diff options
author | Manoj Srivastava <srivasta@debian.org> | 2020-05-22 19:57:41 -0700 |
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committer | Manoj Srivastava <srivasta@debian.org> | 2020-05-22 20:02:19 -0700 |
commit | c3d2579ad8d7eb33059aa8fdbaf5b564411a57f2 (patch) | |
tree | 1570cda0676fdcf4171a69a7fe313c1b89a52b0c /src/spells5.cc | |
parent | 986b7742bf244b4073ecca0723615f70be8a1ab6 (diff) | |
parent | 4e9b9c402ed95bf9a17fd6d795bc49bb4128a6fa (diff) |
Merge branch 'upstream' into debian-cmake-fixes
Diffstat (limited to 'src/spells5.cc')
-rw-r--r-- | src/spells5.cc | 2370 |
1 files changed, 2370 insertions, 0 deletions
diff --git a/src/spells5.cc b/src/spells5.cc new file mode 100644 index 00000000..ba2e6d05 --- /dev/null +++ b/src/spells5.cc @@ -0,0 +1,2370 @@ +#include "spells5.hpp" + +#include "spell_type.hpp" +#include "device_allocation.hpp" +#include "spells3.hpp" +#include "spells4.hpp" +#include "variable.hpp" +#include "z-rand.hpp" + +#include <cassert> + +static s16b school_spells_count = 0; +static struct spell_type *school_spells[SCHOOL_SPELLS_MAX]; + +static spell_type *spell_new(s32b *index, cptr name) +{ + assert(school_spells_count < SCHOOL_SPELLS_MAX); + + spell_type *spell = spell_type_new(name); + school_spells[school_spells_count] = spell; + *index = school_spells_count; + school_spells_count++; + + return spell; +} + +static cptr no_info() +{ + return ""; +} + +spell_type *spell_at(s32b index) +{ + assert(index >= 0); + assert(index < school_spells_count); + + return school_spells[index]; +} + +int find_spell(cptr name) +{ + int i; + + for (i = 0; i < school_spells_count; i++) + { + if (streq(spell_type_name(spell_at(i)), name)) + { + return i; + } + } + + /* Not found */ + return -1; +} + +s16b get_random_spell(s16b random_type, int level) +{ + int tries; + + for (tries = 0; tries < 1000; tries++) + { + s16b spl = rand_int(school_spells_count); + spell_type *spell = spell_at(spl); + + if ((spell_type_random_type(spell) == random_type) && + (rand_int(spell_type_skill_level(spell) * 3) < level)) + { + return spl; + } + } + + return -1; +} + +/* + * Get a spell for a device of a given tval (wand or staff). + */ +s16b get_random_stick(byte tval, int level) +{ + int tries; + + for (tries = 0; tries < 1000; tries++) + { + long spell_idx = rand_int(school_spells_count); + spell_type *spell = spell_at(spell_idx); + device_allocation *device_allocation = spell_type_device_allocation(spell, tval); + + if ((device_allocation != NULL) && + (rand_int(spell_type_skill_level(spell) * 3) < level) && + (magik(100 - device_allocation->rarity))) + { + return spell_idx; + } + } + + return -1; +} + +static void spells_init_tome() +{ + { + spell_type *spell = spell_new(&DEVICE_THUNDERLORDS, "Artifact Thunderlords"); + spell_type_describe(spell, "A thunderlord will appear to transport you quickly to the surface."); + spell_type_set_mana(spell, 1, 1); + spell_type_set_difficulty(spell, 1, 20); + spell_type_init_device(spell, + no_info, + device_thunderlords); + + spell_type_set_device_charges(spell, "3+d3"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 999; + range_init(&device_allocation->base_level, 1, 1); + range_init(&device_allocation->max_level, 1, 1); + spell_type_add_device_allocation(spell, device_allocation); + } + } +} + +static void spells_init_theme() +{ + { + spell_type *spell = spell_new(&GROW_ATHELAS, "Grow Athelas"); + spell_type_describe(spell, "Cures the Black Breath"); + spell_type_set_mana(spell, 60, 100); + spell_type_set_difficulty(spell, 30, 95); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_NATURE, + no_info, + nature_grow_athelas); + + spell_type_set_device_charges(spell, "1+d3"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 85; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 15, 45); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&AULE_FIREBRAND, "Firebrand"); + spell_type_describe(spell, "Imbues your melee weapon with fire to deal more damage"); + spell_type_describe(spell, "At level 15 it spreads over a 1 radius zone around your target"); + spell_type_describe(spell, "At level 30 it deals holy fire damage"); + spell_type_set_mana(spell, 10, 100); + spell_type_set_difficulty(spell, 1, 20); + spell_type_init_priest(spell, + SCHOOL_AULE, + aule_firebrand_info, + aule_firebrand_spell); + } + + { + spell_type *spell = spell_new(&AULE_ENCHANT_WEAPON, "Enchant Weapon"); + spell_type_describe(spell, "Tries to enchant a weapon to-hit"); + spell_type_describe(spell, "At level 5 it also enchants to-dam"); + spell_type_describe(spell, "At level 45 it enhances the special powers of magical weapons"); + spell_type_describe(spell, "The might of the enchantment increases with the level"); + spell_type_set_mana(spell, 100, 200); + spell_type_set_difficulty(spell, 10, 20); + spell_type_init_priest(spell, + SCHOOL_AULE, + aule_enchant_weapon_info, + aule_enchant_weapon_spell); + } + + { + spell_type *spell = spell_new(&AULE_ENCHANT_ARMOUR, "Enchant Armour"); + spell_type_describe(spell, "Tries to enchant a piece of armour"); + spell_type_describe(spell, "At level 20 it also enchants to-hit and to-dam"); + spell_type_describe(spell, "At level 40 it enhances the special powers of magical armour"); + spell_type_describe(spell, "The might of the enchantment increases with the level"); + spell_type_set_mana(spell, 100, 200); + spell_type_set_difficulty(spell, 15, 20); + spell_type_init_priest(spell, + SCHOOL_AULE, + aule_enchant_armour_info, + aule_enchant_armour_spell); + } + + { + spell_type *spell = spell_new(&AULE_CHILD, "Child of Aule"); + spell_type_describe(spell, "Summons a levelled Dwarven warrior to help you battle the forces"); + spell_type_describe(spell, "of Morgoth"); + spell_type_set_mana(spell, 200, 500); + spell_type_set_difficulty(spell, 20, 40); + spell_type_init_priest(spell, + SCHOOL_AULE, + aule_child_info, + aule_child_spell); + } + + { + spell_type *spell = spell_new(&VARDA_LIGHT_VALINOR, "Light of Valinor"); + spell_type_describe(spell, "Lights a room"); + spell_type_describe(spell, "At level 3 it starts damaging monsters"); + spell_type_describe(spell, "At level 15 it starts creating a more powerful kind of light"); + spell_type_set_mana(spell, 1, 100); + spell_type_set_difficulty(spell, 1, 20); + spell_type_init_priest(spell, + SCHOOL_VARDA, + varda_light_of_valinor_info, + varda_light_of_valinor_spell); + } + + { + spell_type *spell = spell_new(&VARDA_CALL_ALMAREN, "Call of Almaren"); + spell_type_describe(spell, "Banishes evil beings"); + spell_type_describe(spell, "At level 20 it dispels evil beings"); + spell_type_set_mana(spell, 5, 150); + spell_type_set_difficulty(spell, 10, 20); + spell_type_init_priest(spell, + SCHOOL_VARDA, + no_info, + varda_call_of_almaren_spell); + } + + { + spell_type *spell = spell_new(&VARDA_EVENSTAR, "Evenstar"); + spell_type_describe(spell, "Maps and lights the whole level."); + spell_type_describe(spell, "At level 40 it maps and lights the whole level,"); + spell_type_describe(spell, "in addition to letting you know yourself better"); + spell_type_describe(spell, "and identifying your whole pack."); + spell_type_set_mana(spell, 20, 200); + spell_type_set_difficulty(spell, 20, 20); + spell_type_init_priest(spell, + SCHOOL_VARDA, + no_info, + varda_evenstar_spell); + } + + { + spell_type *spell = spell_new(&VARDA_STARKINDLER, "Star Kindler"); + spell_type_describe(spell, "Does multiple bursts of light damage."); + spell_type_describe(spell, "The damage increases with level."); + spell_type_set_mana(spell, 50, 250); + spell_type_set_difficulty(spell, 30, 20); + spell_type_init_priest(spell, + SCHOOL_VARDA, + varda_star_kindler_info, + varda_star_kindler_spell); + } + + { + spell_type *spell = spell_new(&ULMO_BELEGAER, "Song of Belegaer"); + spell_type_describe(spell, "Channels the power of the Great Sea into your fingertips."); + spell_type_describe(spell, "Sometimes it can blast through its first target."); + spell_type_set_mana(spell, 1, 100); + spell_type_set_difficulty(spell, 1, 25); + spell_type_init_priest(spell, + SCHOOL_ULMO, + ulmo_song_of_belegaer_info, + ulmo_song_of_belegaer_spell); + } + + { + spell_type *spell = spell_new(&ULMO_DRAUGHT_ULMONAN, "Draught of Ulmonan"); + spell_type_describe(spell, "Fills you with a draught with powerful curing effects,"); + spell_type_describe(spell, "prepared by Ulmo himself."); + spell_type_describe(spell, "Level 1: blindness, poison, cuts and stunning"); + spell_type_describe(spell, "Level 10: drained STR, DEX and CON"); + spell_type_describe(spell, "Level 20: parasites and mimicry"); + spell_type_set_mana(spell, 25, 200); + spell_type_set_difficulty(spell, 15, 50); + spell_type_init_priest(spell, + SCHOOL_ULMO, + ulmo_draught_of_ulmonan_info, + ulmo_draught_of_ulmonan_spell); + } + + { + spell_type *spell = spell_new(&ULMO_CALL_ULUMURI, "Call of the Ulumuri"); + spell_type_describe(spell, "Summons a leveled water spirit or elemental"); + spell_type_describe(spell, "to fight for you"); + spell_type_set_mana(spell, 50, 300); + spell_type_set_difficulty(spell, 20, 75); + spell_type_init_priest(spell, + SCHOOL_ULMO, + ulmo_call_of_the_ulumuri_info, + ulmo_call_of_the_ulumuri_spell); + } + + { + spell_type *spell = spell_new(&ULMO_WRATH, "Wrath of