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authorBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
commit7137a17f77fd3b6c3bbcefa2d621b3a11f161679 (patch)
treed76a6e842933cfb0d53402c45afb120d4c520d2e /src/spells5.cc
parent7f7462188e2a213518acc979e3698746f098d7ab (diff)
Remove monster memory
Instead of having monster memory, the player automatically knows everything about all monsters from the start.
Diffstat (limited to 'src/spells5.cc')
-rw-r--r--src/spells5.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/spells5.cc b/src/spells5.cc
index f503c822..dc237382 100644
--- a/src/spells5.cc
+++ b/src/spells5.cc
@@ -1143,7 +1143,7 @@ void school_spells_init()
spell_type_describe(spell, "Asks for an object and identifies it");
spell_type_describe(spell, "At level 17 it identifies all objects in the inventory");
spell_type_describe(spell, "At level 27 it identifies all objects in the inventory and in a");
- spell_type_describe(spell, "radius on the floor, as well as probing monsters in that radius");
+ spell_type_describe(spell, "radius on the floor");
spell_type_set_mana(spell, 10, 50);
spell_type_set_difficulty(spell, 8, 40);
spell_type_init_mage(spell,
@@ -2321,8 +2321,7 @@ void school_spells_init()
{
spell_type *spell = spell_new(&MUSIC_MIND, "Clairaudience(IV)");
spell_type_describe(spell, "Allows you to sense monster minds as long as you sing.");
- spell_type_describe(spell, "At level 10 it identifies all objects in a radius on the floor,");
- spell_type_describe(spell, "as well as probing monsters in that radius.");
+ spell_type_describe(spell, "At level 10 it identifies all objects in a radius on the floor.");
spell_type_describe(spell, "Consumes the amount of mana each turn.");
spell_type_set_mana(spell, 15, 30);
spell_type_set_difficulty(spell, 25, 75);