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authorBardur Arantsson <bardur@scientician.net>2013-03-26 17:10:10 +0100
committerBardur Arantsson <bardur@scientician.net>2013-09-27 14:46:42 +0200
commitcbef37bd5bfb938a2303ee3887520c08be85d8e8 (patch)
treeb604e49323e46af4ea582f9a9e1977b3daa90611 /src/spells4.cc
parentb9f824effb037a53556e02955cace6c09ff646c3 (diff)
Switch almost everything over to C++
Diffstat (limited to 'src/spells4.cc')
-rw-r--r--src/spells4.cc631
1 files changed, 631 insertions, 0 deletions
diff --git a/src/spells4.cc b/src/spells4.cc
new file mode 100644
index 00000000..9f5193ef
--- /dev/null
+++ b/src/spells4.cc
@@ -0,0 +1,631 @@
+#include "angband.h"
+
+#include <assert.h>
+
+#include "spell_type.h"
+
+school_book_type school_books[SCHOOL_BOOKS_SIZE];
+
+s32b SCHOOL_AIR;
+s32b SCHOOL_AULE;
+s32b SCHOOL_CONVEYANCE;
+s32b SCHOOL_DEMON;
+s32b SCHOOL_DEVICE;
+s32b SCHOOL_DIVINATION;
+s32b SCHOOL_EARTH;
+s32b SCHOOL_ERU;
+s32b SCHOOL_FIRE;
+s32b SCHOOL_GEOMANCY;
+s32b SCHOOL_MANA;
+s32b SCHOOL_MANDOS;
+s32b SCHOOL_MANWE;
+s32b SCHOOL_MELKOR;
+s32b SCHOOL_META;
+s32b SCHOOL_MIND;
+s32b SCHOOL_MUSIC;
+s32b SCHOOL_NATURE;
+s32b SCHOOL_TEMPORAL;
+s32b SCHOOL_TULKAS;
+s32b SCHOOL_UDUN;
+s32b SCHOOL_ULMO;
+s32b SCHOOL_VARDA;
+s32b SCHOOL_WATER;
+s32b SCHOOL_YAVANNA;
+
+static int compare_spell_idx(spell_idx_list *a, spell_idx_list *b)
+{
+ return SGLIB_NUMERIC_COMPARATOR(a->i, b->i);
+}
+
+SGLIB_DEFINE_LIST_FUNCTIONS(spell_idx_list, compare_spell_idx, next);
+
+static bool_ uses_piety_to_cast(int s)
+{
+ return spell_type_uses_piety_to_cast(spell_at(s));
+}
+
+/** Describe what type of energy the spell uses for casting */
+cptr get_power_name(s32b s)
+{
+ return uses_piety_to_cast(s) ? "piety" : "mana";
+}
+
+/* Changes the amount of power(mana, piety, whatever) for the spell */
+void adjust_power(s32b s, s32b amount)
+{
+ if (uses_piety_to_cast(s))
+ {
+ inc_piety(GOD_ALL, amount);
+ }
+ else
+ {
+ increase_mana(amount);
+ }
+}
+
+/* Return the amount of power available for casting spell */
+s32b get_power(s32b s)
+{
+ return uses_piety_to_cast(s) ? p_ptr->grace : p_ptr->csp;
+}
+
+static void print_spell_desc_callback(void *data, cptr text)
+{
+ int *y = (int *) data;
+
+ c_prt(TERM_L_BLUE, text, *y, 0);
+ (*y) += 1;
+}
+
+/* Output the describtion when it is used as a spell */
+void print_spell_desc(int s, int y)
+{
+ spell_type *spell = spell_at(s);
+
+ spell_type_description_foreach(spell,
+ print_spell_desc_callback,
+ &y);
+
+ if (spell_type_uses_piety_to_cast(spell))
+ {
+ c_prt(TERM_L_WHITE, "It uses piety to cast.", y, 0);
+ y++;
+ }
+
+ if (spell_type_castable_while_blind(spell))
+ {
