diff options
author | Bardur Arantsson <bardur@scientician.net> | 2019-02-15 19:20:25 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2019-02-15 19:20:25 +0100 |
commit | 558dcb71fda502cd32f7ba3bae4623f1f0cfa20f (patch) | |
tree | 8b4c5b4aa0b4cf7352682f88f2beba44647ed187 /src/wild.cc | |
parent | 8409efc6bcc6aa6a43a1aa35aec68e8797239e62 (diff) |
Apply clang-tidy misc-unused-parameters fix
Diffstat (limited to 'src/wild.cc')
-rw-r--r-- | src/wild.cc | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/wild.cc b/src/wild.cc index 9de0f371..24ffe4d0 100644 --- a/src/wild.cc +++ b/src/wild.cc @@ -154,7 +154,7 @@ static void plasma_recursive(int x1, int y1, int x2, int y2, * * Return the number of floor grids */ -static int generate_area(int y, int x, bool border, bool corner) +static int generate_area(int y, int x, bool corner) { auto const &wilderness = game->wilderness; auto const &wf_info = game->edit_data.wf_info; @@ -397,7 +397,7 @@ void wilderness_gen() get_mon_num_prep(); /* North border */ - generate_area(y - 1, x, true, false); + generate_area(y - 1, x, false); for (i = 1; i < MAX_WID - 1; i++) { @@ -405,7 +405,7 @@ void wilderness_gen() } /* South border */ - generate_area(y + 1, x, true, false); + generate_area(y + 1, x, false); for (i = 1; i < MAX_WID - 1; i++) { @@ -413,7 +413,7 @@ void wilderness_gen() } /* West border */ - generate_area(y, x - 1, true, false); + generate_area(y, x - 1, false); for (i = 1; i < MAX_HGT - 1; i++) { @@ -421,7 +421,7 @@ void wilderness_gen() } /* East border */ - generate_area(y, x + 1, true, false); + generate_area(y, x + 1, false); for (i = 1; i < MAX_HGT - 1; i++) { @@ -429,24 +429,24 @@ void wilderness_gen() } /* North west corner */ - generate_area(y - 1, x - 1, false, true); + generate_area(y - 1, x - 1, true); border.north_west = cave[MAX_HGT - 2][MAX_WID - 2].feat; /* North east corner */ - generate_area(y - 1, x + 1, false, true); + generate_area(y - 1, x + 1, true); border.north_east = cave[MAX_HGT - 2][1].feat; /* South west corner */ - generate_area(y + 1, x - 1, false, true); + generate_area(y + 1, x - 1, true); border.south_west = cave[1][MAX_WID - 2].feat; /* South east corner */ - generate_area(y + 1, x + 1, false, true); + generate_area(y + 1, x + 1, true); border.south_east = cave[1][1].feat; /* Create terrain of the current area */ - hack_floor = generate_area(y, x, false, false); + hack_floor = generate_area(y, x, false); /* Special boundary walls -- North */ |