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authorBardur Arantsson <bardur@scientician.net>2012-03-04 21:04:18 +0100
committerBardur Arantsson <bardur@scientician.net>2012-03-29 20:41:39 +0200
commitfc907a583d958c3eb87bbe82cd34ca986d781627 (patch)
treed7900cab6abe9249746e089c07d95957c0ea0a8c /src/wizard2.c
parent1cef2bec6cfe51855e53ec29fa5ea64d506eb086 (diff)
Refactor: Remove duplicate code for autosaving.
Diffstat (limited to 'src/wizard2.c')
-rw-r--r--src/wizard2.c16
1 files changed, 2 insertions, 14 deletions
diff --git a/src/wizard2.c b/src/wizard2.c
index f606fd72..e8a13b45 100644
--- a/src/wizard2.c
+++ b/src/wizard2.c
@@ -56,13 +56,7 @@ void teleport_player_town(int town)
{
int x = 0, y = 0;
- if (autosave_l)
- {
- is_autosave = TRUE;
- msg_print("Autosaving the game...");
- do_cmd_save_game();
- is_autosave = FALSE;
- }
+ autosave_checkpoint();
/* Change town */
dun_level = 0;
@@ -1446,13 +1440,7 @@ static void do_cmd_wiz_jump(void)
/* Accept request */
msg_format("You jump to dungeon level %d.", command_arg);
- if (autosave_l)
- {
- is_autosave = TRUE;
- msg_print("Autosaving the game...");
- do_cmd_save_game();
- is_autosave = FALSE;
- }
+ autosave_checkpoint();
/* Change level */
dun_level = command_arg;