+ c_prt(TERM_ORANGE, "It is castable even while blinded.", y, 0);
+ y++;
+ }
+
+ if (spell_type_castable_while_confused(spell))
+ {
+ c_prt(TERM_ORANGE, "It is castable even while confused.", y, 0);
+ y++;
+ }
+}
+
+school_book_type *school_books_at(int i)
+{
+ assert(i >= 0);
+ assert(i < SCHOOL_BOOKS_SIZE);
+ return &school_books[i];
+}
+
+static void school_book_init(school_book_type *school_book)
+{
+ school_book->spell_idx_list = NULL;
+}
+
+static void spell_idx_init(spell_idx_list *p, s32b spell_idx)
+{
+ assert(p != NULL);
+
+ p->i = spell_idx;
+ p->next = NULL;
+}
+
+static spell_idx_list *new_spell_idx(void *ctx, s32b spell_idx)
+{
+ spell_idx_list *e = new spell_idx_list;
+ spell_idx_init(e, spell_idx);
+ return e;
+}
+
+void school_book_add_spell(school_book_type *school_book, s32b spell_idx)
+{
+ spell_idx_list *e;
+
+ assert(school_book != NULL);
+
+ e = new_spell_idx(school_book, spell_idx);
+ sglib_spell_idx_list_add(&school_book->spell_idx_list, e);
+}
+
+int school_book_length(int sval)
+{
+ school_book_type *school_book = school_books_at(sval);
+
+ if (sval == BOOK_RANDOM)
+ {
+ return 1;
+ }
+
+ /* Parse all spells */
+ return sglib_spell_idx_list_len(school_book->spell_idx_list);
+}
+
+int spell_x(int sval, int pval, int i)
+{
+ assert(i >= 0);
+
+ if (sval == BOOK_RANDOM)
+ {
+ return pval;
+ }
+ else
+ {
+ school_book_type *school_book;
+ spell_idx_list *spell_idx = NULL;
+ struct sglib_spell_idx_list_iterator it;
+
+ school_book = school_books_at(sval);
+
+ for (spell_idx = sglib_spell_idx_list_it_init(&it, school_book->spell_idx_list);
+ (spell_idx != NULL) && (i > 0);
+ spell_idx = sglib_spell_idx_list_it_next(&it))
+ {
+ i--;
+ }
+
+ assert(spell_idx != NULL); /* Went off the end of the list? */
+
+ return spell_idx->i;
+ }
+}
+
+bool_ school_book_contains_spell(int sval, s32b spell_idx)
+{
+ school_book_type *school_book = NULL;
+ spell_idx_list e;
+
+ random_book_setup(sval, spell_idx);
+
+ school_book = school_books_at(sval);
+
+ spell_idx_init(&e, spell_idx);
+ return NULL != sglib_spell_idx_list_find_member(school_book->spell_idx_list, &e);
+}
+
+void push_spell(int book_idx, s32b spell_idx)
+{
+ school_book_type *school_book = school_books_at(book_idx);
+ assert(school_book != NULL);
+ school_book_add_spell(school_book, spell_idx);
+}
+
+void init_school_books()
+{
+ int i;
+
+ /* Initialize the new school books */
+ for (i = 0; i<SCHOOL_BOOKS_SIZE; i++)
+ {
+ school_book_init(&school_books[i]);
+ }
+
+ /* Note: We're adding the spells in the reverse order that
+ they appear in each book. This is because the list
+ operations insert at the front. */
+
+ /* Create the crystal of mana */
+ push_spell(TOME_MANA, MANASHIELD);
