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author | Bardur Arantsson <bardur@scientician.net> | 2017-05-02 19:20:57 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2017-05-02 19:20:57 +0200 |
commit | 6a35e3de332df186eab39c3b67506882409a3ca2 (patch) | |
tree | aebb7942caac015502984141cabef2f8d8b91e7f /src/spells2.hpp | |
parent | 536adca4d3937216e4c7191366ae2bd43a961f87 (diff) |
Remove redundant (void) parameters and return value casts
Diffstat (limited to 'src/spells2.hpp')
-rw-r--r-- | src/spells2.hpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/spells2.hpp b/src/spells2.hpp index 45b3cd7e..0eeb3f5b 100644 --- a/src/spells2.hpp +++ b/src/spells2.hpp @@ -12,18 +12,18 @@ void grow_grass(int rad); void grow_trees(int rad); bool_ hp_player(int num); bool_ heal_insanity(int val); -void warding_glyph(void); -void explosive_rune(void); +void warding_glyph(); +void explosive_rune(); bool_ do_dec_stat(int stat, int mode); bool_ do_res_stat(int stat, bool_ full); bool_ do_inc_stat(int stat); void identify_hooks(int i, object_type *o_ptr, identify_mode type); -bool_ identify_pack(void); -void identify_pack_fully(void); -bool_ remove_curse(void); -bool_ remove_all_curse(void); -bool_ restore_level(void); -bool_ lose_all_info(void); +bool_ identify_pack(); +void identify_pack_fully(); +bool_ remove_curse(); +bool_ remove_all_curse(); +bool_ restore_level(); +bool_ lose_all_info(); bool_ detect_traps(int rad); bool_ detect_doors(int rad); bool_ detect_stairs(int rad); @@ -34,19 +34,19 @@ bool_ detect_monsters_normal(int rad); bool_ detect_monsters_invis(int rad); void detect_monsters_orcs(int rad); bool_ detect_all(int rad); -void stair_creation(void); +void stair_creation(); bool_ wall_stone(int y, int x); bool_ enchant(object_type *o_ptr, int n, int eflag); bool_ enchant_spell(int num_hit, int num_dam, int num_ac, int num_pval); -bool_ ident_spell(void); -bool_ ident_all(void); -bool_ identify_fully(void); +bool_ ident_spell(); +bool_ ident_all(); +bool_ identify_fully(); bool_ recharge(int num); void aggravate_monsters(int who); bool_ genocide_aux(bool_ player_cast, char typ); bool_ genocide(bool_ player_cast); bool_ mass_genocide(bool_ player_cast); -void change_wild_mode(void); +void change_wild_mode(); bool_ banish_evil(int dist); bool_ dispel_evil(int dam); bool_ dispel_good(int dam); @@ -64,7 +64,7 @@ bool_ fire_wall(int typ, int dir, int dam, int time); bool_ fire_ball(int typ, int dir, int dam, int rad); bool_ fire_bolt(int typ, int dir, int dam); bool_ fire_beam(int typ, int dir, int dam); -void call_chaos(void); +void call_chaos(); bool_ fire_bolt_or_beam(int prob, int typ, int dir, int dam); bool_ lite_line(int dir); bool_ drain_life(int dir, int dam); @@ -76,14 +76,14 @@ bool_ confuse_monster(int dir, int plev); bool_ fear_monster(int dir, int plev); bool_ poly_monster(int dir); bool_ teleport_monster(int dir); -bool_ trap_creation(void); -bool_ destroy_doors_touch(void); -bool_ destroy_traps_touch(void); -bool_ sleep_monsters_touch(void); -bool_ alchemy(void); -void activate_ty_curse(void); -void activate_dg_curse(void); -void summon_cyber(void); +bool_ trap_creation(); +bool_ destroy_doors_touch(); +bool_ destroy_traps_touch(); +bool_ sleep_monsters_touch(); +bool_ alchemy(); +void activate_ty_curse(); +void activate_dg_curse(); +void summon_cyber(); bool_ confuse_monsters(int dam); bool_ charm_monsters(int dam); bool_ charm_animals(int dam); @@ -94,8 +94,8 @@ bool_ charm_monster(int dir, int plev); bool_ control_one_undead(int dir, int plev); bool_ charm_animal(int dir, int plev); bool_ mindblast_monsters(int dam); -void alter_reality(void); -void report_magics(void); +void alter_reality(); +void report_magics(); void teleport_swap(int dir); void swap_position(int lty, int ltx); object_filter_t const &item_tester_hook_recharge(); |