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authorBardur Arantsson <bardur@scientician.net>2017-09-07 12:53:57 +0200
committerBardur Arantsson <bardur@scientician.net>2017-09-07 12:53:57 +0200
commit39e1689130e87732cf410aaea7458dfdc399d50e (patch)
tree1dab000e95f28816522ea0997f022ec8ca64ef40 /src/variable.cc
parentb4dafbb7604b8840c702455022096e8c17c8726b (diff)
Move special_level[] to Game struct
Refactor into a multi_array<> to make it more robust.
Diffstat (limited to 'src/variable.cc')
-rw-r--r--src/variable.cc6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/variable.cc b/src/variable.cc
index 7734c26b..ae40676f 100644
--- a/src/variable.cc
+++ b/src/variable.cc
@@ -577,12 +577,6 @@ s16b plots[MAX_PLOTS];
random_quest random_quests[MAX_RANDOM_QUEST];
/*
- * Special levels
- */
-bool_ *special_lvl[MAX_DUNGEON_DEPTH];
-bool_ generate_special_feeling = FALSE;
-
-/*
* Dungeon flags
*/
DECLARE_FLAG_ZERO_IMPL(dungeon_flag_set, dungeon_flags);