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authorBardur Arantsson <bardur@scientician.net>2014-12-18 23:38:42 +0100
committerBardur Arantsson <bardur@scientician.net>2014-12-23 12:07:54 +0100
commit471e7819c6af3b3513770d0784aed22cb5597da7 (patch)
treee7039d937dda25d49af0fa5f4fad69abb737c80e /src/q_invas.cc
parentc6673027ae73ff19195d5d69020eb6390ec6fd84 (diff)
Update HOOK_STAIR to new-style hook
Diffstat (limited to 'src/q_invas.cc')
-rw-r--r--src/q_invas.cc18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/q_invas.cc b/src/q_invas.cc
index 489ecbad..42a83f8b 100644
--- a/src/q_invas.cc
+++ b/src/q_invas.cc
@@ -148,17 +148,15 @@ static bool_ quest_invasion_death_hook(const char *fmt)
return FALSE;
}
-static bool_ quest_invasion_stair_hook(const char *fmt)
+static bool_ quest_invasion_stair_hook(void *, void *in_, void *)
{
- cptr down;
-
- down = get_next_arg_str(fmt);
+ struct hook_stair_in *in = static_cast<struct hook_stair_in *>(in_);
if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS) return TRUE;
- if (!strcmp(down, "up"))
+ if (in->direction == STAIRS_UP)
{
if (cquest.status == QUEST_STATUS_FAILED)
{
@@ -184,7 +182,7 @@ static bool_ quest_invasion_stair_hook(const char *fmt)
cquest.status = QUEST_STATUS_FAILED;
town_info[2].destroyed = TRUE;
}
- del_hook(HOOK_STAIR, quest_invasion_stair_hook);
+ del_hook_new(HOOK_STAIR, quest_invasion_stair_hook);
process_hooks_restart = TRUE;
return (FALSE);
}
@@ -198,10 +196,10 @@ bool_ quest_invasion_init_hook(int q_idx)
add_hook_new(HOOK_CHAR_DUMP, quest_invasion_dump_hook, "invasion_dump", NULL);
if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
{
- add_hook(HOOK_MONSTER_AI, quest_invasion_ai_hook, "invasion_ai");
- add_hook(HOOK_GEN_QUEST, quest_invasion_gen_hook, "invasion_gen");
- add_hook(HOOK_MONSTER_DEATH, quest_invasion_death_hook, "invasion_death");
- add_hook(HOOK_STAIR, quest_invasion_stair_hook, "invasion_stair");
+ add_hook (HOOK_MONSTER_AI, quest_invasion_ai_hook, "invasion_ai");
+ add_hook (HOOK_GEN_QUEST, quest_invasion_gen_hook, "invasion_gen");
+ add_hook (HOOK_MONSTER_DEATH, quest_invasion_death_hook, "invasion_death");
+ add_hook_new(HOOK_STAIR, quest_invasion_stair_hook, "invasion_stair", NULL);
}
return (FALSE);
}