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authorBardur Arantsson <bardur@scientician.net>2012-05-18 13:52:06 +0200
committerBardur Arantsson <bardur@scientician.net>2012-05-18 19:48:30 +0200
commitc1f2b8f2d299d22be4ad3f2f176b6e106eeff6dc (patch)
treef43acfe2b42b0f00a21ceb083857424bbb63d5ef /src/spells4.c
parent4dd2ffb52df44aa78719a49492db9e79b6b01215 (diff)
Lua: Move school_book[] to C
Diffstat (limited to 'src/spells4.c')
-rw-r--r--src/spells4.c423
1 files changed, 423 insertions, 0 deletions
diff --git a/src/spells4.c b/src/spells4.c
index 7f59d186..0429e1c1 100644
--- a/src/spells4.c
+++ b/src/spells4.c
@@ -2,6 +2,18 @@
#include <assert.h>
+school_book_type school_books[SCHOOL_BOOKS_SIZE];
+
+s32b SCHOOL_UDUN;
+s32b SCHOOL_MELKOR;
+
+static int compare_spell_idx(spell_idx_list *a, spell_idx_list *b)
+{
+ return SGLIB_NUMERIC_COMPARATOR(a->i, b->i);
+}
+
+SGLIB_DEFINE_LIST_FUNCTIONS(spell_idx_list, compare_spell_idx, next);
+
static bool_ uses_piety_to_cast(int s)
{
char buf[128];
@@ -60,3 +72,414 @@ void print_spell_desc(int s, int y)
y++;
}
}
+
+school_book_type *school_books_at(int i)
+{
+ assert(i >= 0);
+ assert(i < SCHOOL_BOOKS_SIZE);
+ return &school_books[i];
+}
+
+static void school_book_init(school_book_type *school_book)
+{
+ school_book->spell_idx_list = NULL;
+}
+
+static void spell_idx_init(spell_idx_list *p, s32b spell_idx)
+{
+ assert(p != NULL);
+
+ p->i = spell_idx;
+ p->next = NULL;
+}
+
+static spell_idx_list *new_spell_idx(void *ctx, s32b spell_idx)
+{
+ spell_idx_list *e = malloc(sizeof(spell_idx_list));
+ spell_idx_init(e, spell_idx);
+ return e;
+}
+
+void school_book_add_spell(school_book_type *school_book, s32b spell_idx)
+{
+ spell_idx_list *e;
+
+ assert(school_book != NULL);
+
+ e = new_spell_idx(school_book, spell_idx);
+ sglib_spell_idx_list_add(&school_book->spell_idx_list, e);
+}
+
+int school_book_length(int sval)
+{
+ school_book_type *school_book = school_books_at(sval);
+
+ if (sval == BOOK_RANDOM)
+ {
+ return 1;
+ }
+
+ /* Parse all spells */
+ return sglib_spell_idx_list_len(school_book->spell_idx_list);
+}
+
+int spell_x(int sval, int pval, int i)
+{
+ assert(i >= 0);
+
+ if (sval == BOOK_RANDOM)
+ {
+ return pval;
+ }
+ else
+ {
+ school_book_type *school_book;
+ spell_idx_list *spell_idx = NULL;
+ struct sglib_spell_idx_list_iterator it;
+
+ school_book = school_books_at(sval);
+
+ for (spell_idx = sglib_spell_idx_list_it_init(&it, school_book->spell_idx_list);
+ (spell_idx != NULL) && (i > 0);
+ spell_idx = sglib_spell_idx_list_it_next(&it))
+ {
+ i--;
+ }
+
+ assert(spell_idx != NULL); /* Went off the end of the list? */
+
+ return spell_idx->i;
+ }
+}
+
+bool_ school_book_contains_spell(int sval, s32b spell_idx)
+{
+ school_book_type *school_book = NULL;
+ spell_idx_list e;
+
+ random_book_setup(sval, spell_idx);
+
+ school_book = school_books_at(sval);
+
+ spell_idx_init(&e, spell_idx);
+ return NULL != sglib_spell_idx_list_find_member(school_book->spell_idx_list, &e);
+}
+
+void push_spell(int book_idx, s32b spell_idx)
+{
+ school_book_type *school_book = school_books_at(book_idx);
