diff options
author | Bardur Arantsson <bardur@scientician.net> | 2017-05-02 19:20:57 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2017-05-02 19:20:57 +0200 |
commit | 6a35e3de332df186eab39c3b67506882409a3ca2 (patch) | |
tree | aebb7942caac015502984141cabef2f8d8b91e7f /src/spells2.cc | |
parent | 536adca4d3937216e4c7191366ae2bd43a961f87 (diff) |
Remove redundant (void) parameters and return value casts
Diffstat (limited to 'src/spells2.cc')
-rw-r--r-- | src/spells2.cc | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/src/spells2.cc b/src/spells2.cc index e0f0512e..c0d435ea 100644 --- a/src/spells2.cc +++ b/src/spells2.cc @@ -205,7 +205,7 @@ bool_ hp_player(int num) /* * Leave a "glyph of warding" which prevents monster movement */ -void warding_glyph(void) +void warding_glyph() { /* XXX XXX XXX */ if (!cave_clean_bold(p_ptr->py, p_ptr->px)) @@ -218,7 +218,7 @@ void warding_glyph(void) cave_set_feat(p_ptr->py, p_ptr->px, FEAT_GLYPH); } -void explosive_rune(void) +void explosive_rune() { /* XXX XXX XXX */ if (!cave_clean_bold(p_ptr->py, p_ptr->px)) @@ -476,7 +476,7 @@ void identify_hooks(int i, object_type *o_ptr, identify_mode mode) * Identify everything being carried. * Done by a potion of "self knowledge". */ -bool_ identify_pack(void) +bool_ identify_pack() { int i; @@ -518,7 +518,7 @@ static void make_item_fully_identified(object_type *o_ptr) * Identify everything being carried. * Done by a potion of "self knowledge". */ -void identify_pack_fully(void) +void identify_pack_fully() { int i; @@ -641,7 +641,7 @@ static int remove_curse_aux(int all) /* * Remove most curses */ -bool_ remove_curse(void) +bool_ remove_curse() { return (remove_curse_aux(FALSE) ? TRUE : FALSE); } @@ -649,7 +649,7 @@ bool_ remove_curse(void) /* * Remove all curses */ -bool_ remove_all_curse(void) +bool_ remove_all_curse() { return (remove_curse_aux(TRUE) ? TRUE : FALSE); } @@ -659,7 +659,7 @@ bool_ remove_all_curse(void) /* * Restores any drained experience */ -bool_ restore_level(void) +bool_ restore_level() { /* Restore experience */ if (p_ptr->exp < p_ptr->max_exp) @@ -682,7 +682,7 @@ bool_ restore_level(void) } -bool_ alchemy(void) /* Turns an object into gold, gain some of its value in a shop */ +bool_ alchemy() /* Turns an object into gold, gain some of its value in a shop */ { int item, amt = 1; int old_number; @@ -834,7 +834,7 @@ static cptr report_magic_durations[] = }; -void report_magics(void) +void report_magics() { int i = 0, j, k; @@ -981,7 +981,7 @@ void report_magics(void) /* * Forget everything */ -bool_ lose_all_info(void) +bool_ lose_all_info() { int i; @@ -1489,7 +1489,7 @@ bool_ detect_all(int rad) /* * Create stairs at the player location */ -void stair_creation(void) +void stair_creation() { /* XXX XXX XXX */ if (!cave_valid_bold(p_ptr->py, p_ptr->px)) @@ -2181,7 +2181,7 @@ static void note_found_object(object_type *o_ptr) * This routine does *not* automatically combine objects. * Returns TRUE if something was identified, else FALSE. */ -bool_ ident_spell(void) +bool_ ident_spell() { /* Get an item */ int item; @@ -2241,7 +2241,7 @@ bool_ ident_spell(void) /* * Identify all objects in the level */ -bool_ ident_all(void) +bool_ ident_all() { int i; @@ -2281,7 +2281,7 @@ static bool item_tester_hook_no_mental(object_type const *o_ptr) * Fully "identify" an object in the inventory -BEN- * This routine returns TRUE if an item was identified. */ -bool_ identify_fully(void) +bool_ identify_fully() { /* Get an item */ int item; @@ -3186,7 +3186,7 @@ void destroy_area(int y1, int x1, int r) if (!p_ptr->resist_blind && !p_ptr->resist_lite) { /* Become blind */ - (void)set_blind(p_ptr->blind + 10 + randint(10)); + set_blind(p_ptr->blind + 10 + randint(10)); } } @@ -3361,14 +3361,14 @@ void earthquake(int cy, int cx, int r) { msg_print("You are bashed by rubble!"); damage = damroll(10, 4); - (void)set_stun(p_ptr->stun + randint(50)); + set_stun(p_ptr->stun + randint(50)); break; } case 3: { msg_print("You are crushed between the floor and ceiling!"); damage = damroll(10, 4); - (void)set_stun(p_ptr->stun + randint(50)); + set_stun(p_ptr->stun + randint(50)); break; } } @@ -3625,7 +3625,7 @@ void earthquake(int cy, int cx, int r) * NORMAL monsters wake up 1/4 the time when illuminated * STUPID monsters wake up 1/10 the time when illuminated */ -static void cave_temp_room_lite(void) +static void cave_temp_room_lite() { int i; @@ -3719,7 +3719,7 @@ static void cave_temp_room_lite(void) * * Also, process all affected monsters */ -static void cave_temp_room_unlite(void) +static void cave_temp_room_unlite() { int i; @@ -3887,7 +3887,7 @@ bool_ lite_area(int dam, int rad) } /* Hook into the "project()" function */ - (void)project(0, rad, p_ptr->py, p_ptr->px, dam, GF_LITE_WEAK, flg); + project(0, rad, p_ptr->py, p_ptr->px, dam, GF_LITE_WEAK, flg); /* Lite up the room */ lite_room(p_ptr->py, p_ptr->px); @@ -3912,7 +3912,7 @@ bool_ unlite_area(int dam, int rad) } /* Hook into the "project()" function */ - (void)project(0, rad, p_ptr->py, p_ptr->px, dam, GF_DARK_WEAK, flg); + project(0, rad, p_ptr->py, p_ptr->px, dam, GF_DARK_WEAK, flg); /* Lite up the room */ unlite_room(p_ptr->py, p_ptr->px); @@ -4369,20 +4369,20 @@ bool_ wall_stone(int y, int x) } -bool_ destroy_doors_touch(void) +bool_ destroy_doors_touch() { int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_HIDE; return (project(0, 1, p_ptr->py, p_ptr->px, 0, GF_KILL_DOOR, flg)); } -bool_ sleep_monsters_touch(void) +bool_ sleep_monsters_touch() { int flg = PROJECT_KILL | PROJECT_HIDE; return (project(0, 1, p_ptr->py, p_ptr->px, p_ptr->lev, GF_OLD_SLEEP, flg)); } -void call_chaos(void) +void call_chaos() { int Chaos_type, dummy, dir; int plev = p_ptr->lev; @@ -4431,7 +4431,7 @@ void call_chaos(void) } -static void activate_hi_summon(void) +static void activate_hi_summon() { int i; @@ -4441,57 +4441,57 @@ static void activate_hi_summon(void) { case 1: case 2: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_ANT); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_ANT); break; case 3: case 4: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_SPIDER); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_SPIDER); break; case 5: case 6: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HOUND); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HOUND); break; case 7: case 8: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HYDRA); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HYDRA); break; case 9: case 10: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_ANGEL); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_ANGEL); break; case 11: case 12: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_UNDEAD); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_UNDEAD); break; case 13: case 14: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_DRAGON); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_DRAGON); break; case 15: case 16: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_DEMON); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_DEMON); break; case 17: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_WRAITH); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_WRAITH); break; case 18: case 19: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_UNIQUE); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_UNIQUE); break; case 20: case 21: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HI_UNDEAD); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HI_UNDEAD); break; case 22: case 23: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HI_DRAGON); + summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HI_DRAGON); break; case 24: case 25: - (void) summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_HI_DEMON); + summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_HI_DEMON); break; default: - (void) summon_specific(p_ptr->py, p_ptr->px, (((dun_level * 3) / 2) + 5), 0); + summon_specific(p_ptr->py, p_ptr->px, (((dun_level * 3) / 2) + 5), 0); } } } @@ -4502,7 +4502,7 @@ static void activate_hi_summon(void) * rr9: Stop the nasty things when a Cyberdemon is summoned * or the player gets paralyzed. */ -void activate_ty_curse(void) +void activate_ty_curse() { int i = 0; bool_ stop_ty = FALSE; @@ -4524,7 +4524,7 @@ void activate_ty_curse(void) activate_hi_summon(); if (randint(6) != 1) break; case 7: case 8: case 9: case 18: - (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, 0); + summon_specific(p_ptr->py, p_ptr->px, dun_level, 0); if (randint(6) != 1) break; case 10: case 11: case 12: msg_print("You feel your life draining away..."); @@ -4546,7 +4546,7 @@ case 13: case 14: case 15: case 19: case 20: } if (randint(6) != 1) break; case 21: case 22: case 23: - (void)do_dec_stat((randint(6)) - 1, STAT_DEC_NORMAL); + do_dec_stat((randint(6)) - 1, STAT_DEC_NORMAL); if (randint(6) != 1) break; case 24: msg_print("Huh? Who am I? What am I doing here?"); @@ -4567,7 +4567,7 @@ case 21: case 22: case 23: { do { - (void)do_dec_stat(i, STAT_DEC_NORMAL); + do_dec_stat(i, STAT_DEC_NORMAL); } while (randint(2) == 1); @@ -4581,7 +4581,7 @@ case 21: case 22: case 23: /* * Activate the ultra evil Dark God curse */ -void activate_dg_curse(void) +void activate_dg_curse() { int i = 0; bool_ stop_dg = FALSE; @@ -4648,7 +4648,7 @@ void activate_dg_curse(void) case 21: case 22: case 23: - (void)do_dec_stat((randint(6)) - 1, STAT_DEC_PERMANENT); + do_dec_stat((randint(6)) - 1, STAT_DEC_PERMANENT); if (randint(7) != 1) break; case 24: msg_print("Huh? Who am I? What am I doing here?"); @@ -4679,7 +4679,7 @@ case 27: case 28: case 29: { do { - (void)do_dec_stat(i, STAT_DEC_NORMAL); + do_dec_stat(i, STAT_DEC_NORMAL); } while (randint(2) == 1); @@ -4691,14 +4691,14 @@ case 27: case 28: case 29: } -void summon_cyber(void) +void summon_cyber() { int i; int max_cyber = (dun_level / 50) + randint(6); for (i = 0; i < max_cyber; i++) { - (void)summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_HI_DEMON); + summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_HI_DEMON); } } @@ -4709,7 +4709,7 @@ static void summon_dragon_riders() for (i = 0; i < max_dr; i++) { - (void)summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_THUNDERLORD); + summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_THUNDERLORD); } } @@ -4797,7 +4797,7 @@ bool_ charm_animal(int dir, int plev) return (project_hook(GF_CONTROL_ANIMAL, dir, plev, flg)); } -void change_wild_mode(void) +void change_wild_mode() { if (p_ptr->immovable && !p_ptr->wild_mode) { @@ -4819,7 +4819,7 @@ void change_wild_mode(void) } -void alter_reality(void) +void alter_reality() { msg_print("The world changes!"); |