diff options
author | Bardur Arantsson <bardur@scientician.net> | 2015-02-23 09:11:58 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2015-02-23 09:11:58 +0100 |
commit | e9d57ecb0090655ec46a780dc450bc170abd9068 (patch) | |
tree | 731199beac7033acd5c06017c97dbab50a167118 /src/tables.cc | |
parent | 2714df02ad4a4b47745caa149561e3a8c821df45 (diff) |
Remove easy_{disarm,tunnel,open}
We behave is if the options (in the old code) were set to their
defaults, *except* for easy_disarm which is rather dangerous.
Because of the dangerousness we behave as if easy_disarm==FALSE,
except for picking the "obvious" choice if there is one when
using the (D)isarm command.
Diffstat (limited to 'src/tables.cc')
-rw-r--r-- | src/tables.cc | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/tables.cc b/src/tables.cc index 425e400d..00da471d 100644 --- a/src/tables.cc +++ b/src/tables.cc @@ -1445,15 +1445,6 @@ option_type option_info[] = { &disturb_pets, FALSE, 2, 17, "disturb_pets", "Disturb when visible pets move" }, - { &easy_open, TRUE, 2, 18, - "easy_open", "Automatically open doors" }, - - { &easy_disarm, TRUE, 2, 19, - "easy_disarm", "Automatically disarm traps" }, - - { &easy_tunnel, FALSE, 2, 20, - "easy_tunnel", "Automatically tunnel walls" }, - /*** Game-Play ***/ { &auto_scum, TRUE, 3, 1, |