+ assert(school_book != NULL);
+ school_book_add_spell(school_book, spell_idx);
+}
+
+void init_school_books()
+{
+ int i;
+
+ /* Initialize the new school books */
+ for (i = 0; i<SCHOOL_BOOKS_SIZE; i++)
+ {
+ school_book_init(&school_books[i]);
+ }
+
+ /* Note: We're adding the spells in the reverse order that
+ they appear in each book. This is because the list
+ operations insert at the front. */
+
+ /* Create the crystal of mana */
+ push_spell(TOME_MANA, MANASHIELD);
+ push_spell(TOME_MANA, RESISTS);
+ push_spell(TOME_MANA, DELCURSES);
+ push_spell(TOME_MANA, MANATHRUST);
+
+ /* The book of the eternal flame */
+ push_spell(TOME_FIRE, FIERYAURA);
+ push_spell(TOME_FIRE, FIREWALL);
+ push_spell(TOME_FIRE, FIREFLASH);
+ push_spell(TOME_FIRE, FIREGOLEM);
+ push_spell(TOME_FIRE, GLOBELIGHT);
+
+ /* The book of the blowing winds */
+ push_spell(TOME_WINDS, THUNDERSTORM);
+ push_spell(TOME_WINDS, AIRWINGS);
+ push_spell(TOME_WINDS, STERILIZE);
+ push_spell(TOME_WINDS, INVISIBILITY);
+ push_spell(TOME_WINDS, POISONBLOOD);
+ push_spell(TOME_WINDS, NOXIOUSCLOUD);
+
+ /* The book of the impenetrable earth */
+ push_spell(TOME_EARTH, STRIKE);
+ push_spell(TOME_EARTH, SHAKE);
+ push_spell(TOME_EARTH, STONEPRISON);
+ push_spell(TOME_EARTH, DIG);
+ push_spell(TOME_EARTH, STONESKIN);
+
+ /* The book of the unstopable wave */
+ push_spell(TOME_WATER, ICESTORM);
+ push_spell(TOME_WATER, TIDALWAVE);
+ push_spell(TOME_WATER, ENTPOTION);
+ push_spell(TOME_WATER, VAPOR);
+ push_spell(TOME_WATER, GEYSER);
+
+ /* Create the book of translocation */
+ push_spell(TOME_TRANSLOCATION, PROBABILITY_TRAVEL);
+ push_spell(TOME_TRANSLOCATION, RECALL);
+ push_spell(TOME_TRANSLOCATION, TELEAWAY);
+ push_spell(TOME_TRANSLOCATION, TELEPORT);
+ push_spell(TOME_TRANSLOCATION, DISARM);
+ push_spell(TOME_TRANSLOCATION, BLINK);
+
+ /* Create the book of the tree */
+ if (game_module_idx == MODULE_THEME)
+ {
+ push_spell(TOME_NATURE, GROW_ATHELAS);
+ }
+ push_spell(TOME_NATURE, SUMMONANNIMAL);
+ push_spell(TOME_NATURE, REGENERATION);
+ push_spell(TOME_NATURE, RECOVERY);
+ push_spell(TOME_NATURE, HEALING);
+ push_spell(TOME_NATURE, GROWTREE);
+
+ /* Create the book of Knowledge */
+ push_spell(TOME_KNOWLEDGE, STARIDENTIFY);
+ push_spell(TOME_KNOWLEDGE, VISION);
+ push_spell(TOME_KNOWLEDGE, IDENTIFY);
+ push_spell(TOME_KNOWLEDGE, REVEALWAYS);
+ push_spell(TOME_KNOWLEDGE, SENSEHIDDEN);
+ push_spell(TOME_KNOWLEDGE, SENSEMONSTERS);
+
+ /* Create the book of the Time */
+ push_spell(TOME_TIME, BANISHMENT);
+ push_spell(TOME_TIME, ESSENCESPEED);
+ push_spell(TOME_TIME, SLOWMONSTER);
+ push_spell(TOME_TIME, MAGELOCK);
+
+ /* Create the book of meta spells */
+ push_spell(TOME_META, INERTIA_CONTROL);
+ push_spell(TOME_META, TRACKER);
+ push_spell(TOME_META, SPELLBINDER);
+ push_spell(TOME_META, DISPERSEMAGIC);
+ push_spell(TOME_META, RECHARGE);
+
+ /* Create the book of the mind */
+ push_spell(TOME_MIND, STUN);
+ push_spell(TOME_MIND, ARMOROFFEAR);
+ push_spell(TOME_MIND, CONFUSE);
+ push_spell(TOME_MIND, CHARM);
+
