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authorBardur Arantsson <bardur@scientician.net>2017-05-02 19:20:57 +0200
committerBardur Arantsson <bardur@scientician.net>2017-05-02 19:20:57 +0200
commit6a35e3de332df186eab39c3b67506882409a3ca2 (patch)
treeaebb7942caac015502984141cabef2f8d8b91e7f /src/store.cc
parent536adca4d3937216e4c7191366ae2bd43a961f87 (diff)
Remove redundant (void) parameters and return value casts
Diffstat (limited to 'src/store.cc')
-rw-r--r--src/store.cc32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/store.cc b/src/store.cc
index 9d4e7f81..fea51410 100644
--- a/src/store.cc
+++ b/src/store.cc
@@ -96,7 +96,7 @@ static cptr comment_4b[MAX_COMMENT_4B] =
/*
* Successful haggle.
*/
-static void say_comment_1(void)
+static void say_comment_1()
{
char rumour[80];
@@ -114,7 +114,7 @@ static void say_comment_1(void)
/*
* Kick 'da bum out. -RAK-
*/
-static void say_comment_4(void)
+static void say_comment_4()
{
msg_print(comment_4a[rand_int(MAX_COMMENT_4A)]);
msg_print(comment_4b[rand_int(MAX_COMMENT_4B)]);
@@ -1103,7 +1103,7 @@ static bool_ black_market_crap(object_type *o_ptr)
* Attempt to delete (some of) a random item from the store
* Hack -- we attempt to "maintain" piles of items when possible.
*/
-static void store_delete(void)
+static void store_delete()
{
/* Pick a random slot */
int const what = rand_int(st_ptr->stock.size());
@@ -1187,7 +1187,7 @@ static bool_ kind_is_storeok(int k_idx)
*
* Should we check for "permission" to have the given item?
*/
-static void store_create(void)
+static void store_create()
{
auto const &st_info = game->edit_data.st_info;
auto const &k_info = game->edit_data.k_info;
@@ -1392,7 +1392,7 @@ static void store_create(void)
}
/* Attempt to carry the (known) item */
- (void)store_carry(q_ptr);
+ store_carry(q_ptr);
/* Definitely done */
break;
@@ -1497,7 +1497,7 @@ static void display_entry(int pos)
* Displays a store's inventory -RAK-
* All prices are listed as "per individual object". -BEN-
*/
-static void display_inventory(void)
+static void display_inventory()
{
int k;
@@ -1535,7 +1535,7 @@ static void display_inventory(void)
/*
* Displays players gold -RAK-
*/
-void store_prt_gold(void)
+void store_prt_gold()
{
char out_val[64];
@@ -1549,7 +1549,7 @@ void store_prt_gold(void)
/*
* Displays store (after clearing screen) -RAK-
*/
-void display_store(void)
+void display_store()
{
auto const &st_info = game->edit_data.st_info;
@@ -1829,7 +1829,7 @@ static bool_ sell_haggle(object_type *o_ptr, s32b *price)
/*
* Will the owner retire?
*/
-static bool retire_owner_p(void)
+static bool retire_owner_p()
{
auto const &st_info = game->edit_data.st_info;
@@ -1876,7 +1876,7 @@ static void adjust_store_top_item_removed()
/*
* Stole an item from a store -DG-
*/
-void store_stole(void)
+void store_stole()
{
if (cur_store_num == 7)
{
@@ -2076,7 +2076,7 @@ void store_stole(void)
/*
* Buy an item from a store -RAK-
*/
-void store_purchase(void)
+void store_purchase()
{
auto const &st_info = game->edit_data.st_info;
@@ -2387,7 +2387,7 @@ void store_purchase(void)
/*
* Sell an item to the store (or home)
*/
-void store_sell(void)
+void store_sell()
{
auto const &st_info = game->edit_data.st_info;
@@ -2688,7 +2688,7 @@ void store_sell(void)
/*
* Examine an item in a store -JDL-
*/
-void store_examine(void)
+void store_examine()
{
auto const &st_info = game->edit_data.st_info;
@@ -2804,7 +2804,7 @@ static store_action_type const *find_store_action(s16b command_cmd)
* must disable some commands which are allowed in the dungeon
* but not in the stores, to prevent chaos.
*/
-static bool_ store_process_command(void)
+static bool_ store_process_command()
{
bool_ recreate = FALSE;
@@ -3112,7 +3112,7 @@ static bool_ store_process_command(void)
* into other commands, normally, we convert "p" (pray) and "m"
* (cast magic) into "g" (get), and "s" (search) into "d" (drop).
*/
-void do_cmd_store(void)
+void do_cmd_store()
{
auto const &ow_info = game->edit_data.ow_info;
auto const &ba_info = game->edit_data.ba_info;
@@ -3568,7 +3568,7 @@ void store_init(int town_num, int store_num)
* into other commands, normally, we convert "p" (pray) and "m"
* (cast magic) into "g" (get), and "s" (search) into "d" (drop).
*/
-void do_cmd_home_trump(void)
+void do_cmd_home_trump()
{
auto const &ow_info = game->edit_data.ow_info;
auto const &ba_info = game->edit_data.ba_info;