dir(&dir))
- (void) charm_monster(dir, p_ptr->lev);
+ charm_monster(dir, p_ptr->lev);
}
break;
@@ -689,13 +689,13 @@ static void power_activate(int power)
case PWR_SMELL_MET:
{
- (void)detect_treasure(DEFAULT_RADIUS);
+ detect_treasure(DEFAULT_RADIUS);
}
break;
case PWR_SMELL_MON:
{
- (void)detect_monsters_normal(DEFAULT_RADIUS);
+ detect_monsters_normal(DEFAULT_RADIUS);
}
break;
@@ -739,25 +739,25 @@ static void power_activate(int power)
if ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
(c_ptr->feat <= FEAT_RUBBLE))
{
- (void)set_food(p_ptr->food + 3000);
+ set_food(p_ptr->food + 3000);
}
else if ((c_ptr->feat >= FEAT_MAGMA) &&
(c_ptr->feat <= FEAT_QUARTZ_K))
{
- (void)set_food(p_ptr->food + 5000);
+ set_food(p_ptr->food + 5000);
}
else if ((c_ptr->feat >= FEAT_SANDWALL) &&
(c_ptr->feat <= FEAT_SANDWALL_K))
{
- (void)set_food(p_ptr->food + 500);
+ set_food(p_ptr->food + 500);
}
else
{
msg_print("This granite is very filling!");
- (void)set_food(p_ptr->food + 10000);
+ set_food(p_ptr->food + 10000);
}
}
- (void)wall_to_mud(dir);
+ wall_to_mud(dir);
oy = p_ptr->py;
ox = p_ptr->px;
@@ -779,20 +779,20 @@ static void power_activate(int power)
case PWR_SWAP_POS:
{
if (!get_aim_dir(&dir)) return;
- (void)teleport_swap(dir);
+ teleport_swap(dir);
}
break;
case PWR_SHRIEK:
{
- (void)fire_ball(GF_SOUND, 0, 4 * p_ptr->lev, 8);
- (void)aggravate_monsters(0);
+ fire_ball(GF_SOUND, 0, 4 * p_ptr->lev, 8);
+ aggravate_monsters(0);
}
break;
case PWR_ILLUMINE:
{
- (void)lite_area(damroll(2, (p_ptr->lev / 2)), (p_ptr->lev / 10) + 1);
+ lite_area(damroll(2, (p_ptr->lev / 2)), (p_ptr->lev / 10) + 1);
}
break;
@@ -820,7 +820,7 @@ static void power_activate(int power)
case PWR_MIDAS_TCH:
{
- (void)alchemy();
+ alchemy();
}
break;
@@ -841,27 +841,27 @@ static void power_activate(int power)
if (rand_int(5) < num)
{
- (void)set_oppose_acid(p_ptr->oppose_acid + dur);
+ set_oppose_acid(p_ptr->oppose_acid + dur);
num--;
}
if (rand_int(4) < num)
{
- (void)set_oppose_elec(p_ptr->oppose_elec + dur);
+ set_oppose_elec(p_ptr->oppose_elec + dur);
num--;
}
if (rand_int(3) < num)
{
- (void)set_oppose_fire(p_ptr->oppose_fire + dur);
+ set_oppose_fire(p_ptr->oppose_fire + dur);
num--;
}
if (rand_int(2) < num)
{
- (void)set_oppose_cold(p_ptr->oppose_cold + dur);
+ set_oppose_cold(p_ptr->oppose_cold + dur);
num--;
}
if (num)
{
- (void)set_oppose_pois(p_ptr->oppose_pois + dur);
+ set_oppose_pois(p_ptr->oppose_pois + dur);
num--;
}
}