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authorBardur Arantsson <bardur@scientician.net>2016-10-05 18:45:09 +0200
committerBardur Arantsson <bardur@scientician.net>2016-10-05 18:49:38 +0200
commitcbafbc638c2e1d5bb40ee6bc419007062e9615e4 (patch)
tree0a4644c9c935a2a54d8b52613c67a09fc2fbf4be /src/q_haunted.cc
parent551339813797a9b274ccf5f3f0c4f0d0b44cbf64 (diff)
Remove traps
Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
Diffstat (limited to 'src/q_haunted.cc')
-rw-r--r--src/q_haunted.cc14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/q_haunted.cc b/src/q_haunted.cc
index df90435c..f3725830 100644
--- a/src/q_haunted.cc
+++ b/src/q_haunted.cc
@@ -12,7 +12,6 @@
#include "monster2.hpp"
#include "monster_type.hpp"
#include "player_type.hpp"
-#include "traps.hpp"
#include "tables.hpp"
#include "util.hpp"
#include "variable.hpp"
@@ -86,19 +85,6 @@ static bool_ quest_haunted_gen_hook(void *, void *, void *)
}
}
- /* Place some random traps */
- for (i = 10 + damroll(4, 4); i > 0; )
- {
- y = rand_int(21) + 3;
- x = rand_int(31) + 3;
- auto const flags = f_info[cave[y][x].feat].flags;
- if (!(flags & FF_PERMANENT) && (flags & FF_FLOOR))
- {
- --i;
- place_trap(y, x);
- }
- }
-
process_hooks_restart = TRUE;
return TRUE;