+ push_spell(TOME_MANA, RESISTS);
+ push_spell(TOME_MANA, DELCURSES);
+ push_spell(TOME_MANA, MANATHRUST);
+
+ /* The book of the eternal flame */
+ push_spell(TOME_FIRE, FIERYAURA);
+ push_spell(TOME_FIRE, FIREWALL);
+ push_spell(TOME_FIRE, FIREFLASH);
+ push_spell(TOME_FIRE, FIREGOLEM);
+ push_spell(TOME_FIRE, GLOBELIGHT);
+
+ /* The book of the blowing winds */
+ push_spell(TOME_WINDS, THUNDERSTORM);
+ push_spell(TOME_WINDS, AIRWINGS);
+ push_spell(TOME_WINDS, STERILIZE);
+ push_spell(TOME_WINDS, INVISIBILITY);
+ push_spell(TOME_WINDS, POISONBLOOD);
+ push_spell(TOME_WINDS, NOXIOUSCLOUD);
+
+ /* The book of the impenetrable earth */
+ push_spell(TOME_EARTH, STRIKE);
+ push_spell(TOME_EARTH, SHAKE);
+ push_spell(TOME_EARTH, STONEPRISON);
+ push_spell(TOME_EARTH, DIG);
+ push_spell(TOME_EARTH, STONESKIN);
+
+ /* The book of the unstopable wave */
+ push_spell(TOME_WATER, ICESTORM);
+ push_spell(TOME_WATER, TIDALWAVE);
+ push_spell(TOME_WATER, ENTPOTION);
+ push_spell(TOME_WATER, VAPOR);
+ push_spell(TOME_WATER, GEYSER);
+
+ /* Create the book of translocation */
+ push_spell(TOME_TRANSLOCATION, PROBABILITY_TRAVEL);
+ push_spell(TOME_TRANSLOCATION, RECALL);
+ push_spell(TOME_TRANSLOCATION, TELEAWAY);
+ push_spell(TOME_TRANSLOCATION, TELEPORT);
+ push_spell(TOME_TRANSLOCATION, DISARM);
+ push_spell(TOME_TRANSLOCATION, BLINK);
+
+ /* Create the book of the tree */
+ if (game_module_idx == MODULE_THEME)
+ {
+ push_spell(TOME_NATURE, GROW_ATHELAS);
+ }
+ push_spell(TOME_NATURE, SUMMONANNIMAL);
+ push_spell(TOME_NATURE, REGENERATION);
+ push_spell(TOME_NATURE, RECOVERY);
+ push_spell(TOME_NATURE, HEALING);
+ push_spell(TOME_NATURE, GROWTREE);
+
+ /* Create the book of Knowledge */
+ push_spell(TOME_KNOWLEDGE, STARIDENTIFY);
+ push_spell(TOME_KNOWLEDGE, VISION);
+ push_spell(TOME_KNOWLEDGE, IDENTIFY);
+ push_spell(TOME_KNOWLEDGE, REVEALWAYS);
+ push_spell(TOME_KNOWLEDGE, SENSEHIDDEN);
+ push_spell(TOME_KNOWLEDGE, SENSEMONSTERS);
+
+ /* Create the book of the Time */
+ push_spell(TOME_TIME, BANISHMENT);
+ push_spell(TOME_TIME, ESSENCESPEED);
+ push_spell(TOME_TIME, SLOWMONSTER);
+ push_spell(TOME_TIME, MAGELOCK);
+
+ /* Create the book of meta spells */
+ push_spell(TOME_META, INERTIA_CONTROL);
+ push_spell(TOME_META, TRACKER);
+ push_spell(TOME_META, SPELLBINDER);
+ push_spell(TOME_META, DISPERSEMAGIC);
+ push_spell(TOME_META, RECHARGE);
+
+ /* Create the book of the mind */
+ push_spell(TOME_MIND, STUN);
+ push_spell(TOME_MIND, ARMOROFFEAR);
+ push_spell(TOME_MIND, CONFUSE);
+ push_spell(TOME_MIND, CHARM);
+
+ /* Create the book of hellflame */
+ push_spell(TOME_HELLFLAME, FLAMEOFUDUN);
+ push_spell(TOME_HELLFLAME, WRAITHFORM);
+ push_spell(TOME_HELLFLAME, GENOCIDE);