Ulmo"); + spell_type_describe(spell, "Conjures up a sea storm."); + spell_type_describe(spell, "At level 30 it turns into a more forceful storm."); + spell_type_set_mana(spell, 100, 400); + spell_type_set_difficulty(spell, 30, 95); + spell_type_init_priest(spell, + SCHOOL_ULMO, + ulmo_wrath_of_ulmo_info, + ulmo_wrath_of_ulmo_spell); + } + + { + spell_type *spell = spell_new(&MANDOS_TEARS_LUTHIEN, "Tears of Luthien"); + spell_type_describe(spell, "Calls upon the spirit of Luthien to ask Mandos for healing and succour."); + spell_type_set_mana(spell, 10, 100); + spell_type_set_difficulty(spell, 5, 25); + spell_type_init_priest(spell, + SCHOOL_MANDOS, + mandos_tears_of_luthien_info, + mandos_tears_of_luthien_spell); + } + + { + spell_type *spell = spell_new(&MANDOS_SPIRIT_FEANTURI, "Feanturi"); + spell_type_describe(spell, "Channels the power of Mandos to cure fear and confusion."); + spell_type_describe(spell, "At level 20 it restores lost INT and WIS"); + spell_type_describe(spell, "At level 30 it cures hallucinations and restores a percentage of lost sanity"); + spell_type_set_mana(spell, 40, 200); + spell_type_set_difficulty(spell, 10, 50); + spell_type_init_priest(spell, + SCHOOL_MANDOS, + mandos_spirit_of_the_feanturi_info, + mandos_spirit_of_the_feanturi_spell); + } + + { + spell_type *spell = spell_new(&MANDOS_TALE_DOOM, "Tale of Doom"); + spell_type_describe(spell, "Allows you to predict the future for a short time."); + spell_type_set_mana(spell, 60, 300); + spell_type_set_difficulty(spell, 25, 75); + spell_type_init_priest(spell, + SCHOOL_MANDOS, + mandos_tale_of_doom_info, + mandos_tale_of_doom_spell); + } + + { + spell_type *spell = spell_new(&MANDOS_CALL_HALLS, "Call to the Halls"); + spell_type_describe(spell, "Summons a leveled spirit from the Halls of Mandos"); + spell_type_describe(spell, "to fight for you."); + spell_type_set_mana(spell, 80, 400); + spell_type_set_difficulty(spell, 30, 95); + spell_type_init_priest(spell, + SCHOOL_MANDOS, + mandos_call_to_the_halls_info, + mandos_call_to_the_halls_spell); + } + + { + spell_type *spell = spell_new(&DEVICE_THUNDERLORDS, "Artifact Thunderlords"); + spell_type_describe(spell, "An Eagle of Manwe will appear to transport you quickly to the town."); + spell_type_set_mana(spell, 1, 1); + spell_type_set_difficulty(spell, 1, 20); + spell_type_init_device(spell, + no_info, + device_thunderlords); + + spell_type_set_device_charges(spell, "5+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 999; + range_init(&device_allocation->base_level, 1, 1); + range_init(&device_allocation->max_level, 1, 1); + spell_type_add_device_allocation(spell, device_allocation); + } + } +} + +void school_spells_init() +{ + /* Zero out spell array */ + { + int i = 0; + for (i = 0; i < SCHOOL_SPELLS_MAX; i++) + { + school_spells[i] = NULL; + } + } + + /* Spells */ + { + spell_type *spell = spell_new(&GLOBELIGHT, "Globe of Light"); + spell_type_describe(spell, "Creates a globe of pure light"); + spell_type_describe(spell, "At level 3 it starts damaging monsters"); + spell_type_describe(spell, "At level 15 it starts creating a more powerful kind of light"); + spell_type_set_mana(spell, 2, 15); + spell_type_set_inertia(spell, 1, 40); + spell_type_set_difficulty(spell, 1, 10); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_FIRE, + fire_globe_of_light_info, + fire_globe_of_light); + + spell_type_set_device_charges(spell, "10+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 7; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 10, 45); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&FIREFLASH, "Fireflash"); + spell_type_describe(spell, "Conjures a ball of fire to burn your foes to ashes"); + spell_type_describe(spell, "At level 20 it turns into a ball of holy fire"); + spell_type_set_mana(spell, 5, 70); + spell_type_set_difficulty(spell, 10, 35); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_FIRE, + fire_fireflash_info, + fire_fireflash); + + spell_type_set_device_charges(spell, "5+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 35; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 15, 35); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&FIERYAURA, "Fiery Shield"); + spell_type_describe(spell, "Creates a shield of fierce flames around you"); + spell_type_describe(spell, "At level 8 it turns into a greater kind of flame that can not be resisted"); + spell_type_set_mana(spell, 20, 60); + spell_type_set_inertia(spell, 2, 15); + spell_type_set_difficulty(spell, 20, 50); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_FIRE, + fire_fiery_shield_info, + fire_fiery_shield); + + spell_type_set_device_charges(spell, "3+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 50; + range_init(&device_allocation->base_level, 1, 10); + range_init(&device_allocation->max_level, 5, 40); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&FIREWALL, "Firewall"); + spell_type_describe(spell, "Creates a fiery wall to incinerate monsters stupid enough to attack you"); + spell_type_describe(spell, "At level 6 it turns into a wall of hell fire"); + spell_type_set_mana(spell, 25, 100); + spell_type_set_difficulty(spell, 15, 40); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_FIRE, + fire_firewall_info, + fire_firewall); + + spell_type_set_device_charges(spell, "4+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 55; + range_init(&device_allocation->base_level, 1, 10); + range_init(&device_allocation->max_level, 5, 40); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&FIREGOLEM, "Fire Golem"); + spell_type_describe(spell, "Creates a fiery golem and controls it"); + spell_type_describe(spell, "During the control the available keylist is:"); + spell_type_describe(spell, "Movement keys: movement of the golem(depending on its speed"); + spell_type_describe(spell, " it can move more than one square)"); + spell_type_describe(spell, ", : pickup all items on the floor"); + spell_type_describe(spell, "d : drop all carried items"); + spell_type_describe(spell, "i : list all carried items"); + spell_type_describe(spell, "m : end the possession/use golem powers"); + spell_type_describe(spell, "Most of the other keys are disabled, you cannot interact with your"); + spell_type_describe(spell, "real body while controlling the golem"); + spell_type_describe(spell, "But to cast the spell you will need a lantern or a wooden torch to"); + spell_type_describe(spell, "Create the golem from"); + spell_type_add_school(spell, SCHOOL_MIND); + spell_type_set_mana(spell, 16, 70); + spell_type_set_difficulty(spell, 7, 40); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_FIRE, + fire_golem_info, + fire_golem); + } + + { + spell_type *spell = spell_new(&MANATHRUST, "Manathrust"); + spell_type_describe(spell, "Conjures up mana into a powerful bolt"); + spell_type_describe(spell, "The damage is irresistible and will increase with level"); + spell_type_set_mana(spell, 1, 25); + spell_type_set_difficulty(spell, 1, 10); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_MANA, + mana_manathrust_info, + mana_manathrust); + + spell_type_set_device_charges(spell, "7+d10"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 5; + range_init(&device_allocation->base_level, 1, 20); + range_init(&device_allocation->max_level, 15, 33); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&DELCURSES, "Remove Curses"); + spell_type_describe(spell, "Remove curses of worn objects"); + spell_type_describe(spell, "At level 20 switches to *remove curses*"); + spell_type_set_mana(spell, 20, 40); + spell_type_set_inertia(spell, 1, 10); + spell_type_set_difficulty(spell, 10, 30); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_MANA, + no_info, + mana_remove_curses); + + spell_type_set_device_charges(spell, "3+d8"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 70; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 15, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&RESISTS, "Elemental Shield"); + spell_type_describe(spell, "Provide resistances to the four basic elements"); + spell_type_set_mana(spell, 17, 20); + spell_type_set_inertia(spell, 2, 25); + spell_type_set_difficulty(spell, 20, 40); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_MANA, + mana_elemental_shield_info, + mana_elemental_shield); + } + + { + spell_type *spell = spell_new(&MANASHIELD, "Disruption Shield"); + spell_type_describe(spell, "Uses mana instead of hp to take damage"); + spell_type_describe(spell, "At level 5 switches to Globe of Invulnerability."); + spell_type_describe(spell, "The spell breaks as soon as a melee, shooting, throwing or magical"); + spell_type_describe(spell, "skill action is attempted, and lasts only a short time."); + spell_type_set_mana(spell, 50, 50); + spell_type_set_inertia(spell, 9, 10); + spell_type_set_difficulty(spell, 45, 90); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_MANA, + mana_disruption_shield_info, + mana_disruption_shield); + } + + { + spell_type *spell = spell_new(&TIDALWAVE, "Tidal Wave"); + spell_type_describe(spell, "Summons a monstrous tidal wave that will expand and crush the"); + spell_type_describe(spell, "monsters under its mighty waves."); + spell_type_set_mana(spell, 16, 40); + spell_type_set_inertia(spell, 4, 100); + spell_type_set_difficulty(spell, 16, 65); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_WATER, + water_tidal_wave_info, + water_tidal_wave); + + spell_type_set_device_charges(spell, "6+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 54; + range_init(&device_allocation->base_level, 1, 10); + range_init(&device_allocation->max_level, 20, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&ICESTORM, "Ice Storm"); + spell_type_describe(spell, "Engulfs you in a storm of roaring cold that strikes your foes."); + spell_type_describe(spell, "At level 10 it turns into shards of ice."); + spell_type_set_mana(spell, 30, 60); + spell_type_set_inertia(spell, 3, 40); + spell_type_set_difficulty(spell, 22, 80); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_WATER, + water_ice_storm_info, + water_ice_storm); + + spell_type_set_device_charges(spell, "3+d7"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 65; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 25, 45); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&ENTPOTION, "Ent's Potion"); + spell_type_describe(spell, "Fills up your stomach."); + spell_type_describe(spell, "At level 5 it boldens your heart."); + spell_type_describe(spell, "At level 12 it makes you heroic."); + spell_type_set_mana(spell, 7, 15); + spell_type_set_inertia(spell, 1, 30); + spell_type_set_difficulty(spell, 6, 35); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_WATER, + water_ent_potion_info, + water_ent_potion); + } + + { + spell_type *spell = spell_new(&VAPOR, "Vapor"); + spell_type_describe(spell, "Fills the air with toxic moisture to eradicate annoying critters."); + spell_type_set_mana(spell, 2, 12); + spell_type_set_inertia(spell, 1, 30); + spell_type_set_difficulty(spell, 2, 20); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_WATER, + water_vapor_info, + water_vapor); + } + + { + spell_type *spell = spell_new(&GEYSER, "Geyser"); + spell_type_describe(spell, "Shoots a geyser of water from your fingertips."); + spell_type_describe(spell, "Sometimes it can blast through its first target."); + spell_type_set_mana(spell, 1, 35); + spell_type_set_difficulty(spell, 1, 5); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_WATER, + water_geyser_info, + water_geyser); + } + + { + spell_type *spell = spell_new(&NOXIOUSCLOUD, "Noxious Cloud"); + spell_type_describe(spell, "Creates a cloud of poison"); + spell_type_describe(spell, "The cloud will persist for some turns, damaging all monsters passing by"); + spell_type_describe(spell, "At spell level 30 it turns into a thick gas attacking all living beings"); + spell_type_set_mana(spell, 3, 30); + spell_type_set_difficulty(spell, 3, 20); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_AIR, + air_noxious_cloud_info, + air_noxious_cloud); + + spell_type_set_device_charges(spell, "5+d7"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 15; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 25, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&AIRWINGS, "Wings of Winds"); + spell_type_describe(spell, "Grants the power of levitation"); + spell_type_describe(spell, "At level 16 it grants the power of controlled flight"); + spell_type_add_school(spell, SCHOOL_CONVEYANCE); + spell_type_set_mana(spell, 30, 40); + spell_type_set_inertia(spell, 1, 10); + spell_type_set_difficulty(spell, 22, 60); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_AIR, + air_wings_of_winds_info, + air_wings_of_winds); + + spell_type_set_device_charges(spell, "7+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 27; + range_init(&device_allocation->base_level, 1, 10); + range_init(&device_allocation->max_level, 20, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&INVISIBILITY, "Invisibility"); + spell_type_describe(spell, "Grants invisibility"); + spell_type_set_mana(spell, 10, 20); + spell_type_set_inertia(spell, 1, 30); + spell_type_set_difficulty(spell, 16, 50); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_AIR, + air_invisibility_info, + air_invisibility); + } + + { + spell_type *spell = spell_new(&POISONBLOOD, "Poison Blood"); + spell_type_describe(spell, "Grants resist poison"); + spell_type_describe(spell, "At level 15 it provides poison branding to wielded weapon"); + spell_type_set_mana(spell, 10, 20); + spell_type_set_inertia(spell, 1, 35); + spell_type_set_difficulty(spell, 12, 30); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_AIR, + air_poison_blood_info, + air_poison_blood); + + spell_type_set_device_charges(spell, "10+d15"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 45; + range_init(&device_allocation->base_level, 1, 25); + range_init(&device_allocation->max_level, 35, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&THUNDERSTORM, "Thunderstorm"); + spell_type_describe(spell, "Charges up the air around you with electricity"); + spell_type_describe(spell, "Each turn it will throw a thunder bolt at a random monster in sight"); + spell_type_describe(spell, "The thunder does 3 types of damage, one third of lightning"); + spell_type_describe(spell, "one third of sound and one third of light"); + spell_type_add_school(spell, SCHOOL_NATURE); + spell_type_set_mana(spell, 40, 60); + spell_type_set_inertia(spell, 2, 15); + spell_type_set_difficulty(spell, 25, 60); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_AIR, + air_thunderstorm_info, + air_thunderstorm); + + spell_type_set_device_charges(spell, "5+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 85; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 25, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&STERILIZE, "Sterilize"); + spell_type_describe(spell, "Prevents explosive breeding for a while."); + spell_type_set_mana(spell, 10, 100); + spell_type_set_difficulty(spell, 20, 50); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_AIR, + air_sterilize_info, + air_sterilize); + + spell_type_set_device_charges(spell, "7+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 20; + range_init(&device_allocation->base_level, 1, 10); + range_init(&device_allocation->max_level, 20, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&STONESKIN, "Stone Skin"); + spell_type_describe(spell, "Creates a shield of earth around you to protect you"); + spell_type_describe(spell, "At level 25 it starts dealing damage to attackers"); + spell_type_set_mana(spell, 1, 50); + spell_type_set_inertia(spell, 2, 50); + spell_type_set_difficulty(spell, 1, 10); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_EARTH, + earth_stone_skin_info, + earth_stone_skin); + } + + { + spell_type *spell = spell_new(&DIG, "Dig"); + spell_type_describe(spell, "Digs a hole in a wall much faster than any shovels"); + spell_type_set_mana(spell, 14, 14); + spell_type_set_difficulty(spell, 12, 20); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_EARTH, + no_info, + earth_dig); + + spell_type_set_device_charges(spell, "15+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 25; + range_init(&device_allocation->base_level, 1, 1); + range_init(&device_allocation->max_level, 1, 1); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&STONEPRISON, "Stone Prison"); + spell_type_describe(spell, "Creates a prison of walls around you"); + spell_type_describe(spell, "At level 10 it allows you to target a monster"); + spell_type_set_mana(spell, 30, 50); + spell_type_set_difficulty(spell, 25, 65); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_EARTH, + no_info, + earth_stone_prison); + + spell_type_set_device_charges(spell, "5+d3"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 57; + range_init(&device_allocation->base_level, 1, 3); + range_init(&device_allocation->max_level, 5, 20); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&STRIKE, "Strike"); + spell_type_describe(spell, "Creates a micro-ball of force that will push monsters backwards"); + spell_type_describe(spell, "If the monster is caught near a wall, it'll be crushed against it"); + spell_type_describe(spell, "At level 12 it turns into a ball of radius 1"); + spell_type_set_mana(spell, 30, 50); + spell_type_set_difficulty(spell, 30, 60); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_EARTH, + earth_strike_info, + earth_strike); + + spell_type_set_device_charges(spell, "2+d6"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 635; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 10, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&SHAKE, "Shake"); + spell_type_describe(spell, "Creates a localised earthquake"); + spell_type_describe(spell, "At level 10 it can be targeted at any location"); + spell_type_set_mana(spell, 25, 30); + spell_type_set_inertia(spell, 2, 50); + spell_type_set_difficulty(spell, 27, 60); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_EARTH, + earth_shake_info, + earth_shake); + + spell_type_set_device_charges(spell, "5+d10"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 75; + range_init(&device_allocation->base_level, 1, 3); + range_init(&device_allocation->max_level, 9, 20); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&BLINK, "Phase Door"); + spell_type_describe(spell, "Teleports you on a small scale range"); + spell_type_describe(spell, "At level 30 it creates void jumpgates"); + spell_type_set_mana(spell, 1, 3); + spell_type_set_inertia(spell, 1, 5); + spell_type_set_difficulty(spell, 