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authorBardur Arantsson <bardur@scientician.net>2012-04-09 13:36:31 +0200
committerBardur Arantsson <bardur@scientician.net>2012-04-09 13:36:31 +0200
commitca69f68a90b3f577f1d8711c08828696ad6025ac (patch)
treecbff1e65e60bb65c20bc8c540dc079ac4e866e37 /src/q_god.c
parent95bc3fc78d071be59870e418bb6229992fd5796a (diff)
Lua: God quests: Remove unused player_{x,y} quest variables
Diffstat (limited to 'src/q_god.c')
-rw-r--r--src/q_god.c22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/q_god.c b/src/q_god.c
index 6be1e062..e2a308bc 100644
--- a/src/q_god.c
+++ b/src/q_god.c
@@ -174,16 +174,6 @@ static int get_relic_gen_tries()
return get_lua_int("god_quest.relic_gen_tries");
}
-static void set_player_y(int y)
-{
- exec_lua(format("god_quest.player_y = %d", y));
-}
-
-static void set_player_x(int x)
-{
- exec_lua(format("god_quest.player_x = %d", x));
-}
-
static int get_dun_mindepth()
{
return get_lua_int("god_quest.dun_mindepth");
@@ -1058,18 +1048,6 @@ void quest_god_player_level_hook(int gained)
/* actually place the dungeon in a random place */
quest_god_place_rand_dung();
- /* store the variables of the coords where the player was given the quest */
- if (p_ptr->wild_mode)
- {
- set_player_x(p_ptr->px);
- set_player_y(p_ptr->py);
- }
- else
- {
- set_player_x(p_ptr->wilderness_x);
- set_player_y(p_ptr->wilderness_y);
- }
-
/* God issues instructions */
cmsg_format(TERM_L_BLUE, "The voice of %s booms in your head:", deity_info[p_ptr->pgod].name);