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author | Bardur Arantsson <bardur@scientician.net> | 2015-06-08 07:19:47 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2015-06-08 07:19:47 +0200 |
commit | ed6d65fa84a5e40ef89fea96e3c795b35a95e44e (patch) | |
tree | 8c3bd148efe61466ea032b3d4d997403d1f2311b /src/q_library.cc | |
parent | 70dc0c1046a468411147bee40763f0f5a499c847 (diff) |
Use compile-to-library trick to reduce compilation time
Before we would be compiling most of the game engine
code twice because of the test harness.
In my totally non-rigorous benchmark this reduced the compilation time
rather drastically from ~162s to ~96s. (Using a single CPU for
compilation.)
Diffstat (limited to 'src/q_library.cc')
0 files changed, 0 insertions, 0 deletions