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authorBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:14 +0200
committerBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:14 +0200
commit8bbf783ead4517465445272f9144cf06bdac9be7 (patch)
tree9fa9cc4de0c53df33c557d66a9efbc6781f6fb94 /src/q_thrain.cc
parent013e27d39ee8ee513208d2855c7e3f6252f0c0bf (diff)
Refactor object_type 'artifact name' field to std::string
We don't really need quarks for this since we're not nearly as memory-constrained these days.
Diffstat (limited to 'src/q_thrain.cc')
-rw-r--r--src/q_thrain.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/q_thrain.cc b/src/q_thrain.cc
index 0f490bf0..7cd64bbf 100644
--- a/src/q_thrain.cc
+++ b/src/q_thrain.cc
@@ -80,18 +80,20 @@ static bool_ quest_thrain_death_hook(void *, void *in_, void *)
int x = m_ptr->fx;
int y = m_ptr->fy;
int i, j;
- object_type forge, *q_ptr;
delete_monster_idx(r);
/* Wipe the glass walls and create a stair */
for (i = x - 1; i <= x + 1; i++)
+ {
for (j = y - 1; j <= y + 1; j++)
{
if (in_bounds(j, i)) cave_set_feat(j, i, FEAT_FLOOR);
}
+ }
/* Get local object */
+ object_type forge, *q_ptr;
q_ptr = &forge;
/* Wipe the object */
@@ -100,7 +102,7 @@ static bool_ quest_thrain_death_hook(void *, void *in_, void *)
q_ptr->number = 1;
q_ptr->found = OBJ_FOUND_REWARD;
create_artifact(q_ptr, FALSE, TRUE);
- q_ptr->art_name = quark_add("of Thrain");
+ q_ptr->artifact_name = "of Thrain";
/* Drop it in the dungeon */
drop_near(q_ptr, -1, y, x);