1, 10); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_CONVEYANCE, + convey_blink_info, + convey_blink); + } + + { + spell_type *spell = spell_new(&TELEPORT, "Teleportation"); + spell_type_describe(spell, "Teleports you around the level. The casting time decreases with level"); + spell_type_set_mana(spell, 8, 14); + spell_type_set_inertia(spell, 1, 10); + spell_type_set_difficulty(spell, 10, 30); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_CONVEYANCE, + convey_teleport_info, + convey_teleport); + + spell_type_set_device_charges(spell, "7+d7"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 50; + range_init(&device_allocation->base_level, 1, 20); + range_init(&device_allocation->max_level, 20, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&TELEAWAY, "Teleport Away"); + spell_type_describe(spell, "Teleports a line of monsters away"); + spell_type_describe(spell, "At level 10 it turns into a ball"); + spell_type_describe(spell, "At level 20 it teleports all monsters in sight"); + spell_type_set_mana(spell, 15, 40); + spell_type_set_difficulty(spell, 23, 60); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_CONVEYANCE, + no_info, + convey_teleport_away); + + spell_type_set_device_charges(spell, "3+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 75; + range_init(&device_allocation->base_level, 1, 20); + range_init(&device_allocation->max_level, 20, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&RECALL, "Recall"); + spell_type_describe(spell, "Cast on yourself it will recall you to the surface/dungeon."); + spell_type_describe(spell, "Cast at a monster you will swap positions with the monster."); + spell_type_describe(spell, "Cast at an object it will fetch the object to you."); + spell_type_set_mana(spell, 25, 25); + spell_type_set_difficulty(spell, 30, 60); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_CONVEYANCE, + convey_recall_info, + convey_recall); + } + + { + spell_type *spell = spell_new(&PROBABILITY_TRAVEL, "Probability Travel"); + spell_type_describe(spell, "Renders you immaterial, when you hit a wall you travel through it and"); + spell_type_describe(spell, "instantly appear on the other side of it. You can also float up and down"); + spell_type_describe(spell, "at will"); + spell_type_set_mana(spell, 30, 50); + spell_type_set_inertia(spell, 6, 40); + spell_type_set_difficulty(spell, 35, 90); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_CONVEYANCE, + convey_probability_travel_info, + convey_probability_travel); + + spell_type_set_device_charges(spell, "1+d2"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 97; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 8, 25); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&GROWTREE, "Grow Trees"); + spell_type_describe(spell, "Makes trees grow extremely quickly around you"); + spell_type_add_school(spell, SCHOOL_TEMPORAL); + spell_type_set_mana(spell, 6, 30); + spell_type_set_inertia(spell, 5, 50); + spell_type_set_difficulty(spell, 6, 35); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_NATURE, + nature_grow_trees_info, + nature_grow_trees); + } + + { + spell_type *spell = spell_new(&HEALING, "Healing"); + spell_type_describe(spell, "Heals a percent of hitpoints"); + spell_type_set_mana(spell, 15, 50); + spell_type_set_difficulty(spell, 10, 45); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_NATURE, + nature_healing_info, + nature_healing); + + spell_type_set_device_charges(spell, "2+d3"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 90; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 20, 40); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&RECOVERY, "Recovery"); + spell_type_describe(spell, "Reduces the length of time that you are poisoned"); + spell_type_describe(spell, "At level 5 it cures poison and cuts"); + spell_type_describe(spell, "At level 10 it restores drained stats"); + spell_type_describe(spell, "At level 15 it restores lost experience"); + spell_type_set_mana(spell, 10, 25); + spell_type_set_inertia(spell, 2, 100); + spell_type_set_difficulty(spell, 15, 60); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_NATURE, + no_info, + nature_recovery); + + spell_type_set_device_charges(spell, "5+d10"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 50; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 10, 30); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(®ENERATION, "Regeneration"); + spell_type_describe(spell, "Increases your body's regeneration rate"); + spell_type_set_mana(spell, 30, 55); + spell_type_set_inertia(spell, 4, 40); + spell_type_set_difficulty(spell, 20, 70); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_NATURE, + nature_regeneration_info, + nature_regeneration); + } + + { + spell_type *spell = spell_new(&SUMMONANNIMAL, "Summon Animal"); + spell_type_describe(spell, "Summons a leveled animal to your aid"); + spell_type_set_mana(spell, 25, 50); + spell_type_set_difficulty(spell, 25, 90); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_NATURE, + nature_summon_animal_info, + nature_summon_animal); + + spell_type_set_device_charges(spell, "1+d3"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 85; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 15, 45); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&STARIDENTIFY, "Greater Identify"); + spell_type_describe(spell, "Asks for an object and fully identify it, providing the full list of powers"); + spell_type_describe(spell, "Cast at yourself it will reveal your powers"); + spell_type_set_mana(spell, 30, 30); + spell_type_set_difficulty(spell, 35, 80); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_DIVINATION, + no_info, + divination_greater_identify); + } + + { + spell_type *spell = spell_new(&IDENTIFY, "Identify"); + spell_type_describe(spell, "Asks for an object and identifies it"); + spell_type_describe(spell, "At level 17 it identifies all objects in the inventory"); + spell_type_describe(spell, "At level 27 it identifies all objects in the inventory and in a"); + spell_type_describe(spell, "radius on the floor"); + spell_type_set_mana(spell, 10, 50); + spell_type_set_difficulty(spell, 8, 40); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_DIVINATION, + divination_identify_info, + divination_identify); + + spell_type_set_device_charges(spell, "7+d10"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 45; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 15, 40); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&VISION, "Vision"); + spell_type_describe(spell, "Detects the layout of the surrounding area"); + spell_type_describe(spell, "At level 25 it maps and lights the whole level"); + spell_type_set_mana(spell, 7, 55); + spell_type_set_inertia(spell, 2, 200); + spell_type_set_difficulty(spell, 15, 45); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_DIVINATION, + no_info, + divination_vision); + + spell_type_set_device_charges(spell, "4+d6"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 60; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 10, 30); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&SENSEHIDDEN, "Sense Hidden"); + spell_type_describe(spell, "Detects the traps in a certain radius around you"); + spell_type_describe(spell, "At level 15 it allows you to sense invisible for a while"); + spell_type_set_mana(spell, 2, 10); + spell_type_set_inertia(spell, 1, 10); + spell_type_set_difficulty(spell, 5, 25); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_DIVINATION, + divination_sense_hidden_info, + divination_sense_hidden); + + spell_type_set_device_charges(spell, "1+d15"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 20; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 10, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&REVEALWAYS, "Reveal Ways"); + spell_type_describe(spell, "Detects the doors/stairs/ways in a certain radius around you"); + spell_type_set_mana(spell, 3, 15); + spell_type_set_inertia(spell, 1, 10); + spell_type_set_difficulty(spell, 9, 20); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_DIVINATION, + divination_reveal_ways_info, + divination_reveal_ways); + + spell_type_set_device_charges(spell, "6+d6"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 35; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 25, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&SENSEMONSTERS, "Sense Monsters"); + spell_type_describe(spell, "Detects all monsters near you"); + spell_type_describe(spell, "At level 30 it allows you to sense monster minds for a while"); + spell_type_set_mana(spell, 1, 20); + spell_type_set_inertia(spell, 1, 10); + spell_type_set_difficulty(spell, 1, 10); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_DIVINATION, + divination_sense_monsters_info, + divination_sense_monsters); + + spell_type_set_device_charges(spell, "5+d10"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 37; + range_init(&device_allocation->base_level, 1, 10); + range_init(&device_allocation->max_level, 15, 40); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&MAGELOCK, "Magelock"); + spell_type_describe(spell, "Magically locks a door"); + spell_type_describe(spell, "At level 30 it creates a glyph of warding"); + spell_type_describe(spell, "At level 40 the glyph can be