+ /* Create the book of hellflame */
+ push_spell(TOME_HELLFLAME, FLAMEOFUDUN);
+ push_spell(TOME_HELLFLAME, WRAITHFORM);
+ push_spell(TOME_HELLFLAME, GENOCIDE);
+ push_spell(TOME_HELLFLAME, DRAIN);
+
+ /* Create the book of eru */
+ push_spell(TOME_ERU, ERU_PROT);
+ push_spell(TOME_ERU, ERU_UNDERSTAND);
+ push_spell(TOME_ERU, ERU_LISTEN);
+ push_spell(TOME_ERU, ERU_SEE);
+
+ /* Create the book of manwe */
+ push_spell(TOME_MANWE, MANWE_AVATAR);
+ push_spell(TOME_MANWE, MANWE_CALL);
+ push_spell(TOME_MANWE, MANWE_SHIELD);
+ push_spell(TOME_MANWE, MANWE_BLESS);
+
+ /* Create the book of tulkas */
+ push_spell(TOME_TULKAS, TULKAS_WAVE);
+ push_spell(TOME_TULKAS, TULKAS_SPIN);
+ push_spell(TOME_TULKAS, TULKAS_AIM);
+
+ /* Create the book of melkor */
+ push_spell(TOME_MELKOR, MELKOR_MIND_STEAL);
+ push_spell(TOME_MELKOR, MELKOR_CORPSE_EXPLOSION);
+ push_spell(TOME_MELKOR, MELKOR_CURSE);
+
+ /* Create the book of yavanna */
+ push_spell(TOME_YAVANNA, YAVANNA_UPROOT);
+ push_spell(TOME_YAVANNA, YAVANNA_WATER_BITE);
+ push_spell(TOME_YAVANNA, YAVANNA_TREE_ROOTS);
+ push_spell(TOME_YAVANNA, YAVANNA_GROW_GRASS);
+ push_spell(TOME_YAVANNA, YAVANNA_CHARM_ANIMAL);
+
+ /* Create the book of beginner's cantrip */
+ push_spell(BOOK_CANTRIPS, SENSEHIDDEN);
+ push_spell(BOOK_CANTRIPS, SENSEMONSTERS);
+ push_spell(BOOK_CANTRIPS, BLINK);
+ push_spell(BOOK_CANTRIPS, ENTPOTION);
+ push_spell(BOOK_CANTRIPS, GLOBELIGHT);
+ push_spell(BOOK_CANTRIPS, MANATHRUST);
+
+ /* Create the book of teleporatation */
+ push_spell(BOOK_TELEPORTATION, TELEAWAY);
+ push_spell(BOOK_TELEPORTATION, TELEPORT);
+ push_spell(BOOK_TELEPORTATION, BLINK);
+
+ /* Create the book of summoning */
+ push_spell(BOOK_SUMMONING, SUMMONANNIMAL);
+ push_spell(BOOK_SUMMONING, FIREGOLEM);
+
+ /* Create the Armageddon Demonblade */
+ push_spell(BOOK_DEMON_SWORD, DEMON_FIELD);
+ push_spell(BOOK_DEMON_SWORD, DEMON_MADNESS);
+ push_spell(BOOK_DEMON_SWORD, DEMON_BLADE);
+
+ /* Create the Shield Demonblade */
+ push_spell(BOOK_DEMON_SHIELD, UNHOLY_WORD);
+ push_spell(BOOK_DEMON_SHIELD, DEMON_CLOAK);
+ push_spell(BOOK_DEMON_SHIELD, DOOM_SHIELD);
+
+ /* Create the Control Demonblade */
+ push_spell(BOOK_DEMON_HELM, CONTROL_DEMON);
+ push_spell(BOOK_DEMON_HELM, DISCHARGE_MINION);
+ push_spell(BOOK_DEMON_HELM, DEMON_SUMMON);
+
+ /* Create the Drums */
+ push_spell(BOOK_DRUMS, MUSIC_STUN);
+ push_spell(BOOK_DRUMS, MUSIC_CONF);
+ push_spell(BOOK_DRUMS, MUSIC_HOLD);
+ push_spell(BOOK_DRUMS, MUSIC_STOP);
+
+ /* Create the Harps */
+ push_spell(BOOK_HARPS, MUSIC_MIND);
+ push_spell(BOOK_HARPS, MUSIC_TIME);
+ push_spell(BOOK_HARPS, MUSIC_HEAL);
+ push_spell(BOOK_HARPS, MUSIC_HERO);
+ push_spell(BOOK_HARPS, MUSIC_LITE);
+ push_spell(BOOK_HARPS, MUSIC_STOP);
+
+ /* Create the Horns */
+ push_spell(BOOK_HORNS, MUSIC_AMBARKANTA);
+ push_spell(BOOK_HORNS, MUSIC_YLMIR);
+ push_spell(BOOK_HORNS, MUSIC_WIND);
+ push_spell(BOOK_HORNS, MUSIC_BLOW);
+ push_spell(BOOK_HORNS, MUSIC_STOP);
+
+ /* Book of the Player, filled in by the Library Quest */
+ push_spell(BOOK_PLAYER, -1);
+
+ /* Geomancy spells, not a real book */
