summaryrefslogtreecommitdiff
path: root/src/wild.cc
diff options
context:
space:
mode:
authorBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
committerBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
commit558dcb71fda502cd32f7ba3bae4623f1f0cfa20f (patch)
tree8b4c5b4aa0b4cf7352682f88f2beba44647ed187 /src/wild.cc
parent8409efc6bcc6aa6a43a1aa35aec68e8797239e62 (diff)
Apply clang-tidy misc-unused-parameters fix
Diffstat (limited to 'src/wild.cc')
-rw-r--r--src/wild.cc20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/wild.cc b/src/wild.cc
index 9de0f371..24ffe4d0 100644
--- a/src/wild.cc
+++ b/src/wild.cc
@@ -154,7 +154,7 @@ static void plasma_recursive(int x1, int y1, int x2, int y2,
*
* Return the number of floor grids
*/
-static int generate_area(int y, int x, bool border, bool corner)
+static int generate_area(int y, int x, bool corner)
{
auto const &wilderness = game->wilderness;
auto const &wf_info = game->edit_data.wf_info;
@@ -397,7 +397,7 @@ void wilderness_gen()
get_mon_num_prep();
/* North border */
- generate_area(y - 1, x, true, false);
+ generate_area(y - 1, x, false);
for (i = 1; i < MAX_WID - 1; i++)
{
@@ -405,7 +405,7 @@ void wilderness_gen()
}
/* South border */
- generate_area(y + 1, x, true, false);
+ generate_area(y + 1, x, false);
for (i = 1; i < MAX_WID - 1; i++)
{
@@ -413,7 +413,7 @@ void wilderness_gen()
}
/* West border */
- generate_area(y, x - 1, true, false);
+ generate_area(y, x - 1, false);
for (i = 1; i < MAX_HGT - 1; i++)
{
@@ -421,7 +421,7 @@ void wilderness_gen()
}
/* East border */
- generate_area(y, x + 1, true, false);
+ generate_area(y, x + 1, false);
for (i = 1; i < MAX_HGT - 1; i++)
{
@@ -429,24 +429,24 @@ void wilderness_gen()
}
/* North west corner */
- generate_area(y - 1, x - 1, false, true);
+ generate_area(y - 1, x - 1, true);
border.north_west = cave[MAX_HGT - 2][MAX_WID - 2].feat;
/* North east corner */
- generate_area(y - 1, x + 1, false, true);
+ generate_area(y - 1, x + 1, true);
border.north_east = cave[MAX_HGT - 2][1].feat;
/* South west corner */
- generate_area(y + 1, x - 1, false, true);
+ generate_area(y + 1, x - 1, true);
border.south_west = cave[1][MAX_WID - 2].feat;
/* South east corner */
- generate_area(y + 1, x + 1, false, true);
+ generate_area(y + 1, x + 1, true);
border.south_east = cave[1][1].feat;
/* Create terrain of the current area */
- hack_floor = generate_area(y, x, false, false);
+ hack_floor = generate_area(y, x, false);
/* Special boundary walls -- North */