placed anywhere in the field of vision"); + spell_type_set_mana(spell, 1, 35); + spell_type_set_difficulty(spell, 1, 10); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_TEMPORAL, + no_info, + tempo_magelock); + + spell_type_set_device_charges(spell, "7+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 30; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 15, 45); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&SLOWMONSTER, "Slow Monster"); + spell_type_describe(spell, "Magically slows down the passing of time around a monster"); + spell_type_describe(spell, "At level 20 it affects a zone"); + spell_type_set_mana(spell, 10, 15); + spell_type_set_difficulty(spell, 10, 35); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_TEMPORAL, + tempo_slow_monster_info, + tempo_slow_monster); + + spell_type_set_device_charges(spell, "5+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 23; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 20, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&ESSENCESPEED, "Essence of Speed"); + spell_type_describe(spell, "Magically decreases the passing of time around you, making you move faster with"); + spell_type_describe(spell, "respect to the rest of the universe."); + spell_type_set_mana(spell, 20, 40); + spell_type_set_inertia(spell, 5, 20); + spell_type_set_difficulty(spell, 15, 50); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_TEMPORAL, + tempo_essence_of_speed_info, + tempo_essence_of_speed); + + spell_type_set_device_charges(spell, "3+d3"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 80; + range_init(&device_allocation->base_level, 1, 1); + range_init(&device_allocation->max_level, 10, 39); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&BANISHMENT, "Banishment"); + spell_type_describe(spell, "Disrupts the space/time continuum in your area and teleports all monsters away."); + spell_type_describe(spell, "At level 15 it may also lock them in a time bubble for a while."); + spell_type_add_school(spell, SCHOOL_CONVEYANCE); + spell_type_set_mana(spell, 30, 40); + spell_type_set_inertia(spell, 5, 50); + spell_type_set_difficulty(spell, 30, 95); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_TEMPORAL, + tempo_banishment_info, + tempo_banishment); + + spell_type_set_device_charges(spell, "1+d3"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 98; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 10, 36); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&RECHARGE, "Recharge"); + spell_type_describe(spell, "Taps on the ambient mana to recharge an object's power (charges or mana)"); + spell_type_set_mana(spell, 10, 100); + spell_type_set_difficulty(spell, 5, 20); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_META, + meta_recharge_info, + meta_recharge); + } + + { + spell_type *spell = spell_new(&SPELLBINDER, "Spellbinder"); + spell_type_describe(spell, "Stores spells in a trigger."); + spell_type_describe(spell, "When the condition is met all spells fire off at the same time"); + spell_type_describe(spell, "This spell takes a long time to cast so you are advised to prepare it"); + spell_type_describe(spell, "in a safe area."); + spell_type_describe(spell, "Also it will use the mana for the Spellbinder and the mana for the"); + spell_type_describe(spell, "selected spells"); + spell_type_set_mana(spell, 100, 300); + spell_type_set_difficulty(spell, 20, 85); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_META, + meta_spellbinder_info, + meta_spellbinder); + } + + { + spell_type *spell = spell_new(&DISPERSEMAGIC, "Disperse Magic"); + spell_type_describe(spell, "Dispels a lot of magic that can affect you, be it good or bad"); + spell_type_describe(spell, "Level 1: blindness and light"); + spell_type_describe(spell, "Level 5: confusion and hallucination"); + spell_type_describe(spell, "Level 10: speed (both bad or good) and light speed"); + spell_type_describe(spell, "Level 15: stunning, meditation, cuts"); + spell_type_describe(spell, "Level 20: hero, super hero, bless, shields, afraid, parasites, mimicry"); + spell_type_set_mana(spell, 30, 60); + spell_type_set_inertia(spell, 1, 5); + spell_type_set_difficulty(spell, 15, 40); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_set_castable_while_confused(spell, TRUE); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_META, + no_info, + meta_disperse_magic); + + spell_type_set_device_charges(spell, "5+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 25; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 5, 40); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&TRACKER, "Tracker"); + spell_type_describe(spell, "Tracks down the last teleportation that happened on the level and teleports"); + spell_type_describe(spell, "you to it"); + spell_type_add_school(spell, SCHOOL_CONVEYANCE); + spell_type_set_mana(spell, 50, 50); + spell_type_set_difficulty(spell, 30, 95); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_META, + no_info, + meta_tracker); + } + + { + spell_type *spell = spell_new(&INERTIA_CONTROL, "Inertia Control"); + spell_type_describe(spell, "Changes the energy flow of a spell to be continuously recasted"); + spell_type_describe(spell, "at a given interval. The inertia controlled spell reduces your"); + spell_type_describe(spell, "maximum mana by four times its cost."); + spell_type_set_mana(spell, 300, 700); + spell_type_set_difficulty(spell, 37, 95); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_META, + meta_inertia_control_info, + meta_inertia_control); + } + + { + spell_type *spell = spell_new(&CHARM, "Charm"); + spell_type_describe(spell, "Tries to manipulate the mind of a monster to make it friendly"); + spell_type_describe(spell, "At level 15 it turns into a ball"); + spell_type_describe(spell, "At level 35 it affects all monsters in sight"); + spell_type_set_mana(spell, 1, 20); + spell_type_set_difficulty(spell, 1, 10); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_MIND, + mind_charm_info, + mind_charm); + + spell_type_set_device_charges(spell, "7+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 35; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 20, 40); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&CONFUSE, "Confuse"); + spell_type_describe(spell, "Tries to manipulate the mind of a monster to confuse it"); + spell_type_describe(spell, "At level 15 it turns into a ball"); + spell_type_describe(spell, "At level 35 it affects all monsters in sight"); + spell_type_set_mana(spell, 5, 30); + spell_type_set_difficulty(spell, 5, 20); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_MIND, + mind_confuse_info, + mind_confuse); + + spell_type_set_device_charges(spell, "3+d4"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 45; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 20, 40); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&ARMOROFFEAR, "Armor of Fear"); + spell_type_describe(spell, "Creates a shield of pure fear around you. Any monster attempting to hit you"); + spell_type_describe(spell, "must save or flee"); + spell_type_set_mana(spell, 10, 50); + spell_type_set_inertia(spell, 2, 20); + spell_type_set_difficulty(spell, 10, 35); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_MIND, + mind_armor_of_fear_info, + mind_armor_of_fear); + } + + { + spell_type *spell = spell_new(&STUN, "Stun"); + spell_type_describe(spell, "Tries to manipulate the mind of a monster to stun it"); + spell_type_describe(spell, "At level 20 it turns into a ball"); + spell_type_set_mana(spell, 10, 90); + spell_type_set_difficulty(spell, 15, 45); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_MIND, + mind_stun_info, + mind_stun); + } + + { + spell_type *spell = spell_new(&DRAIN, "Drain"); + spell_type_describe(spell, "Drains the mana contained in wands, staves and rods to increase yours"); + spell_type_add_school(spell, SCHOOL_MANA); + spell_type_set_mana(spell, 0, 0); + spell_type_set_difficulty(spell, 1, 20); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_UDUN, + no_info, + udun_drain); + } + + { + spell_type *spell = spell_new(&GENOCIDE, "Genocide"); + spell_type_describe(spell, "Genocides all monsters of a race on the level"); + spell_type_describe(spell, "At level 10 it can genocide all monsters near you"); + spell_type_add_school(spell, SCHOOL_NATURE); + spell_type_set_mana(spell, 50, 50); + spell_type_set_difficulty(spell, 25, 90); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_UDUN, + no_info, + udun_genocide); + + spell_type_set_device_charges(spell, "2+d2"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 85; + range_init(&device_allocation->base_level, 1, 1); + range_init(&device_allocation->max_level, 5, 15); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&WRAITHFORM, "Wraithform"); + spell_type_describe(spell, "Turns you into an immaterial being"); + spell_type_add_school(spell, SCHOOL_CONVEYANCE); + spell_type_set_mana(spell, 20, 40); + spell_type_set_inertia(spell, 4, 30); + spell_type_set_difficulty(spell, 30, 95); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_UDUN, + udun_wraithform_info, + udun_wraithform); + } + + { + spell_type *spell = spell_new(&FLAMEOFUDUN, "Flame of Udun"); + spell_type_describe(spell, "Turns you into a powerful