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authorBardur Arantsson <bardur@scientician.net>2012-03-04 21:04:18 +0100
committerBardur Arantsson <bardur@scientician.net>2012-03-29 20:41:39 +0200
commitfc907a583d958c3eb87bbe82cd34ca986d781627 (patch)
treed7900cab6abe9249746e089c07d95957c0ea0a8c /src/traps.c
parent1cef2bec6cfe51855e53ec29fa5ea64d506eb086 (diff)
Refactor: Remove duplicate code for autosaving.
Diffstat (limited to 'src/traps.c')
-rw-r--r--src/traps.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/traps.c b/src/traps.c
index ed93aabe..1c8e36c9 100644
--- a/src/traps.c
+++ b/src/traps.c
@@ -848,12 +848,9 @@ bool_ player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item)
}
/* Still alive and autosave enabled */
- if (autosave_l && (p_ptr->chp >= 0))
+ if (p_ptr->chp >= 0)
{
- is_autosave = TRUE;
- msg_print("Autosaving the game...");
- do_cmd_save_game();
- is_autosave = FALSE;
+ autosave_checkpoint();
}
if (dungeon_flags1 & DF1_TOWER) dun_level--;