diff options
author | Manoj Srivastava <srivasta@debian.org> | 2020-05-22 19:57:41 -0700 |
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committer | Manoj Srivastava <srivasta@debian.org> | 2020-05-22 20:02:19 -0700 |
commit | c3d2579ad8d7eb33059aa8fdbaf5b564411a57f2 (patch) | |
tree | 1570cda0676fdcf4171a69a7fe313c1b89a52b0c /src/q_haunted.cc | |
parent | 986b7742bf244b4073ecca0723615f70be8a1ab6 (diff) | |
parent | 4e9b9c402ed95bf9a17fd6d795bc49bb4128a6fa (diff) |
Merge branch 'upstream' into debian-cmake-fixes
Diffstat (limited to 'src/q_haunted.cc')
-rw-r--r-- | src/q_haunted.cc | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/src/q_haunted.cc b/src/q_haunted.cc new file mode 100644 index 00000000..f460ee80 --- /dev/null +++ b/src/q_haunted.cc @@ -0,0 +1,166 @@ +#include "q_haunted.hpp" + +#include "cave.hpp" +#include "cave_type.hpp" +#include "dungeon_flag.hpp" +#include "feature_flag.hpp" +#include "feature_type.hpp" +#include "game.hpp" +#include "hook_quest_finish_in.hpp" +#include "hooks.hpp" +#include "init1.hpp" +#include "monster2.hpp" +#include "monster_type.hpp" +#include "player_type.hpp" +#include "tables.hpp" +#include "util.hpp" +#include "variable.hpp" +#include "z-rand.hpp" + +#define cquest (quest[QUEST_HAUNTED]) + +static bool quest_haunted_gen_hook(void *, void *, void *) +{ + auto const &f_info = game->edit_data.f_info; + + int x, y, i, m_idx; + int xstart = 2; + int ystart = 2; + + if (p_ptr->inside_quest != QUEST_HAUNTED) + { + return false; + } + + /* Just in case we didnt talk the the mayor */ + if (cquest.status == QUEST_STATUS_UNTAKEN) + cquest.status = QUEST_STATUS_TAKEN; + + /* Start with perm walls */ + for (y = 0; y < cur_hgt; y++) + { + for (x = 0; x < cur_wid; x++) + { + cave_set_feat(y, x, FEAT_PERM_SOLID); + } + } + + dun_level = quest[p_ptr->inside_quest].level; + + /* Set the correct monster hook */ + set_mon_num_hook(); + + /* Prepare allocation table */ + get_mon_num_prep(); + + init_flags = INIT_CREATE_DUNGEON; + process_dungeon_file("haunted.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE); + dungeon_flags |= DF_NO_GENO; + + /* Place some ghosts */ + for (i = 12; i > 0; ) + { + y = rand_int(21) + 3; + x = rand_int(31) + 3; + auto const flags = f_info[cave[y][x].feat].flags; + if (!(flags & FF_PERMANENT) && (flags & FF_FLOOR)) + { + m_idx = place_monster_one(y, x, 477, 0, FALSE, MSTATUS_ENEMY); + if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST; + --i; + } + } + + /* Place some random monsters to haunt us */ + for (i = damroll(4, 4); i > 0; ) + { + y = rand_int(21) + 3; + x = rand_int(31) + 3; + auto const flags = f_info[cave[y][x].feat].flags; + if (!(flags & FF_PERMANENT) && (flags & FF_FLOOR)) + { + int monsters[22] = { 65, 100, 124, 125, 133, 231, 273, 327, 365, 416, 418, + 507, 508, 533, 534, 553, 554, 555, 577, 607, 622, 665}; + int monster = monsters[rand_int(22)]; + m_idx = place_monster_one(y, x, monster, 0, FALSE, MSTATUS_ENEMY); + m_list[m_idx].mflag |= MFLAG_QUEST; + --i; + } + } + + process_hooks_restart = TRUE; + + return true; +} + +static bool quest_haunted_death_hook(void *, void *, void *) +{ + int i, mcnt = 0; + + if (p_ptr->inside_quest != QUEST_HAUNTED) + { + return false; + } + + /* Process the monsters (backwards) */ + for (i = m_max - 1; i >= 1; i--) + { + /* Access the monster */ + monster_type *m_ptr = &m_list[i]; + + /* Ignore "dead" monsters */ + if (!m_ptr->r_idx) + { + continue; + } + + if (m_ptr->status <= MSTATUS_ENEMY) + { + mcnt++; + } + } + + /* Nobody left ? */ + if (mcnt <= 1) + { + quest[p_ptr->inside_quest].status = QUEST_STATUS_COMPLETED; + + del_hook_new(HOOK_MONSTER_DEATH, quest_haunted_death_hook); + del_hook_new(HOOK_GEN_QUEST, quest_haunted_gen_hook); + process_hooks_restart = TRUE; + + cmsg_print(TERM_YELLOW, "Minas Anor is safer now."); + return false; + } + + return false; +} + +static bool quest_haunted_finish_hook(void *, void *in_, void *) +{ + struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_); + s32b q_idx = in->q_idx; + + if (q_idx != QUEST_HAUNTED) + { + return false; + } + + c_put_str(TERM_YELLOW, "Thank you for saving us!", 8, 0); + c_put_str(TERM_YELLOW, "You can use the building as your house as a reward.", 9, 0); + + /* Continue the plot */ + *(quest[q_idx].plot) = QUEST_BETWEEN; + + return true; +} + +void quest_haunted_init_hook() +{ + if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) + { + add_hook_new(HOOK_MONSTER_DEATH, quest_haunted_death_hook, "haunted_monster_death", NULL); + add_hook_new(HOOK_QUEST_FINISH, quest_haunted_finish_hook, "haunted_finish", NULL); + add_hook_new(HOOK_GEN_QUEST, quest_haunted_gen_hook, "haunted_geb", NULL); + } +} |