Balrog"); + spell_type_add_school(spell, SCHOOL_FIRE); + spell_type_set_mana(spell, 70, 100); + spell_type_set_inertia(spell, 7, 15); + spell_type_set_difficulty(spell, 35, 95); + spell_type_init_mage(spell, + RANDOM, + SCHOOL_UDUN, + udun_flame_of_udun_info, + udun_flame_of_udun); + } + + { + spell_type *spell = spell_new(&CALL_THE_ELEMENTS, "Call the Elements"); + spell_type_describe(spell, "Randomly creates various elements around you"); + spell_type_describe(spell, "Each type of element chance is controlled by your level"); + spell_type_describe(spell, "in the corresponding skill"); + spell_type_describe(spell, "At level 17 it can be targeted"); + spell_type_set_mana(spell, 2, 20); + spell_type_set_difficulty(spell, 1, 10); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_mage(spell, + NO_RANDOM, + SCHOOL_GEOMANCY, + geomancy_call_the_elements_info, + geomancy_call_the_elements); + } + + { + spell_type *spell = spell_new(&CHANNEL_ELEMENTS, "Channel Elements"); + spell_type_describe(spell, "Draws on the caster's immediate environs to form an attack or other effect."); + spell_type_describe(spell, "Grass/Flower heals."); + spell_type_describe(spell, "Water creates water bolt attacks."); + spell_type_describe(spell, "Ice creates ice bolt attacks."); + spell_type_describe(spell, "Sand creates a wall of thick, blinding, burning sand around you."); + spell_type_describe(spell, "Lava creates fire bolt attacks."); + spell_type_describe(spell, "Deep lava creates fire ball attacks."); + spell_type_describe(spell, "Chasm creates darkness bolt attacks."); + spell_type_describe(spell, "At Earth level 18, darkness becomes nether."); + spell_type_describe(spell, "At Water level 8, water attacks become beams with a striking effect."); + spell_type_describe(spell, "At Water level 12, ice attacks become balls of ice shards."); + spell_type_describe(spell, "At Water level 18, water attacks push monsters back."); + spell_type_describe(spell, "At Fire level 15, fire become hellfire."); + spell_type_set_mana(spell, 3, 30); + spell_type_set_difficulty(spell, 3, 20); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_mage(spell, + NO_RANDOM, + SCHOOL_GEOMANCY, + no_info, + geomancy_channel_elements); + } + + { + spell_type *spell = spell_new(&ELEMENTAL_WAVE, "Elemental Wave"); + spell_type_describe(spell, "Draws on an adjacent special square to project a slow-moving"); + spell_type_describe(spell, "wave of that element in that direction"); + spell_type_describe(spell, "Abyss squares cannot be channeled into a wave."); + spell_type_set_mana(spell, 15, 50); + spell_type_set_difficulty(spell, 15, 20); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_mage(spell, + NO_RANDOM, + SCHOOL_GEOMANCY, + no_info, + geomancy_elemental_wave); + } + + { + spell_type *spell = spell_new(&VAPORIZE, "Vaporize"); + spell_type_describe(spell, "Draws upon your immediate environs to form a cloud of damaging vapors"); + spell_type_set_mana(spell, 3, 30); + spell_type_set_difficulty(spell, 4, 15); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_geomancy( + spell, + geomancy_vaporize_info, + geomancy_vaporize, + geomancy_vaporize_depends); + } + + { + spell_type *spell = spell_new(&GEOLYSIS, "Geolysis"); + spell_type_describe(spell, "Burrows deeply and slightly at random into a wall,"); + spell_type_describe(spell, "leaving behind tailings of various different sorts of walls in the passage."); + spell_type_set_mana(spell, 15, 40); + spell_type_set_difficulty(spell, 7, 15); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_geomancy( + spell, + geomancy_geolysis_info, + geomancy_geolysis, + geomancy_geolysis_depends); + } + + { + spell_type *spell = spell_new(&DRIPPING_TREAD, "Dripping Tread"); + spell_type_describe(spell, "Causes you to leave random elemental forms behind as you walk"); + spell_type_set_mana(spell, 15, 25); + spell_type_set_difficulty(spell, 10, 15); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_geomancy( + spell, + geomancy_dripping_tread_info, + geomancy_dripping_tread, + geomancy_dripping_tread_depends); + } + + { + spell_type *spell = spell_new(&GROW_BARRIER, "Grow Barrier"); + spell_type_describe(spell, "Creates impassable terrain (walls, trees, etc.) around you."); + spell_type_describe(spell, "At level 20 it can be projected around another area."); + spell_type_set_mana(spell, 30, 40); + spell_type_set_difficulty(spell, 12, 15); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_geomancy( + spell, + no_info, + geomancy_grow_barrier, + geomancy_grow_barrier_depends); + } + + { + spell_type *spell = spell_new(&ELEMENTAL_MINION, "Elemental Minion"); + spell_type_describe(spell, "Summons a minion from a nearby element."); + spell_type_describe(spell, "Walls can summon Earth elmentals, Xorns and Xarens"); + spell_type_describe(spell, "Dark Pits can summon Air elementals, Ancient blue dragons, Great Storm Wyrms"); + spell_type_describe(spell, "and Sky Drakes"); + spell_type_describe(spell, "Sandwalls and lava can summon Fire elementals and Ancient red dragons"); + spell_type_describe(spell, "Icewall, and water can summon Water elementals, Water trolls and Water demons"); + spell_type_set_mana(spell, 40, 80); + spell_type_set_difficulty(spell, 20, 25); + spell_type_init_geomancy( + spell, + geomancy_elemental_minion_info, + geomancy_elemental_minion, + NULL); + } + + { + spell_type *spell = spell_new(&ERU_SEE, "See the Music"); + spell_type_describe(spell, "Allows you to 'see' the Great Music from which the world"); + spell_type_describe(spell, "originates, allowing you to see unseen things"); + spell_type_describe(spell, "At level 10 it allows you to see your surroundings"); + spell_type_describe(spell, "At level 20 it allows you to cure blindness"); + spell_type_describe(spell, "At level 30 it allows you to fully see all the level"); + spell_type_set_mana(spell, 1, 50); + spell_type_set_difficulty(spell, 1, 20); + spell_type_init_priest(spell, + SCHOOL_ERU, + eru_see_the_music_info, + eru_see_the_music); + spell_type_set_castable_while_blind(spell, TRUE); + } + + { + spell_type *spell = spell_new(&ERU_LISTEN, "Listen to the Music"); + spell_type_describe(spell, "Allows you to listen to the Great Music from which the world"); + spell_type_describe(spell, "originates, allowing you to understand the meaning of things"); + spell_type_describe(spell, "At level 14 it allows you to identify all your pack"); + spell_type_describe(spell, "At level 30 it allows you to identify all items on the level"); + spell_type_set_mana(spell, 15, 200); + spell_type_set_difficulty(spell, 7, 25); + spell_type_init_priest(spell, + SCHOOL_ERU, + no_info, + eru_listen_to_the_music); + } + + { + spell_type *spell = spell_new(&ERU_UNDERSTAND, "Know the Music"); + spell_type_describe(spell, "Allows you to understand the Great Music from which the world"); + spell_type_describe(spell, "originates, allowing you to know the full abilities of things"); + spell_type_describe(spell, "At level 10 it allows you to *identify* all your pack"); + spell_type_set_mana(spell, 200, 600); + spell_type_set_difficulty(spell, 30, 50); + spell_type_init_priest(spell, + SCHOOL_ERU, + no_info, + eru_know_the_music); + } + + { + spell_type *spell = spell_new(&ERU_PROT, "Lay of Protection"); + spell_type_describe(spell, "Creates a circle of safety around you"); + spell_type_set_mana(spell, 400, 400); + spell_type_set_difficulty(spell, 35, 80); + spell_type_init_priest(spell, + SCHOOL_ERU, + eru_lay_of_protection_info, + eru_lay_of_protection); + } + + { + spell_type *spell = spell_new(&MANWE_SHIELD, "Wind Shield"); + spell_type_describe(spell, "It surrounds you with a shield of wind that deflects blows from evil monsters"); + spell_type_describe(spell, "At level 10 it increases your armour rating"); + spell_type_describe(spell, "At level 20 it retaliates against monsters that melee you"); + spell_type_set_mana(spell, 100, 500); + spell_type_set_difficulty(spell, 10, 30); + spell_type_init_priest(spell, + SCHOOL_MANWE, + manwe_wind_shield_info, + manwe_wind_shield); + } + + { + spell_type *spell = spell_new(&MANWE_AVATAR, "Avatar"); + spell_type_describe(spell, "It turns you into a full grown Maia"); + spell_type_set_mana(spell, 1000, 1000); + spell_type_set_difficulty(spell, 35, 80); + spell_type_init_priest(spell, + SCHOOL_MANWE, + manwe_avatar_info, + manwe_avatar); + } + + { + spell_type *spell = spell_new(&MANWE_BLESS, "Manwe's Blessing"); + spell_type_describe(spell, "Manwe's Blessing removes your fears, blesses you and surrounds you with"); + spell_type_describe(spell, "holy light"); + spell_type_describe(spell, "At level 10 it also grants heroism"); + spell_type_describe(spell, "At level 20 it also grants super heroism"); + spell_type_describe(spell, "At level 30 it also grants holy luck and life protection"); + spell_type_set_mana(spell, 10, 100); + spell_type_set_difficulty(spell, 1, 20); + spell_type_init_priest(spell, + SCHOOL_MANWE, + manwe_blessing_info, + manwe_blessing); + } + + { + spell_type *spell = spell_new(&MANWE_CALL, "Manwe's Call"); + spell_type_describe(spell, "Manwe's Call summons a Great Eagle to help you battle the forces"); + spell_type_describe(spell, "of Morgoth"); + spell_type_set_mana(spell, 200, 500); + spell_type_set_difficulty(spell, 20, 