diff options
author | Bardur Arantsson <bardur@scientician.net> | 2012-04-02 22:10:00 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2012-04-07 15:28:25 +0200 |
commit | a5a4f737005258097fb46a7c746ac202575fd03e (patch) | |
tree | f10f14909a953c5fbbeb4730244525a7844092d8 /src/skills.c | |
parent | 13543856597dc59f3cf8b7ecbf7d2e77e07c7f69 (diff) |
Lua: Move module initialization code to C
Diffstat (limited to 'src/skills.c')
-rw-r--r-- | src/skills.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/skills.c b/src/skills.c index 36b4f585..9890e96d 100644 --- a/src/skills.c +++ b/src/skills.c @@ -31,7 +31,7 @@ void increase_skill(int i, s16b *invest) if (s_info[i].value >= SKILL_MAX) return; /* Cannot allocate more than player level + max_skill_overage levels */ - call_lua("get_module_info", "(s)", "d", "max_skill_overage", &max_skill_overage); + max_skill_overage = modules[game_module_idx].skills.max_skill_overage; if (((s_info[i].value + s_info[i].mod) / SKILL_STEP) >= (p_ptr->lev + max_skill_overage + 1)) { int hgt, wid; |