+ push_spell(TOME_HELLFLAME, DRAIN);
+
+ /* Create the book of eru */
+ push_spell(TOME_ERU, ERU_PROT);
+ push_spell(TOME_ERU, ERU_UNDERSTAND);
+ push_spell(TOME_ERU, ERU_LISTEN);
+ push_spell(TOME_ERU, ERU_SEE);
+
+ /* Create the book of manwe */
+ push_spell(TOME_MANWE, MANWE_AVATAR);
+ push_spell(TOME_MANWE, MANWE_CALL);
+ push_spell(TOME_MANWE, MANWE_SHIELD);
+ push_spell(TOME_MANWE, MANWE_BLESS);
+
+ /* Create the book of tulkas */
+ push_spell(TOME_TULKAS, TULKAS_WAVE);
+ push_spell(TOME_TULKAS, TULKAS_SPIN);
+ push_spell(TOME_TULKAS, TULKAS_AIM);
+
+ /* Create the book of melkor */
+ push_spell(TOME_MELKOR, MELKOR_MIND_STEAL);
+ push_spell(TOME_MELKOR, MELKOR_CORPSE_EXPLOSION);
+ push_spell(TOME_MELKOR, MELKOR_CURSE);
+
+ /* Create the book of yavanna */
+ push_spell(TOME_YAVANNA, YAVANNA_UPROOT);
+ push_spell(TOME_YAVANNA, YAVANNA_WATER_BITE);
+ push_spell(TOME_YAVANNA, YAVANNA_TREE_ROOTS);
+ push_spell(TOME_YAVANNA, YAVANNA_GROW_GRASS);
+ push_spell(TOME_YAVANNA, YAVANNA_CHARM_ANIMAL);
+
+ /* Create the book of beginner's cantrip */
+ push_spell(BOOK_CANTRIPS, SENSEHIDDEN);
+ push_spell(BOOK_CANTRIPS, SENSEMONSTERS);
+ push_spell(BOOK_CANTRIPS, BLINK);
+ push_spell(BOOK_CANTRIPS, ENTPOTION);
+ push_spell(BOOK_CANTRIPS, GLOBELIGHT);
+ push_spell(BOOK_CANTRIPS, MANATHRUST);
+
+ /* Create the book of teleporatation */
+ push_spell(BOOK_TELEPORTATION, TELEAWAY);
+ push_spell(BOOK_TELEPORTATION, TELEPORT);
+ push_spell(BOOK_TELEPORTATION, BLINK);
+
+ /* Create the book of summoning */
+ push_spell(BOOK_SUMMONING, SUMMONANNIMAL);
+ push_spell(BOOK_SUMMONING, FIREGOLEM);
+
+ /* Create the Armageddon Demonblade */
+ push_spell(BOOK_DEMON_SWORD, DEMON_FIELD);
+ push_spell(BOOK_DEMON_SWORD, DEMON_MADNESS);
+ push_spell(BOOK_DEMON_SWORD, DEMON_BLADE);
+
+ /* Create the Shield Demonblade */
+ push_spell(BOOK_DEMON_SHIELD, UNHOLY_WORD);
+ push_spell(BOOK_DEMON_SHIELD, DEMON_CLOAK);
+ push_spell(BOOK_DEMON_SHIELD, DOOM_SHIELD);
+
+ /* Create the Control Demonblade */
+ push_spell(BOOK_DEMON_HELM, CONTROL_DEMON);
+ push_spell(BOOK_DEMON_HELM, DISCHARGE_MINION);
+ push_spell(BOOK_DEMON_HELM, DEMON_SUMMON);
+
+ /* Create the Drums */
+ push_spell(BOOK_DRUMS, MUSIC_STUN);
+ push_spell(BOOK_DRUMS, MUSIC_CONF);
+ push_spell(BOOK_DRUMS, MUSIC_HOLD);
+ push_spell(BOOK_DRUMS, MUSIC_STOP);
+
+ /* Create the Harps */
+ push_spell(BOOK_HARPS, MUSIC_MIND);
+ push_spell(BOOK_HARPS, MUSIC_TIME);
+ push_spell(BOOK_HARPS, MUSIC_HEAL);
+ push_spell(BOOK_HARPS, MUSIC_HERO);
+ push_spell(BOOK_HARPS, MUSIC_LITE);
+ push_spell(BOOK_HARPS, MUSIC_STOP);
+
+ /* Create the Horns */
+ push_spell(BOOK_HORNS, MUSIC_AMBARKANTA);
+ push_spell(BOOK_HORNS, MUSIC_YLMIR);