40); + spell_type_init_priest(spell, + SCHOOL_MANWE, + manwe_call_info, + manwe_call); + } + + { + spell_type *spell = spell_new(&TULKAS_AIM, "Divine Aim"); + spell_type_describe(spell, "It makes you more accurate in combat"); + spell_type_describe(spell, "At level 20 all your blows are critical hits"); + spell_type_set_mana(spell, 30, 500); + spell_type_set_difficulty(spell, 1, 20); + spell_type_init_priest(spell, + SCHOOL_TULKAS, + tulkas_divine_aim_info, + tulkas_divine_aim); + } + + { + spell_type *spell = spell_new(&TULKAS_WAVE, "Wave of Power"); + spell_type_describe(spell, "It allows you to project a number of melee blows across a distance"); + spell_type_set_mana(spell, 200, 200); + spell_type_set_difficulty(spell, 20, 75); + spell_type_init_priest(spell, + SCHOOL_TULKAS, + tulkas_wave_of_power_info, + tulkas_wave_of_power); + } + + { + spell_type *spell = spell_new(&TULKAS_SPIN, "Whirlwind"); + spell_type_describe(spell, "It allows you to spin around and hit all monsters nearby"); + spell_type_set_mana(spell, 100, 100); + spell_type_set_difficulty(spell, 10, 45); + spell_type_init_priest(spell, + SCHOOL_TULKAS, + no_info, + tulkas_whirlwind); + } + + { + spell_type *spell = spell_new(&MELKOR_CURSE, "Curse"); + spell_type_describe(spell, "It curses a monster, reducing its melee power"); + spell_type_describe(spell, "At level 5 it can be auto-casted (with no piety cost) while fighting"); + spell_type_describe(spell, "At level 15 it also reduces armor"); + spell_type_describe(spell, "At level 25 it also reduces speed"); + spell_type_describe(spell, "At level 35 it also reduces max life (but it is never fatal)"); + spell_type_set_mana(spell, 50, 300); + spell_type_set_difficulty(spell, 1, 20); + spell_type_init_priest(spell, + SCHOOL_MELKOR, + no_info, + melkor_curse); + } + + { + spell_type *spell = spell_new(&MELKOR_CORPSE_EXPLOSION, "Corpse Explosion"); + spell_type_describe(spell, "It makes corpses in an area around you explode for a percent of their"); + spell_type_describe(spell, "hit points as damage"); + spell_type_set_mana(spell, 100, 500); + spell_type_set_difficulty(spell, 10, 45); + spell_type_init_priest(spell, + SCHOOL_MELKOR, + melkor_corpse_explosion_info, + melkor_corpse_explosion); + } + + { + spell_type *spell = spell_new(&MELKOR_MIND_STEAL, "Mind Steal"); + spell_type_describe(spell, "It allows your spirit to temporarily leave your own body, which will"); + spell_type_describe(spell, "be vulnerable, to control one of your enemies body."); + spell_type_set_mana(spell, 1000, 3000); + spell_type_set_difficulty(spell, 20, 90); + spell_type_init_priest(spell, + SCHOOL_MELKOR, + melkor_mind_steal_info, + melkor_mind_steal); + } + + { + spell_type *spell = spell_new(&YAVANNA_CHARM_ANIMAL, "Charm Animal"); + spell_type_describe(spell, "It tries to tame an animal"); + spell_type_set_mana(spell, 10, 100); + spell_type_set_difficulty(spell, 1, 30); + spell_type_init_priest(spell, + SCHOOL_YAVANNA, + yavanna_charm_animal_info, + yavanna_charm_animal); + } + + { + spell_type *spell = spell_new(&YAVANNA_GROW_GRASS, "Grow Grass"); + spell_type_describe(spell, "Create a floor of grass around you. While on grass and praying"); + spell_type_describe(spell, "a worshipper of Yavanna will know a greater regeneration rate"); + spell_type_set_mana(spell, 70, 150); + spell_type_set_difficulty(spell, 10, 65); + spell_type_init_priest(spell, + SCHOOL_YAVANNA, + yavanna_grow_grass_info, + yavanna_grow_grass); + } + + { + spell_type *spell = spell_new(&YAVANNA_TREE_ROOTS, "Tree Roots"); + spell_type_describe(spell, "Creates roots deep in the floor from your feet, making you more stable and able"); + spell_type_describe(spell, "to make stronger attacks, but prevents any movement (even teleportation)."); + spell_type_describe(spell, "It also makes you recover from stunning almost immediately."); + spell_type_set_mana(spell, 50, 1000); + spell_type_set_difficulty(spell, 15, 70); + spell_type_init_priest(spell, + SCHOOL_YAVANNA, + yavanna_tree_roots_info, + yavanna_tree_roots); + } + + { + spell_type *spell = spell_new(&YAVANNA_WATER_BITE, "Water Bite"); + spell_type_describe(spell, "Imbues your melee weapon with a natural stream of water"); + spell_type_describe(spell, "At level 25, it spreads over a 1 radius zone around your target"); + spell_type_set_mana(spell, 150, 300); + spell_type_set_difficulty(spell, 20, 90); + spell_type_init_priest(spell, + SCHOOL_YAVANNA, + yavanna_water_bite_info, + yavanna_water_bite); + } + + { + spell_type *spell = spell_new(&YAVANNA_UPROOT, "Uproot"); + spell_type_describe(spell, "Awakes a tree to help you battle the forces of Morgoth"); + spell_type_set_mana(spell, 250, 350); + spell_type_set_difficulty(spell, 35, 95); + spell_type_init_priest(spell, + SCHOOL_YAVANNA, + yavanna_uproot_info, + yavanna_uproot); + } + + { + spell_type *spell = spell_new(&DEMON_BLADE, "Demon Blade"); + spell_type_describe(spell, "Imbues your blade with fire to deal more damage"); + spell_type_describe(spell, "At level 30 it deals hellfire damage"); + spell_type_describe(spell, "At level 45 it spreads over a 1 radius zone around your target"); + spell_type_set_mana(spell, 4, 44); + spell_type_set_difficulty(spell, 1, 10); + spell_type_init_demonology(spell, + demonology_demon_blade_info, + demonology_demon_blade); + + spell_type_set_device_charges(spell, "3+d7"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 75; + range_init(&device_allocation->base_level, 1, 17); + range_init(&device_allocation->max_level, 20, 40); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&DEMON_MADNESS, "Demon Madness"); + spell_type_describe(spell, "Fire 2 balls in opposite directions of randomly chaos, confusion or charm"); + spell_type_set_mana(spell, 5, 20); + spell_type_set_difficulty(spell, 10, 25); + spell_type_init_demonology(spell, + demonology_demon_madness_info, + demonology_demon_madness); + } + + { + spell_type *spell = spell_new(&DEMON_FIELD, "Demon Field"); + spell_type_describe(spell, "Fires a cloud of deadly nexus over a radius of 7"); + spell_type_set_mana(spell, 20, 60); + spell_type_set_difficulty(spell, 20, 60); + spell_type_init_demonology(spell, + demonology_demon_field_info, + demonology_demon_field); + } + + { + spell_type *spell = spell_new(&DOOM_SHIELD, "Doom Shield"); + spell_type_describe(spell, "Raises a mirror of pain around you, doing very high damage to your foes"); + spell_type_describe(spell, "that dare hit you, but greatly reduces your armour class"); + spell_type_set_mana(spell, 2, 30); + spell_type_set_difficulty(spell, 1, 10); + spell_type_init_demonology(spell, + demonology_doom_shield_info, + demonology_doom_shield); + } + + { + spell_type *spell = spell_new(&UNHOLY_WORD, "Unholy Word"); + spell_type_describe(spell, "Kills a pet to heal you"); + spell_type_describe(spell, "There is a chance that the pet won't die but will turn against you"); + spell_type_describe(spell, "it will decrease with higher level"); + spell_type_set_mana(spell, 15, 45); + spell_type_set_difficulty(spell, 25, 55); + spell_type_init_demonology(spell, + demonology_unholy_word_info, + demonology_unholy_word); + } + + { + spell_type *spell = spell_new(&DEMON_CLOAK, "Demon Cloak"); + spell_type_describe(spell, "Raises a mirror that can reflect bolts and arrows for a time"); + spell_type_set_mana(spell, 10, 40); + spell_type_set_difficulty(spell, 20, 70); + spell_type_init_demonology(spell, + demonology_demon_cloak_info, + demonology_demon_cloak); + } + + { + spell_type *spell = spell_new(&DEMON_SUMMON, "Summon Demon"); + spell_type_describe(spell, "Summons a leveled demon to your side"); + spell_type_describe(spell, "At level 35 it summons a high demon"); + spell_type_set_mana(spell, 10, 50); + spell_type_set_difficulty(spell, 5, 30); + spell_type_init_demonology(spell, + demonology_summon_demon_info, + demonology_summon_demon); + } + + { + spell_type *spell = spell_new(&DISCHARGE_MINION, "Discharge Minion"); + spell_type_describe(spell, "The targeted pet will explode in a burst of gravity"); + spell_type_set_mana(spell, 20, 50); + spell_type_set_difficulty(spell, 10, 30); + spell_type_init_demonology(spell, + demonology_discharge_minion_info, + demonology_discharge_minion); + } + + { + spell_type *spell = spell_new(&CONTROL_DEMON, "Control Demon"); + spell_type_describe(spell, "Attempts to control a demon"); + spell_type_set_mana(spell, 30, 70); + spell_type_set_difficulty(spell, 25, 55); + spell_type_init_demonology(spell, + demonology_control_demon_info, + demonology_control_demon); + } + + { + spell_type *spell = spell_new(&DEVICE_HEAL_MONSTER, "Heal Monster"); + spell_type_describe(spell, "Heals a monster"); + spell_type_set_mana(spell, 5, 20); + spell_type_set_difficulty(spell, 3, 15); + spell_type_init_device(spell, + device_heal_monster_info, + device_heal_monster); + + spell_type_set_device_charges(spell, "10+d10"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 17; + range_init(&device_allocation->base_level, 1, 15); + range_init(&device_allocation->max_level, 20, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&DEVICE_SPEED_MONSTER, "Haste Monster"); + spell_type_describe(spell, "Haste a monster"); + spell_type_set_mana(spell, 10, 10); + spell_type_set_difficulty(spell, 10, 