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authorBardur Arantsson <bardur@scientician.net>2015-12-11 08:09:30 +0100
committerBardur Arantsson <bardur@scientician.net>2015-12-11 08:09:30 +0100
commit33e7dc3baa6b375efb6d8989ffe3c50511291228 (patch)
tree16c72b093ab53f33be5386a842450da8cdf117cf /src/spells2.cc
parentcc50d2db6418690470ead3faf71e0818eff1b8e4 (diff)
Remove Alchemist class and associated skills/code
Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
Diffstat (limited to 'src/spells2.cc')
-rw-r--r--src/spells2.cc5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/spells2.cc b/src/spells2.cc
index 631ff30e..d62d03dc 100644
--- a/src/spells2.cc
+++ b/src/spells2.cc
@@ -500,9 +500,6 @@ static void make_item_fully_identified(object_type *o_ptr)
/* Mark the item as fully known */
o_ptr->ident |= (IDENT_MENTAL);
-
- /* For those with alchemist skills, learn how to create it */
- alchemist_learn_object(o_ptr);
}
/*
@@ -3783,7 +3780,7 @@ bool_ recharge(int power)
}
}
- /* Mark as recharged -- For alchemists */
+ /* Mark as recharged */
o_ptr->art_flags4 |= TR4_RECHARGED;
/* Inflict the penalties for failing a recharge. */