+ push_spell(BOOK_HORNS, MUSIC_WIND);
+ push_spell(BOOK_HORNS, MUSIC_BLOW);
+ push_spell(BOOK_HORNS, MUSIC_STOP);
+
+ /* Book of the Player, filled in by the Library Quest */
+ push_spell(BOOK_PLAYER, -1);
+
+ /* Geomancy spells, not a real book */
+ push_spell(BOOK_GEOMANCY, ELEMENTAL_MINION);
+ push_spell(BOOK_GEOMANCY, GROW_BARRIER);
+ push_spell(BOOK_GEOMANCY, DRIPPING_TREAD);
+ push_spell(BOOK_GEOMANCY, GEOLYSIS);
+ push_spell(BOOK_GEOMANCY, VAPORIZE);
+ push_spell(BOOK_GEOMANCY, ELEMENTAL_WAVE);
+ push_spell(BOOK_GEOMANCY, CHANNEL_ELEMENTS);
+ push_spell(BOOK_GEOMANCY, CALL_THE_ELEMENTS);
+
+ if (game_module_idx == MODULE_THEME)
+ {
+ /* Aule */
+ push_spell(BOOK_AULE, AULE_CHILD);
+ push_spell(BOOK_AULE, AULE_ENCHANT_ARMOUR);
+ push_spell(BOOK_AULE, AULE_ENCHANT_WEAPON);
+ push_spell(BOOK_AULE, AULE_FIREBRAND);
+
+ /* Varda */
+ push_spell(BOOK_VARDA, VARDA_STARKINDLER);
+ push_spell(BOOK_VARDA, VARDA_EVENSTAR);
+ push_spell(BOOK_VARDA, VARDA_CALL_ALMAREN);
+ push_spell(BOOK_VARDA, VARDA_LIGHT_VALINOR);
+
+ /* Ulmo */
+ push_spell(BOOK_ULMO, ULMO_WRATH);
+ push_spell(BOOK_ULMO, ULMO_CALL_ULUMURI);
+ push_spell(BOOK_ULMO, ULMO_DRAUGHT_ULMONAN);
+ push_spell(BOOK_ULMO, ULMO_BELEGAER);
+
+ /* Mandos */
+ push_spell(BOOK_MANDOS, MANDOS_CALL_HALLS);
+ push_spell(BOOK_MANDOS, MANDOS_TALE_DOOM);
+ push_spell(BOOK_MANDOS, MANDOS_SPIRIT_FEANTURI);
+ push_spell(BOOK_MANDOS, MANDOS_TEARS_LUTHIEN);
+ }
+
+ /* Random spell book; just initialize to anything */
+ push_spell(BOOK_RANDOM, -1);
+}
+
+void random_book_setup(s16b sval, s32b spell_idx)
+{
+ if (sval == BOOK_RANDOM)
+ {
+ school_book_type *school_book = school_books_at(sval);
+
+ assert(school_book->spell_idx_list != NULL);
+ school_book->spell_idx_list->i = spell_idx;
+ }
+}
+
+static bool_ spell_school_name_callback(void *data, s32b sch)
+{
+ school_type *school = school_at(sch);
+ char *buf = (char *) data;
+
+ /* Add separator? */
+ if (buf[0] != '\0')
+ {
+ strcat(buf, "/");
+ }
+
+ /* Add school name */
+ strcat(buf, school->name);
+
+ /* Keep going */
+ return TRUE;
+}
+
+static void spell_school_name(char *buf, spell_type *spell)
+{
+ buf[0] = '\0';
+ spell_type_school_foreach(spell,
+ spell_school_name_callback,
+ buf);
+}
+
+int print_spell(cptr label_, byte color, int y, s32b s)
+{
+ s32b level;
+ bool_ na;
+ spell_type *spell = spell_at(s);
+ char sch_str[128];
+ cptr spell_info = spell_type_info(spell);
+ cptr label = (label_ == NULL) ? "" : label_;
+ char level_str[8] = "n/a";
+ char buf[128];
+
+ get_level_school(s, 50, -50, &level, &na);
+ spell_school_name(sch_str, spell);
+
+ if (!na)
+ {
+ sprintf(level_str, "%3d", (int) level);
+ }
+
+ sprintf(buf, "%s%-20s%-16s %s %4d %3d%% %s",
