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author | Manoj Srivastava <srivasta@debian.org> | 2014-05-14 23:54:09 -0700 |
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committer | Manoj Srivastava <srivasta@debian.org> | 2014-05-14 23:54:09 -0700 |
commit | 4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f (patch) | |
tree | a0a9cad00e7916b9a97e14831fb362f21871cbef /src/q_wolves.c |
tome (2.3.11-ah-2) unstable; urgency=low
* Modified the install paths to deploy to the FHS compliant
/usr/games/tome and /var/games/tome, as we have always done
* This is a major change, and includes theming. Some of the options have
changed. Because of this, the manual page has been removed; there is a
command line help option and in game help until the manual page is
rewritten.
# imported from the archive
Diffstat (limited to 'src/q_wolves.c')
-rw-r--r-- | src/q_wolves.c | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/src/q_wolves.c b/src/q_wolves.c new file mode 100644 index 00000000..2ec14cc2 --- /dev/null +++ b/src/q_wolves.c @@ -0,0 +1,130 @@ +#undef cquest +#define cquest (quest[QUEST_WOLVES]) + +bool_ quest_wolves_gen_hook(char *fmt) +{ + int x, y, i; + int xstart = 2; + int ystart = 2; + + if (p_ptr->inside_quest != QUEST_WOLVES) return FALSE; + + /* Just in case we didnt talk the the mayor */ + if (cquest.status == QUEST_STATUS_UNTAKEN) + cquest.status = QUEST_STATUS_TAKEN; + + /* Start with perm walls */ + for (y = 0; y < cur_hgt; y++) + { + for (x = 0; x < cur_wid; x++) + { + cave_set_feat(y, x, FEAT_PERM_SOLID); + } + } + + dun_level = quest[p_ptr->inside_quest].level; + + /* Set the correct monster hook */ + set_mon_num_hook(); + + /* Prepare allocation table */ + get_mon_num_prep(); + + init_flags = INIT_CREATE_DUNGEON; + process_dungeon_file("wolves.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE); + dungeon_flags2 |= DF2_NO_GENO; + + /* Place some random wolves */ + for (i = damroll(4, 4); i > 0; ) + { + int m_idx, flags; + y = rand_int(21) + 3; + x = rand_int(31) + 3; + flags = f_info[cave[y][x].feat].flags1; + if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR)) + { + m_idx = place_monster_one(y, x, 196, 0, magik(50), MSTATUS_ENEMY); + if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST; + --i; + } + } + + /* Place some random wargs */ + for (i = damroll(4, 4); i > 0; ) + { + int m_idx, flags; + y = rand_int(21) + 3; + x = rand_int(31) + 3; + flags = f_info[cave[y][x].feat].flags1; + if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR)) + { + m_idx = place_monster_one(y, x, 257, 0, magik(50), MSTATUS_ENEMY); + if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST; + --i; + } + } + + process_hooks_restart = TRUE; + + return TRUE; +} + +bool_ quest_wolves_death_hook(char *fmt) +{ + int i, mcnt = 0; + + if (p_ptr->inside_quest != QUEST_WOLVES) return FALSE; + + /* Process the monsters (backwards) */ + for (i = m_max - 1; i >= 1; i--) + { + /* Access the monster */ + monster_type *m_ptr = &m_list[i]; + + /* Ignore "dead" monsters */ + if (!m_ptr->r_idx) continue; + + if (m_ptr->status <= MSTATUS_ENEMY) mcnt++; + } + + /* Nobody left ? */ + if (mcnt <= 1) + { + quest[p_ptr->inside_quest].status = QUEST_STATUS_COMPLETED; + del_hook(HOOK_MONSTER_DEATH, quest_wolves_death_hook); + del_hook(HOOK_GEN_QUEST, quest_wolves_gen_hook); + process_hooks_restart = TRUE; + + cmsg_print(TERM_YELLOW, "Lothlorien is safer now."); + return (FALSE); + } + return FALSE; +} + +bool_ quest_wolves_finish_hook(char *fmt) +{ + s32b q_idx; + + q_idx = get_next_arg(fmt); + + if (q_idx != QUEST_WOLVES) return FALSE; + + c_put_str(TERM_YELLOW, "Thank you for killing the pack of wolves!", 8, 0); + c_put_str(TERM_YELLOW, "You can use the hut as your house as a reward.", 9, 0); + + /* Continue the plot */ + *(quest[q_idx].plot) = QUEST_SPIDER; + + return TRUE; +} + +bool_ quest_wolves_init_hook(int q_idx) +{ + if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) + { + add_hook(HOOK_MONSTER_DEATH, quest_wolves_death_hook, "wolves_monster_death"); + add_hook(HOOK_QUEST_FINISH, quest_wolves_finish_hook, "wolves_finish"); + add_hook(HOOK_GEN_QUEST, quest_wolves_gen_hook, "wolves_geb"); + } + return (FALSE); +} |