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authorBardur Arantsson <bardur@scientician.net>2012-05-27 17:54:26 +0200
committerBardur Arantsson <bardur@scientician.net>2012-05-29 05:38:01 +0200
commit48310612100205a13b4d743951fbc436d081d011 (patch)
treead97e584547176272dfee043bf23232da6d635a5 /src/types.h
parent33f06d33cc2f4cd3d36a9616f7f9e9abc7287080 (diff)
Lua: Add "dice_type" to support moving spells to C
Diffstat (limited to 'src/types.h')
-rw-r--r--src/types.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/types.h b/src/types.h
index 23df8af5..796ed024 100644
--- a/src/types.h
+++ b/src/types.h
@@ -2440,6 +2440,16 @@ struct range_type
s32b max;
};
+/*
+ * Dice
+ */
+typedef struct dice_type dice_type;
+struct dice_type
+{
+ long base; /* Base value to which roll is added. */
+ long num; /* Number of dice */
+ long sides; /* Sides per dice */
+};
/*
* Device allocation for skill