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authorBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:58 +0100
committerBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:58 +0100
commite9d57ecb0090655ec46a780dc450bc170abd9068 (patch)
tree731199beac7033acd5c06017c97dbab50a167118 /src/tables.cc
parent2714df02ad4a4b47745caa149561e3a8c821df45 (diff)
Remove easy_{disarm,tunnel,open}
We behave is if the options (in the old code) were set to their defaults, *except* for easy_disarm which is rather dangerous. Because of the dangerousness we behave as if easy_disarm==FALSE, except for picking the "obvious" choice if there is one when using the (D)isarm command.
Diffstat (limited to 'src/tables.cc')
-rw-r--r--src/tables.cc9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/tables.cc b/src/tables.cc
index 425e400d..00da471d 100644
--- a/src/tables.cc
+++ b/src/tables.cc
@@ -1445,15 +1445,6 @@ option_type option_info[] =
{ &disturb_pets, FALSE, 2, 17,
"disturb_pets", "Disturb when visible pets move" },
- { &easy_open, TRUE, 2, 18,
- "easy_open", "Automatically open doors" },
-
- { &easy_disarm, TRUE, 2, 19,
- "easy_disarm", "Automatically disarm traps" },
-
- { &easy_tunnel, FALSE, 2, 20,
- "easy_tunnel", "Automatically tunnel walls" },
-
/*** Game-Play ***/
{ &auto_scum, TRUE, 3, 1,