+ push_spell(BOOK_GEOMANCY, ELEMENTAL_MINION);
+ push_spell(BOOK_GEOMANCY, GROW_BARRIER);
+ push_spell(BOOK_GEOMANCY, DRIPPING_TREAD);
+ push_spell(BOOK_GEOMANCY, GEOLYSIS);
+ push_spell(BOOK_GEOMANCY, VAPORIZE);
+ push_spell(BOOK_GEOMANCY, ELEMENTAL_WAVE);
+ push_spell(BOOK_GEOMANCY, CHANNEL_ELEMENTS);
+ push_spell(BOOK_GEOMANCY, CALL_THE_ELEMENTS);
+
+ if (game_module_idx == MODULE_THEME)
+ {
+ /* Aule */
+ push_spell(BOOK_AULE, AULE_CHILD);
+ push_spell(BOOK_AULE, AULE_ENCHANT_ARMOUR);
+ push_spell(BOOK_AULE, AULE_ENCHANT_WEAPON);
+ push_spell(BOOK_AULE, AULE_FIREBRAND);
+
+ /* Varda */
+ push_spell(BOOK_VARDA, VARDA_STARKINDLER);
+ push_spell(BOOK_VARDA, VARDA_EVENSTAR);
+ push_spell(BOOK_VARDA, VARDA_CALL_ALMAREN);
+ push_spell(BOOK_VARDA, VARDA_LIGHT_VALINOR);
+
+ /* Ulmo */
+ push_spell(BOOK_ULMO, ULMO_WRATH);
+ push_spell(BOOK_ULMO, ULMO_CALL_ULUMURI);
+ push_spell(BOOK_ULMO, ULMO_DRAUGHT_ULMONAN);
+ push_spell(BOOK_ULMO, ULMO_BELEGAER);
+
+ /* Mandos */
+ push_spell(BOOK_MANDOS, MANDOS_CALL_HALLS);
+ push_spell(BOOK_MANDOS, MANDOS_TALE_DOOM);
+ push_spell(BOOK_MANDOS, MANDOS_SPIRIT_FEANTURI);
+ push_spell(BOOK_MANDOS, MANDOS_TEARS_LUTHIEN);
+ }
+
+ /* Random spell book; just initialize to anything */
+ push_spell(BOOK_RANDOM, -1);
+}
+
+void random_book_setup(s16b sval, s32b spell_idx)
+{
+ if (sval == BOOK_RANDOM)
+ {
+ school_book_type *school_book = school_books_at(sval);
+
+ assert(school_book->spell_idx_list != NULL);
+ school_book->spell_idx_list->i = spell_idx;
+ }
+}
+
+static cptr spell_school_name(s32b s)
+{
+ return string_exec_lua(format("return spell_school_name(%d)", s));
+}
+
+int print_spell(cptr label_, byte color, int y, s32b s)
+{
+ s32b level;
+ bool_ na;
+ cptr sch_str = spell_school_name(s);
+ cptr spell_info = get_spell_info(s);
+ cptr label = (label_ == NULL) ? "" : label_;
+ char level_str[8] = "n/a";
+ char buf[128];
+
+ get_level_school(s, 50, -50, &level, &na);
+
+ if (!na)
+ {
+ sprintf(level_str, "%3d", level);
+ }
+
+ sprintf(buf, "%s%-20s%-16s %s %4d %3d%% %s",
+ label,
+ school_spells[s].name,
+ sch_str,
+ level_str,
+ get_mana(s),
+ spell_chance(s),
+ spell_info);
+ c_prt(color, buf, y, 0);
+
+ return y + 1;
+}
+
+int print_book(s16b sval, s32b pval, object_type *obj)
+{
+ int y = 2;
+ int i;
+ school_book_type *school_book;
+ spell_idx_list *spell_idx;
+ struct sglib_spell_idx_list_iterator it;
+
+ random_book_setup(sval, pval);
+
+ school_book = school_books_at(sval);
+
+ /* Parse all spells */
+ i = 0;
+ for (spell_idx = sglib_spell_idx_list_it_init(&it, school_book->spell_idx_list);
+ spell_idx != NULL;
+ spell_idx = sglib_spell_idx_list_it_next(&it))
+ {
+ s32b s = spell_idx->i;
+ byte color = TERM_L_DARK;
+ int is_ok;
+ char label[8];
+
+ call_lua("is_ok_spell", "(d,O)", "d", s, obj, &is_ok);
+ if (is_ok)
+ {
+ color = (get_mana(s) > get_power(s)) ? TERM_ORANGE : TERM_L_GREEN;
+ }
+
+ sprintf(label, "%c) ", 'a' + i);
+
+ y = print_spell(label, color, y, s);
+ i++;
+ }
+
+ prt(format(" %-20s%-16s Level Cost Fail Info", "Name", "School"), 1, 0);
+ return y;
+}