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authorBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:56 +0100
committerBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:56 +0100
commitd63789e481ea6cc451934ca868f7de1aec6abc38 (patch)
tree3d01cc44331d8a119d1f9c333a37622dee71ecc8 /src/spells3.hpp
parente479a53de8b12bc754b966bb486bb1cbc78f5ed0 (diff)
Change "activation spells" to use the old style
This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.
Diffstat (limited to 'src/spells3.hpp')
-rw-r--r--src/spells3.hpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/spells3.hpp b/src/spells3.hpp
index 17f34947..b9ad44e2 100644
--- a/src/spells3.hpp
+++ b/src/spells3.hpp
@@ -329,14 +329,8 @@ extern s32b DEVICE_WISH;
extern s32b DEVICE_SUMMON;
extern s32b DEVICE_MANA;
extern s32b DEVICE_NOTHING;
-extern s32b DEVICE_LEBOHAUM;
-extern s32b DEVICE_MAGGOT;
extern s32b DEVICE_HOLY_FIRE;
-extern s32b DEVICE_ETERNAL_FLAME;
-extern s32b DEVICE_DURANDIL;
extern s32b DEVICE_THUNDERLORDS;
-extern s32b DEVICE_RADAGAST;
-extern s32b DEVICE_VALAROMA;
casting_result device_heal_monster(int);
const char *device_heal_monster_info();
@@ -347,16 +341,9 @@ casting_result device_summon_monster(int);
casting_result device_mana(int);
const char *device_mana_info();
casting_result device_nothing(int);
-casting_result device_lebohaum(int);
-casting_result device_maggot(int);
-const char *device_maggot_info();
casting_result device_holy_fire(int);
const char *device_holy_fire_info();
-casting_result device_eternal_flame(int);
-casting_result device_durandil(int);
casting_result device_thunderlords(int);
-casting_result device_radagast(int);
-casting_result device_valaroma(int);
extern s32b MUSIC_STOP;
extern s32b MUSIC_HOLD;