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authorBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:57 +0100
committerBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:57 +0100
commit505f310399c9d113874250b697692112ca48411c (patch)
tree092cb3c608eae8cb9c7c02e62a743b9905261957 /src/variable.cc
parentde64b319f76c7cd4b7b2ef1e8cd4a58fc269c99f (diff)
Remove effectively unused variables
Diffstat (limited to 'src/variable.cc')
-rw-r--r--src/variable.cc11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/variable.cc b/src/variable.cc
index b21e41b4..80b868e2 100644
--- a/src/variable.cc
+++ b/src/variable.cc
@@ -26,7 +26,6 @@ char *macro_trigger_keycode[2][MAX_MACRO_TRIG];
byte version_major;
byte version_minor;
byte version_patch;
-byte version_extra = VERSION_EXTRA;
/*
* Savefile version
@@ -34,13 +33,11 @@ byte version_extra = VERSION_EXTRA;
byte sf_major; /* Savefile's "version_major" */
byte sf_minor; /* Savefile's "version_minor" */
byte sf_patch; /* Savefile's "version_patch" */
-byte sf_extra; /* Savefile's "version_extra" */
u32b vernum;
/*
* Savefile information
*/
-u32b sf_xtra; /* Operating system info */
u32b sf_when; /* Time when savefile created */
u16b sf_lives; /* Number of past "lives" with this file */
u16b sf_saves; /* Number of "saves" during this life */
@@ -59,7 +56,6 @@ bool_ arg_force_roguelike; /* Command arg -- Request roguelike keyset */
bool_ character_generated; /* The character exists */
bool_ character_dungeon; /* The character has a dungeon */
bool_ character_loaded; /* The character was loaded from a savefile */
-bool_ character_saved; /* The character was just saved to a savefile */
bool_ character_icky; /* The game is in an icky full screen mode */
bool_ character_xtra; /* The game is in an icky startup mode */
@@ -121,7 +117,6 @@ bool_ shimmer_monsters; /* Hack -- optimize multi-hued monsters */
bool_ shimmer_objects; /* Hack -- optimize multi-hued objects */
bool_ repair_monsters; /* Hack -- optimize detect monsters */
-bool_ repair_objects; /* Hack -- optimize detect objects */
bool_ hack_mind;
int artifact_bias;
@@ -205,7 +200,6 @@ bool_ last_words; /* Get last words upon dying */
bool_ small_levels; /* Allow unusually small dungeon levels */
bool_ empty_levels; /* Allow empty 'arena' levels */
bool_ always_small_level; /* Small levels */
-bool_ player_symbols; /* Use varying symbols for the player char */
bool_ confirm_stairs; /* Prompt before staircases... */
bool_ wear_confirm; /* Confirm before putting on known cursed items */
bool_ disturb_pets; /* Pets moving nearby disturb us */
@@ -228,9 +222,6 @@ bool_ dungeon_stair; /* Generate dungeons with connected stairs */
bool_ flow_by_sound; /* Monsters track new player location */
-bool_ track_follow; /* Monsters follow the player */
-bool_ track_target; /* Monsters target the player */
-
bool_ smart_learn; /* Monsters learn from their mistakes */
bool_ smart_cheat; /* Monsters exploit player weaknesses */
@@ -296,8 +287,6 @@ s16b rating; /* Level's current rating */
bool_ good_item_flag; /* True if "Artifact" on this level */
-bool_ closing_flag; /* Dungeon is closing */
-
/*
* Dungeon size info
*/