diff options
author | Bardur Arantsson <bardur@scientician.net> | 2013-03-26 17:10:10 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2013-09-27 14:46:42 +0200 |
commit | cbef37bd5bfb938a2303ee3887520c08be85d8e8 (patch) | |
tree | b604e49323e46af4ea582f9a9e1977b3daa90611 /src/q_haunted.cc | |
parent | b9f824effb037a53556e02955cace6c09ff646c3 (diff) |
Switch almost everything over to C++
Diffstat (limited to 'src/q_haunted.cc')
-rw-r--r-- | src/q_haunted.cc | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/q_haunted.cc b/src/q_haunted.cc new file mode 100644 index 00000000..83f97cb2 --- /dev/null +++ b/src/q_haunted.cc @@ -0,0 +1,149 @@ +#include "q_haunted.h" +#include "hooks.h" + +#define cquest (quest[QUEST_HAUNTED]) + +static bool_ quest_haunted_gen_hook(const char *fmt) +{ + int x, y, i, m_idx; + int xstart = 2; + int ystart = 2; + + if (p_ptr->inside_quest != QUEST_HAUNTED) return FALSE; + + /* Just in case we didnt talk the the mayor */ + if (cquest.status == QUEST_STATUS_UNTAKEN) + cquest.status = QUEST_STATUS_TAKEN; + + /* Start with perm walls */ + for (y = 0; y < cur_hgt; y++) + { + for (x = 0; x < cur_wid; x++) + { + cave_set_feat(y, x, FEAT_PERM_SOLID); + } + } + + dun_level = quest[p_ptr->inside_quest].level; + + /* Set the correct monster hook */ + set_mon_num_hook(); + + /* Prepare allocation table */ + get_mon_num_prep(); + + init_flags = INIT_CREATE_DUNGEON; + process_dungeon_file("haunted.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE); + dungeon_flags2 |= DF2_NO_GENO; + + /* Place some ghosts */ + for (i = 12; i > 0; ) + { + int flags; + y = rand_int(21) + 3; + x = rand_int(31) + 3; + flags = f_info[cave[y][x].feat].flags1; + if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR)) + { + m_idx = place_monster_one(y, x, 477, 0, FALSE, MSTATUS_ENEMY); + if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST; + --i; + } + } + + /* Place some random monsters to haunt us */ + for (i = damroll(4, 4); i > 0; ) + { + int flags; + y = rand_int(21) + 3; + x = rand_int(31) + 3; + flags = f_info[cave[y][x].feat].flags1; + if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR)) + { + int monsters[22] = { 65, 100, 124, 125, 133, 231, 273, 327, 365, 416, 418, + 507, 508, 533, 534, 553, 554, 555, 577, 607, 622, 665}; + int monster = monsters[rand_int(22)]; + m_idx = place_monster_one(y, x, monster, 0, FALSE, MSTATUS_ENEMY); + m_list[m_idx].mflag |= MFLAG_QUEST; + --i; + } + } + + /* Place some random traps */ + for (i = 10 + damroll(4, 4); i > 0; ) + { + int flags; + y = rand_int(21) + 3; + x = rand_int(31) + 3; + flags = f_info[cave[y][x].feat].flags1; + if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR)) + { + --i; + place_trap(y, x); + } + } + + process_hooks_restart = TRUE; + + return TRUE; +} + +static bool_ quest_haunted_death_hook(const char *fmt) +{ + int i, mcnt = 0; + + if (p_ptr->inside_quest != QUEST_HAUNTED) return FALSE; + + /* Process the monsters (backwards) */ + for (i = m_max - 1; i >= 1; i--) + { + /* Access the monster */ + monster_type *m_ptr = &m_list[i]; + + /* Ignore "dead" monsters */ + if (!m_ptr->r_idx) continue; + + if (m_ptr->status <= MSTATUS_ENEMY) mcnt++; + } + + /* Nobody left ? */ + if (mcnt <= 1) + { + quest[p_ptr->inside_quest].status = QUEST_STATUS_COMPLETED; + del_hook(HOOK_MONSTER_DEATH, quest_haunted_death_hook); + del_hook(HOOK_GEN_QUEST, quest_haunted_gen_hook); + process_hooks_restart = TRUE; + + cmsg_print(TERM_YELLOW, "Minas Anor is safer now."); + return (FALSE); + } + return FALSE; +} + +static bool_ quest_haunted_finish_hook(const char *fmt) +{ + s32b q_idx; + + q_idx = get_next_arg(fmt); + + if (q_idx != QUEST_HAUNTED) return FALSE; + + c_put_str(TERM_YELLOW, "Thank you for saving us!", 8, 0); + c_put_str(TERM_YELLOW, "You can use the building as your house as a reward.", 9, 0); + + /* Continue the plot */ + *(quest[q_idx].plot) = QUEST_BETWEEN; + + return TRUE; +} + +bool_ quest_haunted_init_hook(int q_idx) +{ + if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) + { + add_hook(HOOK_MONSTER_DEATH, quest_haunted_death_hook, "haunted_monster_death"); + add_hook(HOOK_QUEST_FINISH, quest_haunted_finish_hook, "haunted_finish"); + add_hook(HOOK_GEN_QUEST, quest_haunted_gen_hook, "haunted_geb"); + } + return (FALSE); +} |