30); + spell_type_init_device(spell, + device_haste_monster_info, + device_haste_monster); + + spell_type_set_device_charges(spell, "10+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 7; + range_init(&device_allocation->base_level, 1, 1); + range_init(&device_allocation->max_level, 20, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&DEVICE_WISH, "Wish"); + spell_type_describe(spell, "This grants you a wish, beware of what you ask for!"); + spell_type_set_mana(spell, 400, 400); + spell_type_set_difficulty(spell, 50, 99); + spell_type_init_device(spell, + no_info, + device_wish); + + spell_type_set_device_charges(spell, "1+d2"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 98; + range_init(&device_allocation->base_level, 1, 1); + range_init(&device_allocation->max_level, 1, 1); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&DEVICE_SUMMON, "Summon"); + spell_type_describe(spell, "Summons hostile monsters near you"); + spell_type_set_mana(spell, 5, 25); + spell_type_set_difficulty(spell, 5, 20); + spell_type_init_device(spell, + no_info, + device_summon_monster); + + spell_type_set_device_charges(spell, "1+d20"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 13; + range_init(&device_allocation->base_level, 1, 40); + range_init(&device_allocation->max_level, 25, 50); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&DEVICE_MANA, "Mana"); + spell_type_describe(spell, "Restores a part(or all) of your mana"); + spell_type_set_mana(spell, 1, 1); + spell_type_set_difficulty(spell, 30, 80); + spell_type_init_device(spell, + device_mana_info, + device_mana); + + spell_type_set_device_charges(spell, "2+d3"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 78; + range_init(&device_allocation->base_level, 1, 5); + range_init(&device_allocation->max_level, 20, 35); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&DEVICE_NOTHING, "Nothing"); + spell_type_describe(spell, "It does nothing."); + spell_type_set_mana(spell, 0, 0); + spell_type_set_difficulty(spell, 1, 0); + spell_type_init_device(spell, + no_info, + device_nothing); + + spell_type_set_device_charges(spell, "0+d0"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 3; + range_init(&device_allocation->base_level, 1, 1); + range_init(&device_allocation->max_level, 1, 1); + spell_type_add_device_allocation(spell, device_allocation); + } + + { + device_allocation *device_allocation = device_allocation_new(TV_WAND); + device_allocation->rarity = 3; + range_init(&device_allocation->base_level, 1, 1); + range_init(&device_allocation->max_level, 1, 1); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&DEVICE_HOLY_FIRE, "Holy Fire of Mithrandir"); + spell_type_describe(spell, "The Holy Fire created by this staff will deeply(double damage) burn"); + spell_type_describe(spell, "all that is evil."); + spell_type_set_mana(spell, 50, 150); + spell_type_set_difficulty(spell, 30, 75); + spell_type_init_device(spell, + device_holy_fire_info, + device_holy_fire); + + spell_type_set_device_charges(spell, "2+d5"); + + { + device_allocation *device_allocation = device_allocation_new(TV_STAFF); + device_allocation->rarity = 999; + range_init(&device_allocation->base_level, 1, 1); + range_init(&device_allocation->max_level, 35, 35); + spell_type_add_device_allocation(spell, device_allocation); + } + } + + { + spell_type *spell = spell_new(&MUSIC_STOP, "Stop singing(I)"); + spell_type_describe(spell, "Stops the current song, if any."); + spell_type_set_mana(spell, 0, 0); + spell_type_set_difficulty(spell, 1, -400); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_music(spell, + 1, + no_info, + music_stop_singing_spell); + } + + { + spell_type *spell = spell_new(&MUSIC_HOLD, "Holding Pattern(I)"); + spell_type_describe(spell, "Slows down all monsters listening the song."); + spell_type_describe(spell, "Consumes the amount of mana each turn."); + spell_type_set_mana(spell, 1, 10); + spell_type_set_difficulty(spell, 1, 20); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_music_lasting( + spell, + 1, + music_holding_pattern_info, + music_holding_pattern_spell, + music_holding_pattern_lasting); + } + + { + spell_type *spell = spell_new(&MUSIC_CONF, "Illusion Pattern(II)"); + spell_type_describe(spell, "Tries to confuse all monsters listening the song."); + spell_type_describe(spell, "Consumes the amount of mana each turn."); + spell_type_set_mana(spell, 2, 15); + spell_type_set_difficulty(spell, 5, 30); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_music_lasting( + spell, + 2, + music_illusion_pattern_info, + music_illusion_pattern_spell, + music_illusion_pattern_lasting); + } + + { + spell_type *spell = spell_new(&MUSIC_STUN, "Stun Pattern(IV)"); + spell_type_describe(spell, "Stuns all monsters listening the song."); + spell_type_describe(spell, "Consumes the amount of mana each turn."); + spell_type_set_mana(spell, 3, 25); + spell_type_set_difficulty(spell, 10, 45); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_music_lasting( + spell, + 4, + music_stun_pattern_info, + music_stun_pattern_spell, + music_stun_pattern_lasting); + } + + { + spell_type *spell = spell_new(&MUSIC_LITE, "Song of the Sun(I)"); + spell_type_describe(spell, "Provides light as long as you sing."); + spell_type_describe(spell, "Consumes the amount of mana each turn."); + spell_type_set_mana(spell, 1, 1); + spell_type_set_difficulty(spell, 1, 20); + spell_type_set_castable_while_blind(spell, TRUE); + spell_type_init_music_lasting( + spell, + 1, + no_info, + music_song_of_the_sun_spell, + music_song_of_the_sun_lasting); + } + + { + spell_type *spell = spell_new(&MUSIC_HEAL, "Flow of Life(II)"); + spell_type_describe(spell, "Heals you as long as you sing."); + spell_type_describe(spell, "Consumes the amount of mana each turn."); + spell_type_set_mana(spell, 5, 30); + spell_type_set_difficulty(spell, 7, 35); + spell_type_init_music_lasting( + spell, + 2, + music_flow_of_life_info, + music_flow_of_life_spell, + music_flow_of_life_lasting); + } + + { + spell_type *spell = spell_new(&MUSIC_HERO, "Heroic Ballad(II)"); + spell_type_describe(spell, "Increases melee accuracy"); + spell_type_describe(spell, "At level 10 it increases it even more and reduces armour a bit"); + spell_type_describe(spell, "At level 20 it increases it again"); + spell_type_describe(spell, "At level 25 it grants protection against chaos and confusion"); + spell_type_describe(spell, "Consumes the amount of mana each turn."); + spell_type_set_mana(spell, 4, 14); + spell_type_set_difficulty(spell, 10, 45); + spell_type_init_music_lasting( + spell, + 2, + no_info, + music_heroic_ballad_spell, + music_heroic_ballad_lasting); + } + + { + spell_type *spell = spell_new(&MUSIC_TIME, "Hobbit Melodies(III)"); + spell_type_describe(spell, "Greatly increases your reflexes allowing you to block more melee blows."); + spell_type_describe(spell, "At level 15 it also makes you faster."); + spell_type_describe(spell, "Consumes the amount of mana each turn."); + spell_type_set_mana(spell, 10, 30); + spell_type_set_difficulty(spell, 20, 70); + spell_type_init_music_lasting( + spell, + 3, + music_hobbit_melodies_info, + music_hobbit_melodies_spell, + music_hobbit_melodies_lasting); + } + + { + spell_type *spell = spell_new(&MUSIC_MIND, "Clairaudience(IV)"); + spell_type_describe(spell, "Allows you to sense monster minds as long as you sing."); + spell_type_describe(spell, "At level 10 it identifies all objects in a radius on the floor."); + spell_type_describe(spell, "Consumes the amount of mana each turn."); + spell_type_set_mana(spell, 15, 30); + spell_type_set_difficulty(spell, 25, 75); + spell_type_init_music_lasting( + spell, + 4, + music_clairaudience_info, + music_clairaudience_spell, + music_clairaudience_lasting); + } + + { + spell_type *spell = spell_new(&MUSIC_BLOW, "Blow(I)"); + spell_type_describe(spell, "Produces a powerful, blowing, sound all around you."); + spell_type_set_mana(spell, 3, 30); + spell_type_set_difficulty(spell, 4, 20); + spell_type_init_music(spell, + 1, + music_blow_info, + music_blow_spell); + } + + { + spell_type *spell = spell_new(&MUSIC_WIND, "Gush of Wind(II)"); + spell_type_describe(spell, "Produces a outgoing gush of wind that sends monsters away."); + spell_type_set_mana(spell, 15, 45); + spell_type_set_difficulty(spell, 14, 30); + spell_type_init_music(spell, + 2, + music_gush_of_wind_info, + music_gush_of_wind_spell); + } + + { + spell_type *spell = spell_new(&MUSIC_YLMIR, "Horns of Ylmir(III)"); + spell_type_describe(spell, "Produces an earth shaking sound."); + spell_type_set_mana(spell, 25, 30); + spell_type_set_difficulty(spell, 20, 20); + spell_type_init_music(spell, + 3, + music_horns_of_ylmir_info, + music_horns_of_ylmir_spell); + } + + { + spell_type *spell = spell_new(&MUSIC_AMBARKANTA, "Ambarkanta(IV)"); + spell_type_describe(spell, "Produces a reality shaking sound that transports you to a nearly"); + spell_type_describe(spell, "identical reality."); + spell_type_set_mana(spell, 70, 70); + spell_type_set_difficulty(spell, 25, 60); + spell_type_init_music(spell, + 4, + no_info, + music_ambarkanta_spell); + } + + /* Module-specific spells */ + switch (game_module_idx) + { + case MODULE_TOME: + spells_init_tome(); + break; + case MODULE_THEME: + spells_init_theme(); + break; + default: + assert(FALSE); + } + +} |