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authorBardur Arantsson <bardur@scientician.net>2012-05-27 17:33:59 +0200
committerBardur Arantsson <bardur@scientician.net>2012-05-29 05:37:56 +0200
commit33f06d33cc2f4cd3d36a9616f7f9e9abc7287080 (patch)
tree97754986db36d5d3082cadc92bc6b85c7f30ca9d /src/types.h
parent3c6ca071045f3ab2153db833c2be2b500a43880c (diff)
Lua: Add "device_allocation_type" to support moving spells
Diffstat (limited to 'src/types.h')
-rw-r--r--src/types.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/types.h b/src/types.h
index 5b349174..23df8af5 100644
--- a/src/types.h
+++ b/src/types.h
@@ -2442,6 +2442,24 @@ struct range_type
/*
+ * Device allocation for skill
+ */
+typedef struct device_allocation device_allocation;
+struct device_allocation
+{
+ byte tval;
+ s32b rarity;
+ range_type base_level;
+ range_type max_level;
+ /* Next device allocation in the list */
+ device_allocation *next;
+};
+
+int compare_device_allocation(device_allocation *a, device_allocation *b);
+SGLIB_DEFINE_LIST_PROTOTYPES(device_allocation, compare_device_allocation, next);
+
+
+/*
* Skills !
*/
typedef struct skill_type skill_type;