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authorBardur Arantsson <bardur@scientician.net>2016-10-05 18:45:08 +0200
committerBardur Arantsson <bardur@scientician.net>2016-10-05 18:49:38 +0200
commitb9fca0267b1d6a32d57e1fb4387f52c19d1c3fa6 (patch)
treed8c7c6c1df4b2ead1ca4cf200b771245bcd7d3ca /src/spells3.cc
parent0c2f30b56c221a826ba64f0ec864c29d0f717644 (diff)
Move f_info into GameEditData
Diffstat (limited to 'src/spells3.cc')
-rw-r--r--src/spells3.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/spells3.cc b/src/spells3.cc
index 68b3a2f0..276cfeec 100644
--- a/src/spells3.cc
+++ b/src/spells3.cc
@@ -5,6 +5,7 @@
#include "cmd5.hpp"
#include "feature_flag.hpp"
#include "feature_type.hpp"
+#include "game.hpp"
#include "lua_bind.hpp"
#include "mimic.hpp"
#include "monster2.hpp"
@@ -2726,6 +2727,8 @@ const char *mind_stun_info()
casting_result tempo_magelock()
{
+ auto const &f_info = game->edit_data.f_info;
+
if (get_level_s(MAGELOCK, 50) >= 30)
{
int x,y;