+ label,
+ spell_type_name(spell_at(s)),
+ sch_str,
+ level_str,
+ get_mana(s),
+ (int) spell_chance(s),
+ spell_info);
+ c_prt(color, buf, y, 0);
+
+ return y + 1;
+}
+
+int print_book(s16b sval, s32b pval, object_type *obj)
+{
+ int y = 2;
+ int i;
+ school_book_type *school_book;
+ spell_idx_list *spell_idx;
+ struct sglib_spell_idx_list_iterator it;
+
+ random_book_setup(sval, pval);
+
+ school_book = school_books_at(sval);
+
+ /* Parse all spells */
+ i = 0;
+ for (spell_idx = sglib_spell_idx_list_it_init(&it, school_book->spell_idx_list);
+ spell_idx != NULL;
+ spell_idx = sglib_spell_idx_list_it_next(&it))
+ {
+ s32b s = spell_idx->i;
+ byte color = TERM_L_DARK;
+ bool_ is_ok;
+ char label[8];
+
+ is_ok = is_ok_spell(s, obj);
+ if (is_ok)
+ {
+ color = (get_mana(s) > get_power(s)) ? TERM_ORANGE : TERM_L_GREEN;
+ }
+
+ sprintf(label, "%c) ", 'a' + i);
+
+ y = print_spell(label, color, y, s);
+ i++;
+ }
+
+ prt(format(" %-20s%-16s Level Cost Fail Info", "Name", "School"), 1, 0);
+ return y;
+}
+
+void lua_cast_school_spell(s32b s, bool_ no_cost)
+{
+ bool_ use = FALSE;
+ spell_type *spell = spell_at(s);
+
+ /* No magic? */
+ if (p_ptr->antimagic > 0)
+ {
+ msg_print("Your anti-magic field disrupts any magic attempts.");
+ return;
+ }
+
+ /* No magic? */
+ if (p_ptr->anti_magic)
+ {
+ msg_print("Your anti-magic shell disrupts any magic attempts.");
+ return;
+ }
+
+ /* if it costs something then some condition must be met */
+ if (!no_cost)
+ {
+ /* Require lite */
+ if (!spell_type_castable_while_blind(spell) &&
+ ((p_ptr->blind > 0) || no_lite()))
+ {
+ msg_print("You cannot see!");
+ return;
+ }
+
+ /* Not when confused */
+ if (!spell_type_castable_while_confused(spell) &&
+ (p_ptr->confused > 0))
+ {
+ msg_print("You are too confused!");
+ return;
+ }
+
+ /* Enough mana */
+ if (get_mana(s) > get_power(s))
+ {
+ char buf[128];
+ sprintf(buf,
+ "You do not have enough %s, do you want to try anyway?",
+ get_power_name(s));
+
+ if (!get_check(buf))
+ {
+ return;
+ }
+ }
+
+ /* Invoke the spell effect */
+ if (!magik(spell_chance(s)))
+ {
+ use = (spell_type_produce_effect(spell, -1) != NO_CAST);
+ }
+ else
+ {
+ use = TRUE;
+
+ /* failures are dangerous; we'll flush the input buffer
+ so it isn't missed. */
+ if (flush_failure)
+ {
+ flush();
+ }
+
+ msg_print("You failed to get the spell off!");
+ }
+ }
+ else
+ {
+ spell_type_produce_effect(spell, -1);
+ }
+
+ /* Use the mana/piety */
+ if (use == TRUE)
+ {
+ /* Reduce mana */
+ adjust_power(s, -get_mana(s));
+
+ /* Take a turn */
+ energy_use = is_magestaff() ? 80 : 100;
+ }
+
+ /* Refresh player */
+ p_ptr->redraw |= PR_MANA;
+ p_ptr->window |= PW_PLAYER;
+}